Display improvements to Range.

Make the grid look a lot less heavy; enhance highlighting of error
clues; highlight enclosed small regions much more prettily.
This commit is contained in:
Jonas Kölker
2015-10-01 17:50:59 +02:00
committed by Simon Tatham
parent 8889fafb07
commit a79fc46951

16
range.c
View File

@ -1694,8 +1694,6 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
if (!ds->started) {
ds->started = TRUE;
draw_rect(dr, 0, 0, wpx, hpx, COL_BACKGROUND);
draw_rect(dr, BORDER-1, BORDER-1,
ds->tilesize*w+2, ds->tilesize*h+2, COL_GRID);
draw_update(dr, 0, 0, wpx, hpx);
}
@ -1727,17 +1725,15 @@ static void draw_cell(drawing *draw, game_drawstate *ds, int r, int c,
cell.flash || cell.cursor ?
COL_LOWLIGHT : COL_BACKGROUND);
draw_rect (draw, x, y, ts, ts, colour);
draw_rect_outline(draw, x, y, ts, ts, COL_GRID);
draw_rect_outline(draw, x, y, ts + 1, ts + 1, COL_GRID);
draw_rect (draw, x + 1, y + 1, ts - 1, ts - 1, colour);
if (cell.error)
draw_rect_outline(draw, x + 1, y + 1, ts - 1, ts - 1, COL_ERROR);
switch (cell.value) {
case WHITE: draw_rect(draw, tx - dotsz / 2, ty - dotsz / 2, dotsz, dotsz,
cell.error ? COL_ERROR : COL_USER);
case BLACK: break;
case EMPTY:
if (cell.error)
draw_circle(draw, tx, ty, dotsz / 2, COL_ERROR, COL_GRID);
break;
case BLACK: case EMPTY: break;
default:
{
int const colour = (cell.error ? COL_ERROR : COL_GRID);
@ -1748,7 +1744,7 @@ static void draw_cell(drawing *draw, game_drawstate *ds, int r, int c,
}
}
draw_update(draw, x, y, ts, ts);
draw_update(draw, x, y, ts + 1, ts + 1);
}
static int game_timing_state(const game_state *state, game_ui *ui)