mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
James H profiled the new Same Game grid generator and discovered it
was spending 60% of its time in shuffle(). The purpose of the shuffle() call was to go through a largish array in random order until we found an element that worked, so there's no actual need to shuffle the whole array every time and I only did it out of laziness. So I now pick a random element each time I go round the loop, meaning I save a lot of shuffling effort whenever the loop terminates early (which is often). I get about a factor of two speed improvement from this small change. [originally from svn r6125]
This commit is contained in:
15
samegame.c
15
samegame.c
@ -398,11 +398,6 @@ static void gen_grid(int w, int h, int nc, int *grid, random_state *rs)
|
||||
if (n == 0)
|
||||
break; /* we're done */
|
||||
|
||||
/*
|
||||
* Shuffle the list.
|
||||
*/
|
||||
shuffle(list, n, sizeof(*list), rs);
|
||||
|
||||
#ifdef GENERATION_DIAGNOSTICS
|
||||
printf("initial grid:\n");
|
||||
{
|
||||
@ -420,13 +415,17 @@ static void gen_grid(int w, int h, int nc, int *grid, random_state *rs)
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Now go through the list one element at a time and
|
||||
* actually attempt to insert something there.
|
||||
* Now go through the list one element at a time in
|
||||
* random order, and actually attempt to insert
|
||||
* something there.
|
||||
*/
|
||||
while (n-- > 0) {
|
||||
int dirs[4], ndirs, dir;
|
||||
|
||||
pos = list[n];
|
||||
i = random_upto(rs, n+1);
|
||||
pos = list[i];
|
||||
list[i] = list[n];
|
||||
|
||||
x = pos % w;
|
||||
y = pos / w;
|
||||
|
||||
|
Reference in New Issue
Block a user