diff --git a/blackbox.c b/blackbox.c index 881bf4a..9f2302b 100644 --- a/blackbox.c +++ b/blackbox.c @@ -59,7 +59,7 @@ static const game_params blackbox_presets[] = { { 10, 10, 4, 10 } }; -static int game_fetch_preset(int i, char **name, game_params **params) +static bool game_fetch_preset(int i, char **name, game_params **params) { char str[80]; game_params *ret; @@ -129,7 +129,7 @@ static void decode_params(game_params *params, char const *string) } } -static char *encode_params(const game_params *params, int full) +static char *encode_params(const game_params *params, bool full) { char str[256]; @@ -184,7 +184,7 @@ static game_params *custom_params(const config_item *cfg) return ret; } -static const char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, bool full) { if (params->w < 2 || params->h < 2) return "Width and height must both be at least two"; @@ -207,7 +207,7 @@ static const char *validate_params(const game_params *params, int full) */ static char *new_game_desc(const game_params *params, random_state *rs, - char **aux, int interactive) + char **aux, bool interactive) { int nballs = params->minballs, i; char *grid, *ret; @@ -463,7 +463,7 @@ static char *solve_game(const game_state *state, const game_state *currstate, return dupstr("S"); } -static int game_can_format_as_text_now(const game_params *params) +static bool game_can_format_as_text_now(const game_params *params) { return TRUE; } @@ -1481,7 +1481,7 @@ static int game_status(const game_state *state) return 0; } -static int game_timing_state(const game_state *state, game_ui *ui) +static bool game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } diff --git a/bridges.c b/bridges.c index 098fea2..040408e 100644 --- a/bridges.c +++ b/bridges.c @@ -204,7 +204,7 @@ static void fixup_islands_for_realloc(game_state *state) } } -static int game_can_format_as_text_now(const game_params *params) +static bool game_can_format_as_text_now(const game_params *params) { return TRUE; } @@ -648,7 +648,7 @@ static game_params *default_params(void) return ret; } -static int game_fetch_preset(int i, char **name, game_params **params) +static bool game_fetch_preset(int i, char **name, game_params **params) { game_params *ret; char buf[80]; @@ -716,7 +716,7 @@ static void decode_params(game_params *params, char const *string) } } -static char *encode_params(const game_params *params, int full) +static char *encode_params(const game_params *params, bool full) { char buf[80]; @@ -795,7 +795,7 @@ static game_params *custom_params(const config_item *cfg) return ret; } -static const char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, bool full) { if (params->w < 3 || params->h < 3) return "Width and height must be at least 3"; @@ -1820,7 +1820,7 @@ static void free_game(game_state *state) #define ORDER(a,b) do { if (a < b) { int tmp=a; int a=b; int b=tmp; } } while(0) static char *new_game_desc(const game_params *params, random_state *rs, - char **aux, int interactive) + char **aux, bool interactive) { game_state *tobuild = NULL; int i, j, wh = params->w * params->h, x, y, dx, dy; @@ -3145,7 +3145,7 @@ static int game_status(const game_state *state) return state->completed ? +1 : 0; } -static int game_timing_state(const game_state *state, game_ui *ui) +static bool game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } diff --git a/cube.c b/cube.c index 8b82719..6ad8837 100644 --- a/cube.c +++ b/cube.c @@ -235,7 +235,7 @@ static game_params *default_params(void) return ret; } -static int game_fetch_preset(int i, char **name, game_params **params) +static bool game_fetch_preset(int i, char **name, game_params **params) { game_params *ret = snew(game_params); const char *str; @@ -304,7 +304,7 @@ static void decode_params(game_params *ret, char const *string) } } -static char *encode_params(const game_params *params, int full) +static char *encode_params(const game_params *params, bool full) { char data[256]; @@ -534,7 +534,7 @@ static void count_grid_square_callback(void *ctx, struct grid_square *sq) classes[thisclass]++; } -static const char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, bool full) { int classes[5]; int i; @@ -595,7 +595,7 @@ static void classify_grid_square_callback(void *ctx, struct grid_square *sq) } static char *new_game_desc(const game_params *params, random_state *rs, - char **aux, int interactive) + char **aux, bool interactive) { struct grid_data data; int i, j, k, m, area, facesperclass; @@ -1005,7 +1005,7 @@ static char *solve_game(const game_state *state, const game_state *currstate, return NULL; } -static int game_can_format_as_text_now(const game_params *params) +static bool game_can_format_as_text_now(const game_params *params) { return TRUE; } @@ -1713,7 +1713,7 @@ static int game_status(const game_state *state) return state->completed ? +1 : 0; } -static int game_timing_state(const game_state *state, game_ui *ui) +static bool game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } diff --git a/devel.but b/devel.but index f30e8ee..80f0294 100644 --- a/devel.but +++ b/devel.but @@ -389,23 +389,23 @@ with the default values, and returns a pointer to it. \S{backend-fetch-preset} \cw{fetch_preset()} -\c int (*fetch_preset)(int i, char **name, game_params **params); +\c bool (*fetch_preset)(int i, char **name, game_params **params); This function is one of the two APIs a back end can provide to populate the \q{Type} menu, which provides a list of conveniently accessible preset parameters for most games. The function is called with \c{i} equal to the index of the preset -required (numbering from zero). It returns \cw{FALSE} if that preset +required (numbering from zero). It returns \cw{false} if that preset does not exist (if \c{i} is less than zero or greater than the largest preset index). Otherwise, it sets \c{*params} to point at a newly allocated \c{game_params} structure containing the preset information, sets \c{*name} to point at a newly allocated C string containing the preset title (to go on the \q{Type} menu), and -returns \cw{TRUE}. +returns \cw{true}. If the game does not wish to support any presets at all, this -function is permitted to return \cw{FALSE} always. +function is permitted to return \cw{false} always. If the game wants to return presets in the form of a hierarchical menu instead of a flat list (and, indeed, even if it doesn't), then it may @@ -436,7 +436,7 @@ from the game, and before passing it on to the front end. \S{backend-encode-params} \cw{encode_params()} -\c char *(*encode_params)(const game_params *params, int full); +\c char *(*encode_params)(const game_params *params, bool full); The job of this function is to take a \c{game_params}, and encode it in a string form for use in game IDs. The return value must be a @@ -460,10 +460,10 @@ letter denoting a parameter, followed optionally by a number giving the value of that parameter, with a few mandatory parts at the beginning such as numeric width and height separated by \cq{x}.) -If the \c{full} parameter is \cw{TRUE}, this function should encode +If the \c{full} parameter is \cw{true}, this function should encode absolutely everything in the \c{game_params}, such that a subsequent call to \cw{decode_params()} (\k{backend-decode-params}) will yield -an identical structure. If \c{full} is \cw{FALSE}, however, you +an identical structure. If \c{full} is \cw{false}, however, you should leave out anything which is not necessary to describe a \e{specific puzzle instance}, i.e. anything which only takes effect when a new puzzle is \e{generated}. For example, the Solo @@ -529,13 +529,13 @@ provided as input. It returns a pointer to the new duplicate. \S{backend-can-configure} \c{can_configure} -\c int can_configure; +\c bool can_configure; -This boolean data element is set to \cw{TRUE} if the back end -supports custom parameter configuration via a dialog box. If it is -\cw{TRUE}, then the functions \cw{configure()} and -\cw{custom_params()} are expected to work. See \k{backend-configure} -and \k{backend-custom-params} for more details. +This data element is set to \cw{true} if the back end supports custom +parameter configuration via a dialog box. If it is \cw{true}, then the +functions \cw{configure()} and \cw{custom_params()} are expected to +work. See \k{backend-configure} and \k{backend-custom-params} for more +details. \S{backend-configure} \cw{configure()} @@ -665,7 +665,7 @@ function is never called and need not do anything at all. \S{backend-validate-params} \cw{validate_params()} \c const char *(*validate_params)(const game_params *params, -\c int full); +\c bool full); This function takes a \c{game_params} structure as input, and checks that the parameters described in it fall within sensible limits. (At @@ -710,7 +710,7 @@ a descriptive-format game ID. \S{backend-new-desc} \cw{new_desc()} \c char *(*new_desc)(const game_params *params, random_state *rs, -\c char **aux, int interactive); +\c char **aux, bool interactive); This function is where all the really hard work gets done. This is the function whose job is to randomly generate a new puzzle, @@ -1046,11 +1046,11 @@ punishable by assertion failure in the mid-end. \S{backend-can-solve} \c{can_solve} -\c int can_solve; +\c bool can_solve; -This boolean field is set to \cw{TRUE} if the game's \cw{solve()} -function does something. If it's set to \cw{FALSE}, the game will -not even offer the \q{Solve} menu option. +This field is set to \cw{true} if the game's \cw{solve()} function +does something. If it's set to \cw{false}, the game will not even +offer the \q{Solve} menu option. \S{backend-solve} \cw{solve()} @@ -1370,27 +1370,27 @@ printing puzzles out on paper. \S{backend-can-print} \c{can_print} -\c int can_print; +\c bool can_print; -This flag is set to \cw{TRUE} if the puzzle is capable of printing +This flag is set to \cw{true} if the puzzle is capable of printing itself on paper. (This makes sense for some puzzles, such as Solo, which can be filled in with a pencil. Other puzzles, such as Twiddle, inherently involve moving things around and so would not make sense to print.) -If this flag is \cw{FALSE}, then the functions \cw{print_size()} +If this flag is \cw{false}, then the functions \cw{print_size()} and \cw{print()} will never be called. \S{backend-can-print-in-colour} \c{can_print_in_colour} -\c int can_print_in_colour; +\c bool can_print_in_colour; -This flag is set to \cw{TRUE} if the puzzle is capable of printing +This flag is set to \cw{true} if the puzzle is capable of printing itself differently when colour is available. For example, Map can actually print coloured regions in different \e{colours} rather than resorting to