Make the code base clean under -Wwrite-strings.

I've also added that warning option and -Werror to the build script,
so that I'll find out if I break this property in future.
This commit is contained in:
Simon Tatham
2017-10-01 14:45:12 +01:00
parent 3276376d1b
commit a58c1b216b
35 changed files with 107 additions and 96 deletions

24
solo.c
View File

@ -299,9 +299,9 @@ static game_params *dup_params(const game_params *params)
static int game_fetch_preset(int i, char **name, game_params **params)
{
static struct {
char *title;
const char *title;
game_params params;
} presets[] = {
} const presets[] = {
{ "2x2 Trivial", { 2, 2, SYMM_ROT2, DIFF_BLOCK, DIFF_KMINMAX, FALSE, FALSE } },
{ "2x3 Basic", { 2, 3, SYMM_ROT2, DIFF_SIMPLE, DIFF_KMINMAX, FALSE, FALSE } },
{ "3x3 Trivial", { 3, 3, SYMM_ROT2, DIFF_BLOCK, DIFF_KMINMAX, FALSE, FALSE } },
@ -831,19 +831,20 @@ static void solver_place(struct solver_usage *usage, int x, int y, int n)
*/
struct solver_scratch;
static int solver_elim(struct solver_usage *usage, int *indices,
char *fmt, ...) __attribute__((format(printf,3,4)));
const char *fmt, ...)
__attribute__((format(printf,3,4)));
static int solver_intersect(struct solver_usage *usage,
int *indices1, int *indices2, char *fmt, ...)
int *indices1, int *indices2, const char *fmt, ...)
__attribute__((format(printf,4,5)));
static int solver_set(struct solver_usage *usage,
struct solver_scratch *scratch,
int *indices, char *fmt, ...)
int *indices, const char *fmt, ...)
__attribute__((format(printf,4,5)));
#endif
static int solver_elim(struct solver_usage *usage, int *indices
#ifdef STANDALONE_SOLVER
, char *fmt, ...
, const char *fmt, ...
#endif
)
{
@ -907,7 +908,7 @@ static int solver_elim(struct solver_usage *usage, int *indices
static int solver_intersect(struct solver_usage *usage,
int *indices1, int *indices2
#ifdef STANDALONE_SOLVER
, char *fmt, ...
, const char *fmt, ...
#endif
)
{
@ -985,7 +986,7 @@ static int solver_set(struct solver_usage *usage,
struct solver_scratch *scratch,
int *indices
#ifdef STANDALONE_SOLVER
, char *fmt, ...
, const char *fmt, ...
#endif
)
{
@ -1351,7 +1352,7 @@ static int solver_forcing(struct solver_usage *usage,
(ondiag1(yt*cr+xt) && ondiag1(y*cr+x)))))) {
#ifdef STANDALONE_SOLVER
if (solver_show_working) {
char *sep = "";
const char *sep = "";
int xl, yl;
printf("%*sforcing chain, %d at ends of ",
solver_recurse_depth*4, "", orign);
@ -2516,7 +2517,7 @@ static void solver(int cr, struct block_structure *blocks,
#ifdef STANDALONE_SOLVER
if (solver_show_working) {
char *sep = "";
const char *sep = "";
printf("%*srecursing on (%d,%d) [",
solver_recurse_depth*4, "", x + 1, y + 1);
for (i = 0; i < j; i++) {
@ -3154,7 +3155,8 @@ static int symmetries(const game_params *params, int x, int y,
static char *encode_solve_move(int cr, digit *grid)
{
int i, len;
char *ret, *p, *sep;
char *ret, *p;
const char *sep;
/*
* It's surprisingly easy to work out _exactly_ how long this