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git://git.tartarus.org/simon/puzzles.git
synced 2025-04-20 23:51:29 -07:00
Try to give a more friendly message if anything goes wrong during
puzzle startup. The puzzle web pages now enclose the whole puzzle (buttons, canvas, permalinks) in a div set to display:none, and instead display an apologetic message saying 'sorry, it didn't work'; then, if we get through the whole init function without crashing, we show the puzzle and hide the apology. [originally from svn r9802]
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@ -257,9 +257,16 @@ function initPuzzle() {
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// Default to giving keyboard focus to the puzzle.
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onscreen_canvas.focus();
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// And run the C setup function, passing argv[1] as the fragment
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// Run the C setup function, passing argv[1] as the fragment
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// identifier (so that permalinks of the form puzzle.html#game-id
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// can launch the specified id).
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Module.arguments = [location.hash];
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Module.run();
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// And if we get here with everything having gone smoothly, i.e.
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// we haven't crashed for one reason or another during setup, then
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// it's probably safe to hide the 'sorry, no puzzle here' div and
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// show the div containing the actual puzzle.
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document.getElementById("apology").style.display = "none";
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document.getElementById("puzzle").style.display = "inline";
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}
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