cross-hatching. -If the \c{can_print} flag is \cw{FALSE}, then this flag will be +If the \c{can_print} flag is \cw{false}, then this flag will be ignored. \S{backend-print-size} \cw{print_size()} @@ -1462,31 +1462,31 @@ called. \S{backend-can-format-as-text-ever} \c{can_format_as_text_ever} -\c int can_format_as_text_ever; +\c bool can_format_as_text_ever; -This boolean field is \cw{TRUE} if the game supports formatting a +This field is \cw{true} if the game supports formatting a game state as ASCII text (typically ASCII art) for copying to the -clipboard and pasting into other applications. If it is \cw{FALSE}, +clipboard and pasting into other applications. If it is \cw{false}, front ends will not offer the \q{Copy} command at all. -If this field is \cw{TRUE}, the game does not necessarily have to +If this field is \cw{true}, the game does not necessarily have to support text formatting for \e{all} games: e.g. a game which can be played on a square grid or a triangular one might only support copy and paste for the former, because triangular grids in ASCII art are just too difficult. -If this field is \cw{FALSE}, the functions +If this field is \cw{false}, the functions \cw{can_format_as_text_now()} (\k{backend-can-format-as-text-now}) and \cw{text_format()} (\k{backend-text-format}) are never called. \S{backend-can-format-as-text-now} \c{can_format_as_text_now()} -\c int (*can_format_as_text_now)(const game_params *params); +\c bool (*can_format_as_text_now)(const game_params *params); -This function is passed a \c{game_params} and returns a boolean, -which is \cw{TRUE} if the game can support ASCII text output for -this particular game type. If it returns \cw{FALSE}, front ends will -grey out or otherwise disable the \q{Copy} command. +This function is passed a \c{game_params}, and returns \cw{true} if +the game can support ASCII text output for this particular game type. +If it returns \cw{false}, front ends will grey out or otherwise +disable the \q{Copy} command. Games may enable and disable the copy-and-paste function for different game \e{parameters}, but are currently constrained to @@ -1530,28 +1530,28 @@ whether that should come with a newline or not.) \S{backend-wants-statusbar} \cw{wants_statusbar} -\c int wants_statusbar; +\c bool wants_statusbar; -This boolean field is set to \cw{TRUE} if the puzzle has a use for a -textual status line (to display score, completion status, currently -active tiles, etc). +This field is set to \cw{true} if the puzzle has a use for a textual +status line (to display score, completion status, currently active +tiles, etc). \S{backend-is-timed} \c{is_timed} -\c int is_timed; +\c bool is_timed; -This boolean field is \cw{TRUE} if the puzzle is time-critical. If +This field is \cw{true} if the puzzle is time-critical. If so, the mid-end will maintain a game timer while the user plays. -If this field is \cw{FALSE}, then \cw{timing_state()} will never be +If this field is \cw{false}, then \cw{timing_state()} will never be called and need not do anything. \S{backend-timing-state} \cw{timing_state()} -\c int (*timing_state)(const game_state *state, game_ui *ui); +\c bool (*timing_state)(const game_state *state, game_ui *ui); This function is passed the current \c{game_state} and the local -\c{game_ui}; it returns \cw{TRUE} if the game timer should currently +\c{game_ui}; it returns \cw{true} if the game timer should currently be running. A typical use for the \c{game_ui} in this function is to note when diff --git a/dominosa.c b/dominosa.c index 5bddd17..c09a9d0 100644 --- a/dominosa.c +++ b/dominosa.c @@ -130,7 +130,7 @@ static game_params *default_params(void) return ret; } -static int game_fetch_preset(int i, char **name, game_params **params) +static bool game_fetch_preset(int i, char **name, game_params **params) { game_params *ret; int n; @@ -177,7 +177,7 @@ static void decode_params(game_params *params, char const *string) params->unique = FALSE; } -static char *encode_params(const game_params *params, int full) +static char *encode_params(const game_params *params, bool full) { char buf[80]; sprintf(buf, "%d", params->n); @@ -218,7 +218,7 @@ static game_params *custom_params(const config_item *cfg) return ret; } -static const char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, bool full) { if (params->n < 1) return "Maximum face number must be at least one"; @@ -571,7 +571,7 @@ static int solver(int w, int h, int n, int *grid, int *output) */ static char *new_game_desc(const game_params *params, random_state *rs, - char **aux, int interactive) + char **aux, bool interactive) { int n = params->n, w = n+2, h = n+1, wh = w*h; int *grid, *grid2, *list; @@ -967,7 +967,7 @@ static char *solve_game(const game_state *state, const game_state *currstate, return ret; } -static int game_can_format_as_text_now(const game_params *params) +static bool game_can_format_as_text_now(const game_params *params) { return params->n < 1000; } @@ -1672,7 +1672,7 @@ static int game_status(const game_state *state) return state->completed ? +1 : 0; } -static int game_timing_state(const game_state *state, game_ui *ui) +static bool game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } diff --git a/fifteen.c b/fifteen.c index 35bcb32..1195287 100644 --- a/fifteen.c +++ b/fifteen.c @@ -60,7 +60,7 @@ static game_params *default_params(void) return ret; } -static int game_fetch_preset(int i, char **name, game_params **params) +static bool game_fetch_preset(int i, char **name, game_params **params) { if (i == 0) { *params = default_params(); @@ -92,7 +92,7 @@ static void decode_params(game_params *ret, char const *string) } } -static char *encode_params(const game_params *params, int full) +static char *encode_params(const game_params *params, bool full) { char data[256]; @@ -134,7 +134,7 @@ static game_params *custom_params(const config_item *cfg) return ret; } -static const char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, bool full) { if (params->w < 2 || params->h < 2) return "Width and height must both be at least two"; @@ -157,7 +157,7 @@ static int perm_parity(int *perm, int n) } static char *new_game_desc(const game_params *params, random_state *rs, - char **aux, int interactive) + char **aux, bool interactive) { int gap, n, i, x; int x1, x2, p1, p2, parity; @@ -384,7 +384,7 @@ static char *solve_game(const game_state *state, const game_state *currstate, return dupstr("S"); } -static int game_can_format_as_text_now(const game_params *params) +static bool game_can_format_as_text_now(const game_params *params) { return TRUE; } @@ -1065,7 +1065,7 @@ static int game_status(const game_state *state) return state->completed ? +1 : 0; } -static int game_timing_state(const game_state *state, game_ui *ui) +static bool game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } diff --git a/filling.c b/filling.c index 37090a0..87acf85 100644 --- a/filling.c +++ b/filling.c @@ -112,7 +112,7 @@ static game_params *default_params(void) return ret; } -static int game_fetch_preset(int i, char **name, game_params **params) +static bool game_fetch_preset(int i, char **name, game_params **params) { char buf[64]; @@ -144,7 +144,7 @@ static void decode_params(game_params *ret, char const *string) if (*string == 'x') ret->h = atoi(++string); } -static char *encode_params(const game_params *params, int full) +static char *encode_params(const game_params *params, bool full) { char buf[64]; sprintf(buf, "%dx%d", params->w, params->h); @@ -184,7 +184,7 @@ static game_params *custom_params(const config_item *cfg) return ret; } -static const char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, bool full) { if (params->w < 1) return "Width must be at least one"; if (params->h < 1) return "Height must be at least one"; @@ -268,7 +268,7 @@ static char *board_to_string(int *board, int w, int h) { return repr; } -static int game_can_format_as_text_now(const game_params *params) +static bool game_can_format_as_text_now(const game_params *params) { return TRUE; } @@ -1238,7 +1238,7 @@ static int encode_run(char *buffer, int run) } static char *new_game_desc(const game_params *params, random_state *rs, - char **aux, int interactive) + char **aux, bool interactive) { const int w = params->w, h = params->h, sz = w * h; int *board = snewn(sz, int), i, j, run; @@ -2055,7 +2055,7 @@ static int game_status(const game_state *state) return state->completed ? +1 : 0; } -static int game_timing_state(const game_state *state, game_ui *ui) +static bool game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } diff --git a/flip.c b/flip.c index 481c4b5..eb0ba74 100644 --- a/flip.c +++ b/flip.c @@ -82,7 +82,7 @@ static const struct game_params flip_presets[] = { {5, 5, RANDOM}, }; -static int game_fetch_preset(int i, char **name, game_params **params) +static bool game_fetch_preset(int i, char **name, game_params **params) { game_params *ret; char str[80]; @@ -131,7 +131,7 @@ static void decode_params(game_params *ret, char const *string) } } -static char *encode_params(const game_params *params, int full) +static char *encode_params(const game_params *params, bool full) { char data[256]; @@ -178,7 +178,7 @@ static game_params *custom_params(const config_item *cfg) return ret; } -static const char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, bool full) { if (params->w <= 0 || params->h <= 0) return "Width and height must both be greater than zero"; @@ -344,7 +344,7 @@ static void addneighbours(tree234 *t, int w, int h, int cx, int cy, } static char *new_game_desc(const game_params *params, random_state *rs, - char **aux, int interactive) + char **aux, bool interactive) { int w = params->w, h = params->h, wh = w * h; int i, j; @@ -850,7 +850,7 @@ static char *solve_game(const game_state *state, const game_state *currstate, return ret; } -static int game_can_format_as_text_now(const game_params *params) +static bool game_can_format_as_text_now(const game_params *params) { return TRUE; } @@ -1289,7 +1289,7 @@ static int game_status(const game_state *state) return state->completed ? +1 : 0; } -static int game_timing_state(const game_state *state, game_ui *ui) +static bool game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } diff --git a/flood.c b/flood.c index 99bbae3..50ef5a7 100644 --- a/flood.c +++ b/flood.c @@ -101,7 +101,7 @@ static const struct { {{12, 12, 4, 0}, "12x12, 4 colours"}, }; -static int game_fetch_preset(int i, char **name, game_params **params) +static bool game_fetch_preset(int i, char **name, game_params **params) { game_params *ret; @@ -150,7 +150,7 @@ static void decode_params(game_params *ret, char const *string) } } -static char *encode_params(const