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New infrastructure feature. Games are now permitted to be
_conditionally_ able to format the current puzzle as text to be sent to the clipboard. For instance, if a game were to support playing on a square grid and on other kinds of grid such as hexagonal, then it might reasonably feel that only the former could be sensibly rendered in ASCII art; so it can now arrange for the "Copy" menu item to be greyed out depending on the game_params. To do this I've introduced a new backend function (can_format_as_text_now()), and renamed the existing static backend field "can_format_as_text" to "can_format_as_text_ever". The latter will cause compile errors for anyone maintaining a third-party front end; if any such person is reading this, I apologise to them for the inconvenience, but I did do it deliberately so that they'd know to update their front end. As yet, no checked-in game actually uses this feature; all current games can still either copy always or copy never. [originally from svn r8161]
This commit is contained in:
11
midend.c
11
midend.c
@ -1198,9 +1198,18 @@ char *midend_set_config(midend *me, int which, config_item *cfg)
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return NULL;
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}
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int midend_can_format_as_text_now(midend *me)
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{
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if (me->ourgame->can_format_as_text_ever)
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return me->ourgame->can_format_as_text_now(me->params);
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else
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return FALSE;
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}
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char *midend_text_format(midend *me)
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{
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if (me->ourgame->can_format_as_text && me->statepos > 0)
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if (me->ourgame->can_format_as_text_ever && me->statepos > 0 &&
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me->ourgame->can_format_as_text_now(me->params))
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return me->ourgame->text_format(me->states[me->statepos-1].state);
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else
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return NULL;
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