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git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
Try to give a more friendly message if anything goes wrong during
puzzle startup. The puzzle web pages now enclose the whole puzzle (buttons, canvas, permalinks) in a div set to display:none, and instead display an apologetic message saying 'sorry, it didn't work'; then, if we get through the whole init function without crashing, we show the puzzle and hide the apology. [originally from svn r9802]
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@ -257,9 +257,16 @@ function initPuzzle() {
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// Default to giving keyboard focus to the puzzle.
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onscreen_canvas.focus();
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// And run the C setup function, passing argv[1] as the fragment
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// Run the C setup function, passing argv[1] as the fragment
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// identifier (so that permalinks of the form puzzle.html#game-id
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// can launch the specified id).
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Module.arguments = [location.hash];
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Module.run();
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// And if we get here with everything having gone smoothly, i.e.
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// we haven't crashed for one reason or another during setup, then
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// it's probably safe to hide the 'sorry, no puzzle here' div and
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// show the div containing the actual puzzle.
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document.getElementById("apology").style.display = "none";
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document.getElementById("puzzle").style.display = "inline";
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}
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@ -71,6 +71,7 @@ ${unfinishedheading}
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${unfinishedpara}
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<hr>
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<div id="puzzle" style="display: none">
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<p align=center>
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<input type="button" id="new" value="New game">
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<input type="button" id="restart" value="Restart game">
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@ -98,6 +99,13 @@ ${unfinishedpara}
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<a id="permalink-desc">by game ID</a>
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<a id="permalink-seed">by random seed</a>
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</p>
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</div>
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<div id="apology">
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Sorry, this Javascript puzzle doesn't seem to work on your web
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browser. Perhaps you have Javascript disabled, or perhaps your browser
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doesn't provide a feature they depend on. These puzzles have been
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successfully run in Firefox 19 and Chrome 25.
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</div>
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<hr>
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${instructions}
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