game_params *params, int full) +static char *encode_params(const game_params *params, bool full) { char buf[256]; sprintf(buf, "%dx%d", params->w, params->h); @@ -205,7 +205,7 @@ static game_params *custom_params(const config_item *cfg) return ret; } -static const char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, bool full) { if (params->w < 2 && params->h < 2) return "Grid must contain at least two squares"; @@ -540,7 +540,7 @@ static char choosemove(int w, int h, char *grid, int x0, int y0, } static char *new_game_desc(const game_params *params, random_state *rs, - char **aux, int interactive) + char **aux, bool interactive) { int w = params->w, h = params->h, wh = w*h; int i, moves; @@ -729,7 +729,7 @@ static char *solve_game(const game_state *state, const game_state *currstate, return ret; } -static int game_can_format_as_text_now(const game_params *params) +static bool game_can_format_as_text_now(const game_params *params) { return TRUE; } @@ -1310,7 +1310,7 @@ static float game_flash_length(const game_state *oldstate, return 0.0F; } -static int game_timing_state(const game_state *state, game_ui *ui) +static bool game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } diff --git a/galaxies.c b/galaxies.c index 11efd34..8b5750c 100644 --- a/galaxies.c +++ b/galaxies.c @@ -171,7 +171,7 @@ static const game_params galaxies_presets[] = { { 15, 15, DIFF_NORMAL }, }; -static int game_fetch_preset(int i, char **name, game_params **params) +static bool game_fetch_preset(int i, char **name, game_params **params) { game_params *ret; char buf[80]; @@ -229,7 +229,7 @@ static void decode_params(game_params *params, char const *string) } } -static char *encode_params(const game_params *params, int full) +static char *encode_params(const game_params *params, bool full) { char str[80]; sprintf(str, "%dx%d", params->w, params->h); @@ -277,7 +277,7 @@ static game_params *custom_params(const config_item *cfg) return ret; } -static const char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, bool full) { if (params->w < 3 || params->h < 3) return "Width and height must both be at least 3"; @@ -384,7 +384,7 @@ static space *sp2dot(const game_state *state, int x, int y) #define IS_VERTICAL_EDGE(x) ((x % 2) == 0) -static int game_can_format_as_text_now(const game_params *params) +static bool game_can_format_as_text_now(const game_params *params) { return TRUE; } @@ -1277,7 +1277,7 @@ static void generate_pass(game_state *state, random_state *rs, int *scratch, } static char *new_game_desc(const game_params *params, random_state *rs, - char **aux, int interactive) + char **aux, bool interactive) { game_state *state = blank_game(params->w, params->h), *copy; char *desc; @@ -3442,7 +3442,7 @@ static int game_status(const game_state *state) return state->completed ? +1 : 0; } -static int game_timing_state(const game_state *state, game_ui *ui) +static bool game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } diff --git a/guess.c b/guess.c index 98019d2..ebf4a76 100644 --- a/guess.c +++ b/guess.c @@ -82,7 +82,7 @@ static const struct { }; -static int game_fetch_preset(int i, char **name, game_params **params) +static bool game_fetch_preset(int i, char **name, game_params **params) { if (i < 0 || i >= lenof(guess_presets)) return FALSE; @@ -145,7 +145,7 @@ static void decode_params(game_params *params, char const *string) } } -static char *encode_params(const game_params *params, int full) +static char *encode_params(const game_params *params, bool full) { char data[256]; @@ -206,7 +206,7 @@ static game_params *custom_params(const config_item *cfg) return ret; } -static const char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, bool full) { if (params->ncolours < 2 || params->npegs < 2) return "Trivial solutions are uninteresting"; @@ -258,7 +258,7 @@ static void free_pegrow(pegrow pegs) } static char *new_game_desc(const game_params *params, random_state *rs, - char **aux, int interactive) + char **aux, bool interactive) { unsigned char *bmp = snewn(params->npegs, unsigned char); char *ret; @@ -365,7 +365,7 @@ static char *solve_game(const game_state *state, const game_state *currstate, return dupstr("S"); } -static int game_can_format_as_text_now(const game_params *params) +static bool game_can_format_as_text_now(const game_params *params) { return TRUE; } @@ -1455,7 +1455,7 @@ static int game_status(const game_state *state) return state->solved; } -static int game_timing_state(const game_state *state, game_ui *ui) +static bool game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } diff --git a/inertia.c b/inertia.c index 6963dee..319c17f 100644 --- a/inertia.c +++ b/inertia.c @@ -120,7 +120,7 @@ static const struct game_params inertia_presets[] = { #endif }; -static int game_fetch_preset(int i, char **name, game_params **params) +static bool game_fetch_preset(int i, char **name, game_params **params) { game_params p, *ret; char *retname; @@ -149,7 +149,7 @@ static void decode_params(game_params *params, char const *string) } } -static char *encode_params(const game_params *params, int full) +static char *encode_params(const game_params *params, bool full) { char data[256]; @@ -191,7 +191,7 @@ static game_params *custom_params(const config_item *cfg) return ret; } -static const char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, bool full) { /* * Avoid completely degenerate cases which only have one @@ -580,7 +580,7 @@ static char *gengrid(int w, int h, random_state *rs) } static char *new_game_desc(const game_params *params, random_state *rs, - char **aux, int interactive) + char **aux, bool interactive) { return gengrid(params->w, params->h, rs); } @@ -1443,7 +1443,7 @@ static char *solve_game(const game_state *state, const game_state *currstate, return soln; } -static int game_can_format_as_text_now(const game_params *params) +static bool game_can_format_as_text_now(const game_params *params) { return TRUE; } @@ -2191,7 +2191,7 @@ static int game_status(const game_state *state) return state->gems == 0 ? +1 : 0; } -static int game_timing_state(const game_state *state, game_ui *ui) +static bool game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } diff --git a/keen.c b/keen.c index 423ec8c..d87fb3d 100644 --- a/keen.c +++ b/keen.c @@ -104,7 +104,7 @@ static const struct game_params keen_presets[] = { { 9, DIFF_NORMAL, FALSE }, }; -static int game_fetch_preset(int i, char **name, game_params **params) +static bool game_fetch_preset(int i, char **name, game_params **params) { game_params *ret; char buf[80]; @@ -161,7 +161,7 @@ static void decode_params(game_params *params, char const *string) } } -static char *encode_params(const game_params *params, int full) +static char *encode_params(const game_params *params, bool full) { char ret[80]; @@ -211,7 +211,7 @@ static game_params *custom_params(const config_item *cfg) return ret; } -static const char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, bool full) { if (params->w < 3 || params->w > 9) return "Grid size must be between 3 and 9"; @@ -797,7 +797,7 @@ static const char *parse_block_structure(const char **p, int w, int *dsf) } static char *new_game_desc(const game_params *params, random_state *rs, - char **aux, int interactive) + char **aux, bool interactive) { int w = params->w, a = w*w; digit *grid, *soln; @@ -1400,7 +1400,7 @@ static char *solve_game(const game_state *state, const game_state *currstate, return out; } -static int game_can_format_as_text_now(const game_params *params) +static bool game_can_format_as_text_now(const game_params *params) { return TRUE; } @@ -2109,7 +2109,7 @@ static int game_status(const game_state *state) return state->completed ? +1 : 0; } -static int game_timing_state(const game_state *state, game_ui *ui) +static bool game_timing_state(const game_state *state, game_ui *ui) { if (state->completed) return FALSE; diff --git a/lightup.c b/lightup.c index acee853..dea65c5 100644 --- a/lightup.c +++ b/lightup.c @@ -204,7 +204,7 @@ static game_params *default_params(void) return ret; } -static int game_fetch_preset(int i, char **name, game_params **params) +static bool game_fetch_preset(int i, char **name, game_params **params) { game_params *ret; char buf[80]; @@ -274,7 +274,7 @@ static void decode_params(game_params *params, char const *string) } } -static char *encode_params(const game_params *params, int full) +static char *encode_params(const game_params *params, bool full) { char buf[80]; @@ -342,7 +342,7 @@ static game_params *custom_params(const config_item *cfg) return ret; } -static const char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, bool full) { if (params->w < 2 || params->h < 2) return "Width and height must be at least 2"; @@ -1514,7 +1514,7 @@ static int puzzle_is_good(game_state *state, int difficulty) #define MAX_GRIDGEN_TRIES 20 static char *new_game_desc(const game_params *params_in, random_state *rs, - char **aux, int interactive) + char **aux, bool interactive) { game_params params_copy = *params_in; /* structure copy */ game_params *params = ¶ms_copy; @@ -1750,7 +1750,7 @@ done: return move; } -static int game_can_format_as_text_now(const game_params *params) +static bool game_can_format_as_text_now(const game_params *params) { return TRUE; } @@ -2211,7 +2211,7 @@ static int game_status(const game_state *state) return state->completed ? +1 : 0; } -static int game_timing_state(const game_state *state, game_ui *ui) +static bool game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } diff --git a/loopy.c b/loopy.c index f5f8917..708f188 100644 --- a/loopy.c +++ b/loopy.c @@ -624,7 +624,7 @@ static void decode_params(game_params *params, char const *string) } } -static char *encode_params(const game_params *params, int full) +static char *encode_params(const game_params *params, bool full) { char str[80]; sprintf(str, "%dx%dt%d", params->w, params->h, params->type); @@ -678,7 +678,7 @@ static game_params *custom_params(const config_item *cfg) return ret; } -static const char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, bool full) { if (params->type < 0 || params->type >= NUM_GRID_TYPES) return "Illegal grid type"; @@ -973,7 +973,7 @@ static void game_free_drawstate(drawing *dr, game_drawstate *ds) sfree(ds); } -static int game_timing_state(const game_state *state, game_ui *ui) +static bool game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } @@ -984,7 +984,7 @@ static float game_anim_length(const game_state *oldstate, return 0.0F; } -static int game_can_format_as_text_now(const game_params *params) +static bool game_can_format_as_text_now(const game_params *params) { if (params->type != 0) return FALSE; @@ -1412,7 +1412,7 @@ static game_state *remove_clues(game_state *state, random_state *rs, static char *new_game_desc(const game_params *params, random_state *rs, - char **aux, int interactive) + char **aux, bool interactive) { /* solution and description both use run-length encoding in obvious ways */ char *retval, *game_desc, *grid_desc; diff --git a/magnets.c b/magnets.c index c9f97b6..efad01e 100644 --- a/magnets.c +++ b/magnets.c @@ -113,7 +113,7 @@ static game_params *default_params(void) return ret; } -static int game_fetch_preset(int i, char **name, game_params **params) +static bool game_fetch_preset(int i, char **name, game_params **params) { game_params *ret; char buf[64]; @@ -172,7 +172,7 @@ static void decode_params(game_params *ret, char const *string) } } -static char *encode_params(const game_params *params, int full) +static char *encode_params(const game_params *params, bool full) { char buf[256]; sprintf(buf, "%dx%d", params->w, params->h); @@ -227,7 +227,7 @@ static game_params *custom_params(const config_item *cfg) return ret; } -static const char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, bool full) { if (params->w < 2) return "Width must be at least one"; if (params->h < 2) return "Height must be at least one"; @@ -599,7 +599,7 @@ static void game_text_hborder(const game_state *state, char **p_r) *p_r = p; } -static int game_can_format_as_text_now(const game_params *params) +static bool game_can_format_as_text_now(const game_params *params) { return TRUE; } @@ -1684,7 +1684,7 @@ static int check_difficulty(const game_params *params, game_state *new, } static char *new_game_desc(const game_params *params, random_state *rs, - char **aux_r, int interactive) + char **aux_r, bool interactive) { game_state *new = new_state(params->w, params->h); char *desc, *aux = snewn(new->wh+1, char); @@ -2284,7 +2284,7 @@ static int game_status(const game_state *state) return state->completed ? +1 : 0; } -static int game_timing_state(const game_state *state, game_ui *ui) +static bool game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } diff --git a/map.c b/map.c index ccec127..ac99b1c 100644 --- a/map.c +++ b/map.c @@ -131,7 +131,7 @@ static const struct game_params map_presets[] = { #endif }; -static int game_fetch_preset(int i, char **name, game_params **params) +static bool game_fetch_preset(int i, char **name, game_params **params) { game_params *ret; char str[80]; @@ -192,7 +192,7 @@ static void decode_params(game_params *params, char const *string) } } -static char *encode_params(const game_params *params, int full) +static char *encode_params(const game_params *params, bool full) { char ret[400]; @@ -248,7 +248,7 @@ static game_params *custom_params(const config_item *cfg) return ret; } -static const char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, bool full) { if (params->w < 2 || params->h < 2) return "Width and height must be at least two"; @@ -1390,7 +1390,7 @@ static int map_solver(struct solver_scratch *sc, */ static char *new_game_desc(const game_params *params, random_state *rs, - char **aux, int interactive) + char **aux, bool interactive) { struct solver_scratch *sc = NULL; int *map, *graph, ngraph, *colouring, *colouring2, *regions; @@ -2246,7 +2246,7 @@ static char *solve_game(const game_state *state, const game_state *currstate, return dupstr(aux); } -static int game_can_format_as_text_now(const game_params *params) +static bool game_can_format_as_text_now(const game_params *params) { return TRUE; } @@ -3053,7 +3053,7 @@ static int game_status(const game_state *state) return state->completed ? +1 : 0; } -static int game_timing_state(const game_state *state, game_ui *ui) +static bool game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } diff --git a/mines.c b/mines.c index e606735..247da02 100644 --- a/mines.c +++ b/mines.c @@ -113,7 +113,7 @@ static const struct game_params mines_presets[] = { #endif }; -static int game_fetch_preset(int i, char **name, game_params **params) +static bool game_fetch_preset(int i, char **name, game_params **params) { game_params *ret; char str[80]; @@ -173,7 +173,7 @@ static void decode_params(game_params *params, char const *string) } } -static char *encode_params(const game_params *params, int full) +static char *encode_params(const game_params *params, bool full) { char ret[400]; int len; @@ -239,7 +239,7 @@ static game_params *custom_params(const config_item *cfg) return ret; } -static const char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, bool full) { /* * Lower limit on grid size: each dimension must be at least 3. @@ -1950,7 +1950,7 @@ static char *new_mine_layout(int w, int h, int n, int x, int y, int unique, } static char *new_game_desc(const game_params *params, random_state *rs, - char **aux, int interactive) + char **aux, bool interactive) { /* * We generate the coordinates of an initial click even if they @@ -2308,7 +2308,7 @@ static char *solve_game(const game_state *state, const game_state *currstate, return dupstr("S"); } -static int game_can_format_as_text_now(const game_params *params) +static bool game_can_format_as_text_now(const game_params *params) { return TRUE; } @@ -3151,7 +3151,7 @@ static int game_status(const game_state *state) return state->won ? (state->used_solve ? -1 : +1) : 0; } -static int game_timing_state(const game_state *state, game_ui *ui) +static bool game_timing_state(const game_state *state, game_ui *ui) { if (state->dead || state->won || ui->completed || !state->layout->mines) return FALSE; diff --git a/net.c b/net.c index 8757ce3..f4d123c 100644 --- a/net.c +++ b/net.c @@ -178,7 +178,7 @@ static const struct game_params net_presets[] = { #endif }; -static int game_fetch_preset(int i, char **name, game_params **params) +static bool game_fetch_preset(int i, char **name, game_params **params) { game_params *ret; char str[80]; @@ -239,7 +239,7 @@ static void decode_params(game_params *ret, char const *string) } } -static char *encode_params(const game_params *params, int full) +static char *encode_params(const game_params *params, bool full) { char ret[400]; int len; @@ -306,7 +306,7 @@ static game_params *custom_params(const config_item *cfg) return ret; } -static const char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, bool full) { if (params->width <= 0 || params->height <= 0) return "Width and height must both be greater than zero"; @@ -1130,7 +1130,7 @@ static int *compute_loops_inner(int w, int h, int wrapping, const unsigned char *barriers); static char *new_game_desc(const game_params *params, random_state *rs, - char **aux, int interactive) + char **aux, bool interactive) { tree234 *possibilities, *barriertree; int w, h, x, y, cx, cy, nbarriers; @@ -1844,7 +1844,7 @@ static char *solve_game(const game_state *state, const game_state *currstate, return ret; } -static int game_can_format_as_text_now(const game_params *params) +static bool game_can_format_as_text_now(const game_params *params) { return TRUE; } @@ -3089,7 +3089,7 @@ static int game_status(const game_state *state) return state->completed ? +1 : 0; } -static int game_timing_state(const game_state *state, game_ui *ui) +static bool game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } diff --git a/netslide.c b/netslide.c index bb0ed1e..5c5c66d 100644 --- a/netslide.c +++ b/netslide.c @@ -170,7 +170,7 @@ netslide_presets[] = { {5, 5, TRUE, 0, " hard"}, }; -static int game_fetch_preset(int i, char **name, game_params **params) +static bool game_fetch_preset(int i, char **name, game_params **params) { game_params *ret; char str[80]; @@ -232,7 +232,7 @@ static void decode_params(game_params *ret, char const *string) } } -static char *encode_params(const game_params *params, int full) +static char *encode_params(const game_params *params, bool full) { char ret[400]; int len; @@ -302,7 +302,7 @@ static game_params *custom_params(const config_item *cfg) return ret; } -static const char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, bool full) { if (params->width <= 1 || params->height <= 1) return "Width and height must both be greater than one"; @@ -318,7 +318,7 @@ static const char *validate_params(const game_params *params, int full) */ static char *new_game_desc(const game_params *params, random_state *rs, - char **aux, int interactive) + char **aux, bool interactive) { tree234 *possibilities, *barriertree; int w, h, x, y, cx, cy, nbarriers; @@ -889,7 +889,7 @@ static char *solve_game(const game_state *state, const game_state *currstate, return dupstr(aux); } -static int game_can_format_as_text_now(const game_params *params) +static bool game_can_format_as_text_now(const game_params *params) { return TRUE; } @@ -1828,7 +1828,7 @@ static int game_status(const game_state *state) return state->completed ? +1 : 0; } -static int game_timing_state(const game_state *state, game_ui *ui) +static bool game_timing_state(const game_state *state, game_ui *ui) { return FALSE; } diff --git a/nullgame.c b/nullgame.c index 13c464c..d3526d9 100644 --- a/nullgame.c +++ b/nullgame.c @@ -42,7 +42,7 @@ static game_params *default_params(void) return ret; } -static int game_fetch_preset(int i, char **name, game_params **params) +static bool game_fetch_preset(int i, char **name, game_params **params) { return FALSE; } @@ -63,7 +63,7 @@ static void decode_params(game_params *params, char const *string) { } -static char *encode_params(const game_params *params, int full) +static char *encode_params(const game_params *params, bool full) { return dupstr("FIXME"); } @@ -78,13 +78,13 @@ static game_params *custom_params(const config_item *cfg) return NULL; } -static const char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, bool full) { return NULL; } static char *new_game_desc(const game_params *params, random_state *rs, - char **aux, int interactive) + char **aux, bool interactive) { return dupstr("FIXME"); } @@ -124,7 +124,7 @@ static char *solve_game(const game_state *state, const game_state *currstate, return NULL; } -static int game_can_format_as_text_now(const game_params *params) +static bool game_can_format_as_text_now(const game_params *params) { return TRUE; } @@ -247,7 +247,7 @@ static int game_status(const game_state *state) return 0; } -static int game_timing_state(const game_state *state, game_ui *ui) +static bool game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } diff --git a/palisade.c b/palisade.c index 34257eb..f6be1b1 100644 --- a/palisade.c +++ b/palisade.c @@ -75,7 +75,7 @@ static game_params *default_params(void) return clone(&presets[DEFAULT_PRESET]); } -static int game_fetch_preset(int i, char **name, game_params **params) +static bool game_fetch_preset(int i, char **name, game_params **params) { if (i < 0 || i >= lenof(presets)) return FALSE; @@ -107,7 +107,7 @@ static void decode_params(game_params *params, char const *string) if (*string == 'n') params->k = atoi(++string); } -static char *encode_params(const game_params *params, int full) +static char *encode_params(const game_params *params, bool full) { return string(40, "%dx%dn%d", params->w, params->h, params->k); } @@ -155,7 +155,7 @@ static game_params *custom_params(const config_item *cfg) * +---+ the dominos is horizontal or vertical. +---+---+ */ -static const char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, bool full) { int w = params->w, h = params->h, k = params->k, wh = w * h; @@ -617,7 +617,7 @@ static void init_borders(int w, int h, borderflag *borders) #define xshuffle(ptr, len, rs) shuffle((ptr), (len), sizeof (ptr)[0], (rs)) static char *new_game_desc(const game_params *params, random_state *rs, - char **aux, int interactive) + char **aux, bool interactive) { int w = params->w, h = params->h, wh = w*h, k = params->k; @@ -819,7 +819,7 @@ static char *solve_game(const game_state *state, const game_state *currstate, } } -static int game_can_format_as_text_now(const game_params *params) +static bool game_can_format_as_text_now(const game_params *params) { return TRUE; } @@ -1278,7 +1278,7 @@ static int game_status(const game_state *state) return state->completed ? +1 : 0; } -static int game_timing_state(const game_state *state, game_ui *ui) +static bool game_timing_state(const game_state *state, game_ui *ui) { assert (!"this shouldn't get called"); return 0; /* placate optimiser */ diff --git a/pattern.c b/pattern.c index 632a986..aae1c4d 100644 --- a/pattern.c +++ b/pattern.c @@ -81,7 +81,7 @@ static const struct game_params pattern_presets[] = { #endif }; -static int game_fetch_preset(int i, char **name, game_params **params) +static bool game_fetch_preset(int i, char **name, game_params **params) { game_params *ret; char str[80]; @@ -126,7 +126,7 @@ static void decode_params(game_params *ret, char const *string) } } -static char *encode_params(const game_params *params, int full) +static char *encode_params(const game_params *params, bool full) { char ret[400]; int len; @@ -171,7 +171,7 @@ static game_params *custom_params(const config_item *cfg) return ret; } -static const char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, bool full) { if (params->w <= 0 || params->h <= 0) return "Width and height must both be greater than zero"; @@ -717,7 +717,7 @@ unsigned char *picture; #endif static char *new_game_desc(const game_params *params, random_state *rs, - char **aux, int interactive) + char **aux, bool interactive) { unsigned char *grid; int i, j, max, rowlen, *rowdata; @@ -1096,7 +1096,7 @@ static char *solve_game(const game_state *state, const game_state *currstate, return ret; } -static int game_can_format_as_text_now(const game_params *params) +static bool game_can_format_as_text_now(const game_params *params) { return TRUE; } @@ -1903,7 +1903,7 @@ static int game_status(const game_state *state) return state->completed ? +1 : 0; } -static int game_timing_state(const game_state *state, game_ui *ui) +static bool game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } diff --git a/pearl.c b/pearl.c index 07949b5..0bb3be1 100644 --- a/pearl.c +++ b/pearl.c @@ -155,7 +155,7 @@ static game_params *default_params(void) return ret; } -static int game_fetch_preset(int i, char **name, game_params **params) +static bool game_fetch_preset(int i, char **name, game_params **params) { game_params *ret; char buf[64]; @@ -213,7 +213,7 @@ static void decode_params(game_params *ret, char const *string) } } -static char *encode_params(const game_params *params, int full) +static char *encode_params(const game_params *params, bool full) { char buf[256]; sprintf(buf, "%dx%d", params->w, params->h); @@ -268,7 +268,7 @@ static game_params *custom_params(const config_item *cfg) return ret; } -static const char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, bool full) { if (params->w < 5) return "Width must be at least five"; if (params->h < 5) return "Height must be at least five"; @@ -1351,7 +1351,7 @@ static int new_clues(const game_params *params, random_state *rs, } static char *new_game_desc(const game_params *params, random_state *rs, - char **aux, int interactive) + char **aux, bool interactive) { char *grid, *clues; char *desc; @@ -1765,7 +1765,7 @@ done: return move; } -static int game_can_format_as_text_now(const game_params *params) +static bool game_can_format_as_text_now(const game_params *params) { return TRUE; } @@ -2544,7 +2544,7 @@ static int game_status(const game_state *state) return state->completed ? +1 : 0; } -static int game_timing_state(const game_state *state, game_ui *ui) +static bool game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } diff --git a/pegs.c b/pegs.c index 823d5c2..130ff26 100644 --- a/pegs.c +++ b/pegs.c @@ -77,7 +77,7 @@ static const struct game_params pegs_presets[] = { {9, 9, TYPE_RANDOM}, }; -static int game_fetch_preset(int i, char **name, game_params **params) +static bool game_fetch_preset(int i, char **name, game_params **params) { game_params *ret; char str[80]; @@ -129,7 +129,7 @@ static void decode_params(game_params *params, char const *string) params->type = i; } -static char *encode_params(const game_params *params, int full) +static char *encode_params(const game_params *params, bool full) { char str[80]; @@ -178,7 +178,7 @@ static game_params *custom_params(const config_item *cfg) return ret; } -static const char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, bool full) { if (full && (params->w <= 3 || params->h <= 3)) return "Width and height must both be greater than three"; @@ -500,7 +500,7 @@ static void pegs_generate(unsigned char *grid, int w, int h, random_state *rs) */ static char *new_game_desc(const game_params *params, random_state *rs, - char **aux, int interactive) + char **aux, bool interactive) { int w = params->w, h = params->h; unsigned char *grid; @@ -712,7 +712,7 @@ static char *solve_game(const game_state *state, const game_state *currstate, return NULL; } -static int game_can_format_as_text_now(const game_params *params) +static bool game_can_format_as_text_now(const game_params *params) { return TRUE; } @@ -1278,7 +1278,7 @@ static int game_status(const game_state *state) return state->completed ? +1 : 0; } -static int game_timing_state(const game_state *state, game_ui *ui) +static bool game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } diff --git a/puzzles.h b/puzzles.h index e36c6c6..4fa1a91 100644 --- a/puzzles.h +++ b/puzzles.h @@ -609,28 +609,28 @@ struct game { const char *name; const char *winhelp_topic, *htmlhelp_topic; game_params *(*default_params)(void); - int (*fetch_preset)(int i, char **name, game_params **params); + bool (*fetch_preset)(int i, char **name, game_params **params); struct preset_menu *(*preset_menu)(void); void (*decode_params)(game_params *, char const *string); - char *(*encode_params)(const game_params *, int full); + char *(*encode_params)(const game_params *, bool full); void (*free_params)(game_params *params); game_params *(*dup_params)(const game_params *params); - int can_configure; + bool can_configure; config_item *(*configure)(const game_params *params); game_params *(*custom_params)(const config_item *cfg); - const char *(*validate_params)(const game_params *params, int full); + const char *(*validate_params)(const game_params *params, bool full); char *(*new_desc)(const game_params *params, random_state *rs, - char **aux, int interactive); + char **aux, bool interactive); const char *(*validate_desc)(const game_params *params, const char *desc); game_state *(*new_game)(midend *me, const game_params *params, const char *desc); game_state *(*dup_game)(const game_state *state); void (*free_game)(game_state *state); - int can_solve; + bool can_solve; char *(*solve)(const game_state *orig, const game_state *curr, const char *aux, const char **error); - int can_format_as_text_ever; - int (*can_format_as_text_now)(const game_params *params); + bool can_format_as_text_ever; + bool (*can_format_as_text_now)(const game_params *params); char *(*text_format)(const game_state *state); game_ui *(*new_ui)(const game_state *state); void (*free_ui)(game_ui *ui); @@ -658,12 +658,12 @@ struct game { float (*flash_length)(const game_state *oldstate, const game_state *newstate, int dir, game_ui *ui); int (*status)(const game_state *state); - int can_print, can_print_in_colour; + bool can_print, can_print_in_colour; void (*print_size)(const game_params *params, float *x, float *y); void (*print)(drawing *dr, const game_state *state, int tilesize); - int wants_statusbar; - int is_timed; - int (*timing_state)(const game_state *state, game_ui *ui); + bool wants_statusbar; + bool is_timed; + bool (*timing_state)(const game_state *state, game_ui *ui); int flags; }; diff --git a/range.c b/range.c index 03bdf6d..3b81aad 100644 --- a/range.c +++ b/range.c @@ -123,7 +123,7 @@ static game_params *dup_params(const game_params *params) return ret; } -static int game_fetch_preset(int i, char **name, game_params **params) +static bool game_fetch_preset(int i, char **name, game_params **params) { game_params *ret; @@ -155,7 +155,7 @@ static void decode_params(game_params *params, char const *string) } } -static char *encode_params(const game_params *params, int full) +static char *encode_params(const game_params *params, bool full) { char str[80]; sprintf(str, "%dx%d", params->w, params->h); @@ -687,7 +687,7 @@ static int newdesc_strip_clues(game_state *state, int *shuffle_1toN); static char *newdesc_encode_game_description(int n, puzzle_size *grid); static char *new_game_desc(const game_params *params, random_state *rs, - char **aux, int interactive) + char **aux, bool interactive) { int const w = params->w, h = params->h, n = w * h; @@ -907,7 +907,7 @@ static int dfs_count_white(game_state *state, int cell) return k; } -static const char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, bool full) { int const w = params->w, h = params->h; if (w < 1) return "Error: width is less than 1"; @@ -1149,7 +1149,7 @@ static game_state *new_game(midend *me, const game_params *params, * User interface: ascii */ -static int game_can_format_as_text_now(const game_params *params) +static bool game_can_format_as_text_now(const game_params *params) { return TRUE; } @@ -1745,7 +1745,7 @@ static void draw_cell(drawing *draw, game_drawstate *ds, int r, int c, draw_update(draw, x, y, ts + 1, ts + 1); } -static int game_timing_state(const game_state *state, game_ui *ui) +static bool