Normalise Unequal (and latin.c) so that solver diagnostics start

their coordinate from 1 rather than 0, for consistency with Solo.
(My geek instincts would rather work from 0, but I've generally
found that puzzle users sending me email tend to prefer 1.)

[originally from svn r8795]
This commit is contained in:
Simon Tatham
2009-12-27 10:01:20 +00:00
parent 3c3368d07f
commit a79ab34941
2 changed files with 26 additions and 26 deletions

View File

@ -634,10 +634,10 @@ static int solver_links(struct latin_solver *solver, void *vctx)
if (solver_show_working) {
printf("%*slink elimination, (%d,%d) > (%d,%d):\n",
solver_recurse_depth*4, "",
link->gx, link->gy, link->lx, link->ly);
link->gx+1, link->gy+1, link->lx+1, link->ly+1);
printf("%*s ruling out %d at (%d,%d)\n",
solver_recurse_depth*4, "",
j+1, link->gx, link->gy);
j+1, link->gx+1, link->gy+1);
}
#endif
cube(link->gx, link->gy, j+1) = FALSE;
@ -652,10 +652,10 @@ static int solver_links(struct latin_solver *solver, void *vctx)
if (solver_show_working) {
printf("%*slink elimination, (%d,%d) > (%d,%d):\n",
solver_recurse_depth*4, "",
link->gx, link->gy, link->lx, link->ly);
link->gx+1, link->gy+1, link->lx+1, link->ly+1);
printf("%*s ruling out %d at (%d,%d)\n",
solver_recurse_depth*4, "",
j+1, link->lx, link->ly);
j+1, link->lx+1, link->ly+1);
}
#endif
cube(link->lx, link->ly, j+1) = FALSE;
@ -702,9 +702,9 @@ static int solver_adjacent(struct latin_solver *solver, void *vctx)
if (solver_show_working) {
printf("%*sadjacent elimination, (%d,%d):%d %s (%d,%d):\n",
solver_recurse_depth*4, "",
x, y, grid(x, y), isadjacent ? "|" : "!|", nx, ny);
x+1, y+1, grid(x, y), isadjacent ? "|" : "!|", nx+1, ny+1);
printf("%*s ruling out %d at (%d,%d)\n",
solver_recurse_depth*4, "", n+1, nx, ny);
solver_recurse_depth*4, "", n+1, nx+1, ny+1);
}
#endif
cube(nx, ny, n+1) = FALSE;
@ -766,9 +766,9 @@ static int solver_adjacent_set(struct latin_solver *solver, void *vctx)
if (solver_show_working) {
printf("%*sadjacent possible elimination, (%d,%d) %s (%d,%d):\n",
solver_recurse_depth*4, "",
x, y, isadjacent ? "|" : "!|", nx, ny);
x+1, y+1, isadjacent ? "|" : "!|", nx+1, ny+1);
printf("%*s ruling out %d at (%d,%d)\n",
solver_recurse_depth*4, "", n+1, nx, ny);
solver_recurse_depth*4, "", n+1, nx+1, ny+1);
}
#endif
cube(nx, ny, n+1) = FALSE;
@ -876,7 +876,7 @@ static int gg_place_clue(game_state *state, int ccode, digit *latin, int checkon
#ifdef STANDALONE_SOLVER
if (state->nums[loc] != latin[loc]) {
printf("inconsistency for (%d,%d): state %d latin %d\n",
x, y, state->nums[loc], latin[loc]);
x+1, y+1, state->nums[loc], latin[loc]);
}
#endif
assert(state->nums[loc] == latin[loc]);
@ -927,7 +927,7 @@ static int gg_remove_clue(game_state *state, int ccode, int checkonly)
#ifdef STANDALONE_SOLVER
if (solver_show_working)
printf("gg_remove_clue: removing %d at (%d,%d)",
state->nums[loc], x, y);
state->nums[loc], x+1, y+1);
#endif
state->nums[loc] = 0;
}
@ -940,7 +940,7 @@ static int gg_remove_clue(game_state *state, int ccode, int checkonly)
#ifdef STANDALONE_SOLVER
if (solver_show_working)
printf("gg_remove_clue: removing %c at (%d,%d)",
adjthan[which].c, x, y);
adjthan[which].c, x+1, y+1);
#endif
state->flags[loc] &= ~adjthan[which].f;
}
@ -978,7 +978,7 @@ static int gg_best_clue(game_state *state, int *scratch, digit *latin)
#ifdef STANDALONE_SOLVER
if (solver_show_working)
printf("gg_best_clue: b%d (%d,%d) new best [%d poss, %d clues].\n",
best, x, y, nposs, nclues);
best, x+1, y+1, nposs, nclues);
#endif
}
}