game_timing_state(const game_state *state, game_ui *ui) { puts("warning: game_timing_state was called (this shouldn't happen)"); return FALSE; /* the (non-existing) timer should not be running */ diff --git a/rect.c b/rect.c index c3092f2..357dc35 100644 --- a/rect.c +++ b/rect.c @@ -95,7 +95,7 @@ static game_params *default_params(void) return ret; } -static int game_fetch_preset(int i, char **name, game_params **params) +static bool game_fetch_preset(int i, char **name, game_params **params) { game_params *ret; int w, h; @@ -157,7 +157,7 @@ static void decode_params(game_params *ret, char const *string) } } -static char *encode_params(const game_params *params, int full) +static char *encode_params(const game_params *params, bool full) { char data[256]; @@ -214,7 +214,7 @@ static game_params *custom_params(const config_item *cfg) return ret; } -static const char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, bool full) { if (params->w <= 0 || params->h <= 0) return "Width and height must both be greater than zero"; @@ -1141,7 +1141,7 @@ static void display_grid(game_params *params, int *grid, int *numbers, int all) #endif static char *new_game_desc(const game_params *params_in, random_state *rs, - char **aux, int interactive) + char **aux, bool interactive) { game_params params_copy = *params_in; /* structure copy */ game_params *params = ¶ms_copy; @@ -2042,7 +2042,7 @@ static char *solve_game(const game_state *state, const game_state *currstate, return ret; } -static int game_can_format_as_text_now(const game_params *params) +static bool game_can_format_as_text_now(const game_params *params) { return TRUE; } @@ -2879,7 +2879,7 @@ static int game_status(const game_state *state) return state->completed ? +1 : 0; } -static int game_timing_state(const game_state *state, game_ui *ui) +static bool game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } diff --git a/samegame.c b/samegame.c index 4dfc302..58d7ab7 100644 --- a/samegame.c +++ b/samegame.c @@ -158,7 +158,7 @@ static const struct game_params samegame_presets[] = { { 20, 15, 4, 2, TRUE } }; -static int game_fetch_preset(int i, char **name, game_params **params) +static bool game_fetch_preset(int i, char **name, game_params **params) { game_params *ret; char str[80]; @@ -221,7 +221,7 @@ static void decode_params(game_params *params, char const *string) } } -static char *encode_params(const game_params *params, int full) +static char *encode_params(const game_params *params, bool full) { char ret[80]; @@ -281,7 +281,7 @@ static game_params *custom_params(const config_item *cfg) return ret; } -static const char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, bool full) { if (params->w < 1 || params->h < 1) return "Width and height must both be positive"; @@ -912,7 +912,7 @@ static void gen_grid_random(int w, int h, int nc, int *grid, random_state *rs) } static char *new_game_desc(const game_params *params, random_state *rs, - char **aux, int interactive) + char **aux, bool interactive) { char *ret; int n, i, retlen, *tiles; @@ -1017,7 +1017,7 @@ static char *solve_game(const game_state *state, const game_state *currstate, return NULL; } -static int game_can_format_as_text_now(const game_params *params) +static bool game_can_format_as_text_now(const game_params *params) { return TRUE; } @@ -1618,7 +1618,7 @@ static int game_status(const game_state *state) return state->complete ? +1 : 0; } -static int game_timing_state(const game_state *state, game_ui *ui) +static bool game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } diff --git a/signpost.c b/signpost.c index 47da97f..650ed54 100644 --- a/signpost.c +++ b/signpost.c @@ -197,7 +197,7 @@ static void makelink(game_state *state, int from, int to) state->prev[to] = from; } -static int game_can_format_as_text_now(const game_params *params) +static bool game_can_format_as_text_now(const game_params *params) { if (params->w * params->h >= 100) return 0; return 1; @@ -316,7 +316,7 @@ static const struct game_params signpost_presets[] = { { 7, 7, 1 } }; -static int game_fetch_preset(int i, char **name, game_params **params) +static bool game_fetch_preset(int i, char **name, game_params **params) { game_params *ret; char buf[80]; @@ -364,7 +364,7 @@ static void decode_params(game_params *ret, char const *string) } -static char *encode_params(const game_params *params, int full) +static char *encode_params(const game_params *params, bool full) { char data[256]; @@ -415,7 +415,7 @@ static game_params *custom_params(const config_item *cfg) return ret; } -static const char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, bool full) { if (params->w < 1) return "Width must be at least one"; if (params->h < 1) return "Height must be at least one"; @@ -795,7 +795,7 @@ done: } static char *new_game_desc(const game_params *params, random_state *rs, - char **aux, int interactive) + char **aux, bool interactive) { game_state *state = blank_game(params->w, params->h); char *ret; @@ -2175,7 +2175,7 @@ static int game_status(const game_state *state) return state->completed ? +1 : 0; } -static int game_timing_state(const game_state *state, game_ui *ui) +static bool game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } diff --git a/singles.c b/singles.c index 35c5fce..9e887ed 100644 --- a/singles.c +++ b/singles.c @@ -147,7 +147,7 @@ static const struct game_params singles_presets[] = { { 12, 12, DIFF_TRICKY } }; -static int game_fetch_preset(int i, char **name, game_params **params) +static bool game_fetch_preset(int i, char **name, game_params **params) { game_params *ret; char buf[80]; @@ -200,7 +200,7 @@ static void decode_params(game_params *ret, char const *string) } } -static char *encode_params(const game_params *params, int full) +static char *encode_params(const game_params *params, bool full) { char data[256]; @@ -251,7 +251,7 @@ static game_params *custom_params(const config_item *cfg) return ret; } -static const char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, bool full) { if (params->w < 2 || params->h < 2) return "Width and neight must be at least two"; @@ -374,7 +374,7 @@ static char *generate_desc(game_state *state, int issolve) /* --- Useful game functions (completion, etc.) --- */ -static int game_can_format_as_text_now(const game_params *params) +static bool game_can_format_as_text_now(const game_params *params) { return TRUE; } @@ -1299,7 +1299,7 @@ found: } static char *new_game_desc(const game_params *params, random_state *rs, - char **aux, int interactive) + char **aux, bool interactive) { game_state *state = blank_game(params->w, params->h); game_state *tosolve = blank_game(params->w, params->h); @@ -1752,7 +1752,7 @@ static int game_status(const game_state *state) return state->completed ? +1 : 0; } -static int game_timing_state(const game_state *state, game_ui *ui) +static bool game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } diff --git a/sixteen.c b/sixteen.c index b027e0b..8064d68 100644 --- a/sixteen.c +++ b/sixteen.c @@ -62,7 +62,7 @@ static game_params *default_params(void) return ret; } -static int game_fetch_preset(int i, char **name, game_params **params) +static bool game_fetch_preset(int i, char **name, game_params **params) { game_params *ret; int w, h; @@ -117,7 +117,7 @@ static void decode_params(game_params *ret, char const *string) } } -static char *encode_params(const game_params *params, int full) +static char *encode_params(const game_params *params, bool full) { char data[256]; @@ -169,7 +169,7 @@ static game_params *custom_params(const config_item *cfg) return ret; } -static const char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, bool full) { if (params->w < 2 || params->h < 2) return "Width and height must both be at least two"; @@ -192,7 +192,7 @@ static int perm_parity(int *perm, int n) } static char *new_game_desc(const game_params *params, random_state *rs, - char **aux, int interactive) + char **aux, bool interactive) { int stop, n, i, x; int x1, x2, p1, p2; @@ -508,7 +508,7 @@ static char *solve_game(const game_state *state, const game_state *currstate, return dupstr("S"); } -static int game_can_format_as_text_now(const game_params *params) +static bool game_can_format_as_text_now(const game_params *params) { return TRUE; } @@ -1150,7 +1150,7 @@ static int game_status(const game_state *state) return state->completed ? +1 : 0; } -static int game_timing_state(const game_state *state, game_ui *ui) +static bool game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } diff --git a/slant.c b/slant.c index 5eeb668..ed08c55 100644 --- a/slant.c +++ b/slant.c @@ -114,7 +114,7 @@ static const struct game_params slant_presets[] = { {12, 10, DIFF_HARD}, }; -static int game_fetch_preset(int i, char **name, game_params **params) +static bool game_fetch_preset(int i, char **name, game_params **params) { game_params *ret; char str[80]; @@ -163,7 +163,7 @@ static void decode_params(game_params *ret, char const *string) } } -static char *encode_params(const game_params *params, int full) +static char *encode_params(const game_params *params, bool full) { char data[256]; @@ -213,7 +213,7 @@ static game_params *custom_params(const config_item *cfg) return ret; } -static const char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, bool full) { /* * (At least at the time of writing this comment) The grid @@ -1060,7 +1060,7 @@ static void slant_generate(int w, int h, signed char *soln, random_state *rs) } static char *new_game_desc(const game_params *params, random_state *rs, - char **aux, int interactive) + char **aux, bool interactive) { int w = params->w, h = params->h, W = w+1, H = h+1; signed char *soln, *tmpsoln, *clues; @@ -1520,7 +1520,7 @@ static char *solve_game(const game_state *state, const game_state *currstate, return move; } -static int game_can_format_as_text_now(const game_params *params) +static bool game_can_format_as_text_now(const game_params *params) { return TRUE; } @@ -2063,7 +2063,7 @@ static int game_status(const game_state *state) return state->completed ? +1 : 0; } -static int game_timing_state(const game_state *state, game_ui *ui) +static bool game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } diff --git a/solo.c b/solo.c index 69fd85b..4eb8dd7 100644 --- a/solo.c +++ b/solo.c @@ -296,7 +296,7 @@ static game_params *dup_params(const game_params *params) return ret; } -static int game_fetch_preset(int i, char **name, game_params **params) +static bool game_fetch_preset(int i, char **name, game_params **params) { static struct { const char *title; @@ -399,7 +399,7 @@ static void decode_params(game_params *ret, char const *string) } } -static char *encode_params(const game_params *params, int full) +static char *encode_params(const game_params *params, bool full) { char str[80]; @@ -501,7 +501,7 @@ static game_params *custom_params(const config_item *cfg) return ret; } -static const char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, bool full) { if (params->c < 2) return "Both dimensions must be at least 2"; @@ -3629,7 +3629,7 @@ static key_label *game_request_keys(const game_params *params, int *nkeys) } static char *new_game_desc(const game_params *params, random_state *rs, - char **aux, int interactive) + char **aux, bool interactive) { int c = params->c, r = params->r, cr = c*r; int area = cr*cr; @@ -4499,7 +4499,7 @@ static char *grid_text_format(int cr, struct block_structure *blocks, return ret; } -static int game_can_format_as_text_now(const game_params *params) +static bool game_can_format_as_text_now(const game_params *params) { /* * Formatting Killer puzzles as text is currently unsupported. I @@ -5290,7 +5290,7 @@ static int game_status(const game_state *state) return state->completed ? +1 : 0; } -static int game_timing_state(const game_state *state, game_ui *ui) +static bool game_timing_state(const game_state *state, game_ui *ui) { if (state->completed) return FALSE; diff --git a/tents.c b/tents.c index 2f0977e..68335d2 100644 --- a/tents.c +++ b/tents.c @@ -301,7 +301,7 @@ static const struct game_params tents_presets[] = { {15, 15, DIFF_TRICKY}, }; -static int game_fetch_preset(int i, char **name, game_params **params) +static bool game_fetch_preset(int i, char **name, game_params **params) { game_params *ret; char str[80]; @@ -350,7 +350,7 @@ static void decode_params(game_params *params, char const *string) } } -static char *encode_params(const game_params *params, int full) +static char *encode_params(const game_params *params, bool full) { char buf[120]; @@ -400,7 +400,7 @@ static game_params *custom_params(const config_item *cfg) return ret; } -static const char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, bool full) { /* * Generating anything under 4x4 runs into trouble of one kind @@ -897,7 +897,7 @@ static int tents_solve(int w, int h, const char *grid, int *numbers, } static char *new_game_desc(const game_params *params_in, random_state *rs, - char **aux, int interactive) + char **aux, bool interactive) { game_params params_copy = *params_in; /* structure copy */ game_params *params = ¶ms_copy; @@ -1360,7 +1360,7 @@ static char *solve_game(const game_state *state, const game_state *currstate, } } -static int game_can_format_as_text_now(const game_params *params) +static bool game_can_format_as_text_now(const game_params *params) { return params->w <= 1998 && params->h <= 1998; /* 999 tents */ } @@ -2553,7 +2553,7 @@ static int game_status(const game_state *state) return state->completed ? +1 : 0; } -static int game_timing_state(const game_state *state, game_ui *ui) +static bool game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } diff --git a/towers.c b/towers.c index 62d4de7..50a706f 100644 --- a/towers.c +++ b/towers.c @@ -140,7 +140,7 @@ static const struct game_params towers_presets[] = { { 6, DIFF_UNREASONABLE }, }; -static int game_fetch_preset(int i, char **name, game_params **params) +static bool game_fetch_preset(int i, char **name, game_params **params) { game_params *ret; char buf[80]; @@ -191,7 +191,7 @@ static void decode_params(game_params *params, char const *string) } } -static char *encode_params(const game_params *params, int full) +static char *encode_params(const game_params *params, bool full) { char ret[80]; @@ -235,7 +235,7 @@ static game_params *custom_params(const config_item *cfg) return ret; } -static const char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, bool full) { if (params->w < 3 || params->w > 9) return "Grid size must be between 3 and 9"; @@ -602,7 +602,7 @@ static int solver(int w, int *clues, digit *soln, int maxdiff) */ static char *new_game_desc(const game_params *params, random_state *rs, - char **aux, int interactive) + char **aux, bool interactive) { int w = params->w, a = w*w; digit *grid, *soln, *soln2; @@ -1019,7 +1019,7 @@ static char *solve_game(const game_state *state, const game_state *currstate, return out; } -static int game_can_format_as_text_now(const game_params *params) +static bool game_can_format_as_text_now(const game_params *params) { return TRUE; } @@ -1903,7 +1903,7 @@ static int game_status(const game_state *state) return state->completed ? +1 : 0; } -static int game_timing_state(const game_state *state, game_ui *ui) +static bool game_timing_state(const game_state *state, game_ui *ui) { if (state->completed) return FALSE; diff --git a/tracks.c b/tracks.c index 8b47344..e2e6b15 100644 --- a/tracks.c +++ b/tracks.c @@ -70,7 +70,7 @@ static const struct game_params tracks_presets[] = { {15, 15, DIFF_TRICKY, 1}, }; -static int game_fetch_preset(int i, char **name, game_params **params) +static bool game_fetch_preset(int i, char **name, game_params **params) { game_params *ret; char str[80]; @@ -126,7 +126,7 @@ static void decode_params(game_params *params, char const *string) } -static char *encode_params(const game_params *params, int full) +static char *encode_params(const game_params *params, bool full) { char buf[120]; @@ -182,7 +182,7 @@ static game_params *custom_params(const config_item *cfg) return ret; } -static const char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, bool full) { /* * Generating anything under 4x4 runs into trouble of one kind @@ -685,7 +685,7 @@ done: } static char *new_game_desc(const game_params *params, random_state *rs, - char **aux, int interactive) + char **aux, bool interactive) { int i, j, w = params->w, h = params->h, x, y, ret; game_state *state; @@ -1389,7 +1389,7 @@ static char *solve_game(const game_state *state, const game_state *currstate, return move; } -static int game_can_format_as_text_now(const game_params *params) +static bool game_can_format_as_text_now(const game_params *params) { return TRUE; } @@ -2567,7 +2567,7 @@ static int game_status(const game_state *state) return state->completed ? +1 : 0; } -static int game_timing_state(const game_state *state, game_ui *ui) +static bool game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } diff --git a/twiddle.c b/twiddle.c index f84d0cb..5a27bc1 100644 --- a/twiddle.c +++ b/twiddle.c @@ -77,7 +77,7 @@ static game_params *dup_params(const game_params *params) return ret; } -static int game_fetch_preset(int i, char **name, game_params **params) +static bool game_fetch_preset(int i, char **name, game_params **params) { static struct { const char *title; @@ -133,7 +133,7 @@ static void decode_params(game_params *ret, char const *string) } } -static char *encode_params(const game_params *params, int full) +static char *encode_params(const game_params *params, bool full) { char buf[256]; sprintf(buf, "%dx%dn%d%s%s", params->w, params->h, params->n, @@ -201,7 +201,7 @@ static game_params *custom_params(const config_item *cfg) return ret; } -static const char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, bool full) { if (params->n < 2) return "Rotating block size must be at least two"; @@ -299,7 +299,7 @@ static int grid_complete(int *grid, int wh, int orientable) } static char *new_game_desc(const game_params *params, random_state *rs, - char **aux, int interactive) + char **aux, bool interactive) { int *grid; int w = params->w, h = params->h, n = params->n, wh = w*h; @@ -538,7 +538,7 @@ static char *solve_game(const game_state *state, const game_state *currstate, return dupstr("S"); } -static int game_can_format_as_text_now(const game_params *params) +static bool game_can_format_as_text_now(const game_params *params) { return TRUE; } @@ -1253,7 +1253,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds, } } -static int game_timing_state(const game_state *state, game_ui *ui) +static bool game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } diff --git a/undead.c b/undead.c index 6a6b338..d38d54a 100644 --- a/undead.c +++ b/undead.c @@ -92,7 +92,7 @@ static game_params *default_params(void) { return ret; } -static int game_fetch_preset(int i, char **name, game_params **params) { +static bool game_fetch_preset(int i, char **name, game_params **params) { game_params *ret; char buf[64]; @@ -144,7 +144,7 @@ static void decode_params(game_params *params, char const *string) { return; } -static char *encode_params(const game_params *params, int full) +static char *encode_params(const game_params *params, bool full) { char buf[256]; sprintf(buf, "%dx%d", params->w, params->h); @@ -191,7 +191,7 @@ static game_params *custom_params(const config_item *cfg) return ret; } -static const char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, bool full) { if ((params->w * params->h ) > 54) return "Grid is too big"; if (params->w < 3) return "Width must be at least 3"; @@ -970,7 +970,7 @@ int path_cmp(const void *a, const void *b) { } static char *new_game_desc(const game_params *params, random_state *rs, - char **aux, int interactive) { + char **aux, bool interactive) { int i,count,c,w,h,r,p,g; game_state *new; @@ -1591,7 +1591,7 @@ static char *solve_game(const game_state *state_start, const game_state *currsta return move; } -static int game_can_format_as_text_now(const game_params *params) +static bool game_can_format_as_text_now(const game_params *params) { return TRUE; } @@ -2696,7 +2696,7 @@ static int game_status(const game_state *state) return state->solved; } -static int game_timing_state(const game_state *state, game_ui *ui) +static bool game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } diff --git a/unequal.c b/unequal.c index 592c0be..ffeca2a 100644 --- a/unequal.c +++ b/unequal.c @@ -126,7 +126,7 @@ static const struct game_params unequal_presets[] = { { 7, DIFF_EXTREME, 0 } }; -static int game_fetch_preset(int i, char **name, game_params **params) +static bool game_fetch_preset(int i, char **name, game_params **params) { game_params *ret; char buf[80]; @@ -196,7 +196,7 @@ static void decode_params(game_params *ret, char const *string) } } -static char *encode_params(const game_params *params, int full) +static char *encode_params(const game_params *params, bool full) { char ret[80]; @@ -248,7 +248,7 @@ static game_params *custom_params(const config_item *cfg) return ret; } -static const char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, bool full) { if (params->order < 3 || params->order > 32) return "Order must be between 3 and 32"; @@ -449,7 +449,7 @@ static int c2n(int c, int order) { return -1; } -static int game_can_format_as_text_now(const game_params *params) +static bool game_can_format_as_text_now(const game_params *params) { return TRUE; } @@ -1099,7 +1099,7 @@ static void add_adjacent_flags(game_state *state, digit *latin) } static char *new_game_desc(const game_params *params_in, random_state *rs, - char **aux, int interactive) + char **aux, bool interactive) { game_params params_copy = *params_in; /* structure copy */ game_params *params = ¶ms_copy; @@ -1952,7 +1952,7 @@ static int game_status(const game_state *state) return state->completed ? +1 : 0; } -static int game_timing_state(const game_state *state, game_ui *ui) +static bool game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } diff --git a/unfinished/group.c b/unfinished/group.c index 72293dd..ec4ae71 100644 --- a/unfinished/group.c +++ b/unfinished/group.c @@ -127,7 +127,7 @@ const static struct game_params group_presets[] = { { 12, DIFF_NORMAL, TRUE }, }; -static int game_fetch_preset(int i, char **name, game_params **params) +static bool game_fetch_preset(int i, char **name, game_params **params) { game_params *ret; char buf[80]; @@ -189,7 +189,7 @@ static void decode_params(game_params *params, char const *string) } } -static char *encode_params(const game_params *params, int full) +static char *encode_params(const game_params *params, bool full) { char ret[80]; @@ -240,7 +240,7 @@ static game_params *custom_params(const config_item *cfg) return ret; } -static const char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, bool full) { if (params->w < 3 || params->w > 26) return "Grid size must be between 3 and 26"; @@ -593,7 +593,7 @@ static const struct groups groups[] = { /* ----- data generated by group.gap ends ----- */ static char *new_game_desc(const game_params *params, random_state *rs, - char **aux, int interactive) + char **aux, bool interactive) { int w = params->w, a = w*w; digit *grid, *soln, *soln2; @@ -940,7 +940,7 @@ static char *solve_game(const game_state *state, const game_state *currstate, return out; } -static int game_can_format_as_text_now(const game_params *params) +static bool game_can_format_as_text_now(const game_params *params) { return TRUE; } @@ -1973,7 +1973,7 @@ static int game_status(const game_state *state) return state->completed ? +1 : 0; } -static int game_timing_state(const game_state *state, game_ui *ui) +static bool game_timing_state(const game_state *state, game_ui *ui) { if (state->completed) return FALSE; diff --git a/unfinished/separate.c b/unfinished/separate.c index fc64d7f..8e1e576 100644 --- a/unfinished/separate.c +++ b/unfinished/separate.c @@ -120,7 +120,7 @@ static game_params *default_params(void) return ret; } -static int game_fetch_preset(int i, char **name, game_params **params) +static bool game_fetch_preset(int i, char **name, game_params **params) { return FALSE; } @@ -153,7 +153,7 @@ static void decode_params(game_params *params, char const *string) } } -static char *encode_params(const game_params *params, int full) +static char *encode_params(const game_params *params, bool full) { char buf[256]; sprintf(buf, "%dx%dn%d", params->w, params->h, params->k); @@ -170,7 +170,7 @@ static game_params *custom_params(const config_item *cfg) return NULL; } -static const char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, bool full) { return NULL; } @@ -627,7 +627,7 @@ unsigned char *generate(int w, int h, int k, random_state *rs) */ static char *new_game_desc(const game_params *params, random_state *rs, - char **aux, int interactive) + char **aux, bool interactive) { int w = params->w, h = params->h, wh = w*h, k = params->k; unsigned char *grid; @@ -681,7 +681,7 @@ static char *solve_game(const game_state *state, const game_state *currstate, return NULL; } -static int game_can_format_as_text_now(const game_params *params) +static bool game_can_format_as_text_now(const game_params *params) { return TRUE; } @@ -803,7 +803,7 @@ static int game_status(const game_state *state) return 0; } -static int game_timing_state(const game_state *state, game_ui *ui) +static bool game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } diff --git a/unfinished/slide.c b/unfinished/slide.c index 504c4e9..c65e886 100644 --- a/unfinished/slide.c +++ b/unfinished/slide.c @@ -168,7 +168,7 @@ static const struct game_params slide_presets[] = { {8, 6, -1}, }; -static int game_fetch_preset(int i, char **name, game_params **params) +static bool game_fetch_preset(int i, char **name, game_params **params) { game_params *ret; char str[80]; @@ -221,7 +221,7 @@ static void decode_params(game_params *params, char const *string) } } -static char *encode_params(const game_params *params, int full) +static char *encode_params(const game_params *params, bool full) { char data[256]; @@ -273,7 +273,7 @@ static game_params *custom_params(const config_item *cfg) return ret; } -static const char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, bool full) { if (params->w > MAXWID) return "Width must be at most " STR(MAXWID); @@ -833,7 +833,7 @@ static void generate_board(int w, int h, int *rtx, int *rty, int *minmoves, */ static char *new_game_desc(const game_params *params, random_state *rs, - char **aux, int interactive) + char **aux, bool interactive) { int w = params->w, h = params->h, wh = w*h; int tx, ty, minmoves; @@ -1164,7 +1164,7 @@ static char *solve_game(const game_state *state, const game_state *currstate, return ret; } -static int game_can_format_as_text_now(const game_params *params) +static bool game_can_format_as_text_now(const game_params *params) { return TRUE; } @@ -2295,7 +2295,7 @@ static int game_status(const game_state *state) return state->completed ? +1 : 0; } -static int game_timing_state(const game_state *state, game_ui *ui) +static bool game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } diff --git a/unfinished/sokoban.c b/unfinished/sokoban.c index a06ba7a..1199c2c 100644 --- a/unfinished/sokoban.c +++ b/unfinished/sokoban.c @@ -162,7 +162,7 @@ static const struct game_params sokoban_presets[] = { { 20, 16 }, }; -static int game_fetch_preset(int i, char **name, game_params **params) +static bool game_fetch_preset(int i, char **name, game_params **params) { game_params p, *ret; char *retname; @@ -191,7 +191,7 @@ static void decode_params(game_params *params, char const *string) } } -static char *encode_params(const game_params *params, int full) +static char *encode_params(const game_params *params, bool full) { char data[256]; @@ -233,7 +233,7 @@ static game_params *custom_params(const config_item *cfg) return ret; } -static const char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, bool full) { if (params->w < 4 || params->h < 4) return "Width and height must both be at least 4"; @@ -728,7 +728,7 @@ static void sokoban_generate(int w, int h, unsigned char *grid, int moves, } static char *new_game_desc(const game_params *params, random_state *rs, - char **aux, int interactive) + char **aux, bool interactive) { int w = params->w, h = params->h; char *desc; @@ -904,7 +904,7 @@ static char *solve_game(const game_state *state, const game_state *currstate, return NULL; } -static int game_can_format_as_text_now(const game_params *params) +static bool game_can_format_as_text_now(const game_params *params) { return TRUE; } @@ -1419,7 +1419,7 @@ static int game_status(const game_state *state) return state->completed ? +1 : 0; } -static int game_timing_state(const game_state *state, game_ui *ui) +static bool game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } diff --git a/unruly.c b/unruly.c index 6506029..10af9b5 100644 --- a/unruly.c +++ b/unruly.c @@ -151,7 +151,7 @@ static game_params *default_params(void) return ret; } -static int game_fetch_preset(int i, char **name, game_params **params) +static bool game_fetch_preset(int i, char **name, game_params **params) { game_params *ret; char buf[80]; @@ -216,7 +216,7 @@ static void decode_params(game_params *params, char const *string) } } -static char *encode_params(const game_params *params, int full) +static char *encode_params(const game_params *params, bool full) { char buf[80]; @@ -273,7 +273,7 @@ static game_params *custom_params(const config_item *cfg) return ret; } -static const char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, bool full) { if ((params->w2 & 1) || (params->h2 & 1)) return "Width and height must both be even"; @@ -425,7 +425,7 @@ static void free_game(game_state *state) sfree(state); } -static int game_can_format_as_text_now(const game_params *params) +static bool game_can_format_as_text_now(const game_params *params) { return TRUE; } @@ -1269,7 +1269,7 @@ static int unruly_fill_game(game_state *state, struct unruly_scratch *scratch, } static char *new_game_desc(const game_params *params, random_state *rs, - char **aux, int interactive) + char **aux, bool interactive) { #ifdef STANDALONE_SOLVER char *debug; @@ -1854,7 +1854,7 @@ static int game_status(const game_state *state) return state->completed ? +1 : 0; } -static int game_timing_state(const game_state *state, game_ui *ui) +static bool game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } diff --git a/untangle.c b/untangle.c index b71cfa7..fc0bc9d 100644 --- a/untangle.c +++ b/untangle.c @@ -125,7 +125,7 @@ static game_params *default_params(void) return ret; } -static int game_fetch_preset(int i, char **name, game_params **params) +static bool game_fetch_preset(int i, char **name, game_params **params) { game_params *ret; int n; @@ -166,7 +166,7 @@ static void decode_params(game_params *params, char const *string) params->n = atoi(string); } -static char *encode_params(const game_params *params, int full) +static char *encode_params(const game_params *params, bool full) { char buf[80]; @@ -202,7 +202,7 @@ static game_params *custom_params(const config_item *cfg) return ret; } -static const char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, bool full) { if (params->n < 4) return "Number of points must be at least four"; @@ -489,7 +489,7 @@ static void make_circle(point *pts, int n, int w) } static char *new_game_desc(const game_params *params, random_state *rs, - char **aux, int interactive) + char **aux, bool interactive) { int n = params->n, i; long w, h, j, k, m; @@ -1023,7 +1023,7 @@ static char *solve_game(const game_state *state, const game_state *currstate, return ret; } -static int game_can_format_as_text_now(const game_params *params) +static bool game_can_format_as_text_now(const game_params *params) { return TRUE; } @@ -1432,7 +1432,7 @@ static int game_status(const game_state *state) return state->completed ? +1 : 0; } -static int game_timing_state(const game_state *state, game_ui *ui) +static bool game_timing_state(const game_state *state, game_ui *ui) { return TRUE; }