Rework the preset menu system to permit submenus.

To do this, I've completely replaced the API between mid-end and front
end, so any downstream front end maintainers will have to do some
rewriting of their own (sorry). I've done the necessary work in all
five of the front ends I keep in-tree here - Windows, GTK, OS X,
Javascript/Emscripten, and Java/NestedVM - and I've done it in various
different styles (as each front end found most convenient), so that
should provide a variety of sample code to show downstreams how, if
they should need it.

I've left in the old puzzle back-end API function to return a flat
list of presets, so for the moment, all the puzzle backends are
unchanged apart from an extra null pointer appearing in their
top-level game structure. In a future commit I'll actually use the new
feature in a puzzle; perhaps in the further future it might make sense
to migrate all the puzzles to the new API and stop providing back ends
with two alternative ways of doing things, but this seemed like enough
upheaval for one day.
This commit is contained in:
Simon Tatham
2017-04-24 16:00:24 +01:00
parent bc2c1f69fd
commit a7dc17c425
56 changed files with 813 additions and 345 deletions

View File

@ -28,6 +28,9 @@ public class PuzzleApplet extends JApplet implements Runtime.CallJavaCB {
private JFrame mainWindow;
private JMenu typeMenu;
private JMenuItem[] typeMenuItems;
private int customMenuItemIndex;
private JMenuItem solveCommand;
private Color[] colors;
private JLabel statusBar;
@ -219,17 +222,17 @@ public class PuzzleApplet extends JApplet implements Runtime.CallJavaCB {
}
private JMenuItem addMenuItemCallback(JMenu jm, String name, final String callback, final int arg) {
return addMenuItemCallback(jm, name, callback, new int[] {arg});
return addMenuItemCallback(jm, name, callback, new int[] {arg}, false);
}
private JMenuItem addMenuItemCallback(JMenu jm, String name, final String callback) {
return addMenuItemCallback(jm, name, callback, new int[0]);
return addMenuItemCallback(jm, name, callback, new int[0], false);
}
private JMenuItem addMenuItemCallback(JMenu jm, String name, final String callback, final int[] args) {
private JMenuItem addMenuItemCallback(JMenu jm, String name, final String callback, final int[] args, boolean checkbox) {
JMenuItem jmi;
if (jm == typeMenu)
typeMenu.add(jmi = new JCheckBoxMenuItem(name));
if (checkbox)
jm.add(jmi = new JCheckBoxMenuItem(name));
else
jm.add(jmi = new JMenuItem(name));
jmi.addActionListener(new ActionListener() {
@ -261,12 +264,29 @@ public class PuzzleApplet extends JApplet implements Runtime.CallJavaCB {
} else {
typeMenu.setVisible(true);
}
addMenuItemCallback(typeMenu, "Custom...", "jcallback_config_event", CFG_SETTINGS);
typeMenuItems[customMenuItemIndex] =
addMenuItemCallback(typeMenu, "Custom...",
"jcallback_config_event",
new int[] {CFG_SETTINGS}, true);
}
private void addTypeItem(String name, final int ptrGameParams) {
private void addTypeItem
(JMenu targetMenu, String name, int newId, final int ptrGameParams) {
typeMenu.setVisible(true);
addMenuItemCallback(typeMenu, name, "jcallback_preset_event", ptrGameParams);
typeMenuItems[newId] =
addMenuItemCallback(targetMenu, name,
"jcallback_preset_event",
new int[] {ptrGameParams}, true);
}
private void addTypeSubmenu
(JMenu targetMenu, String name, int newId) {
JMenu newMenu = new JMenu(name);
newMenu.setVisible(true);
typeMenuItems[newId] = newMenu;
targetMenu.add(newMenu);
}
public int call(int cmd, int arg1, int arg2, int arg3) {
@ -279,8 +299,20 @@ public class PuzzleApplet extends JApplet implements Runtime.CallJavaCB {
if ((arg2 & 4) != 0) solveCommand.setEnabled(true);
colors = new Color[arg3];
return 0;
case 1: // Type menu item
addTypeItem(runtime.cstring(arg1), arg2);
case 1: // configure Type menu
if (arg1 == 0) {
// preliminary setup
typeMenuItems = new JMenuItem[arg2 + 2];
typeMenuItems[arg2] = typeMenu;
customMenuItemIndex = arg2 + 1;
return arg2;
} else if (xarg1 != 0) {
addTypeItem((JMenu)typeMenuItems[arg2],
runtime.cstring(arg1), arg3, xarg1);
} else {
addTypeSubmenu((JMenu)typeMenuItems[arg2],
runtime.cstring(arg1), arg3);
}
return 0;
case 2: // MessageBox
JOptionPane.showMessageDialog(this, runtime.cstring(arg2), runtime.cstring(arg1), arg3 == 0 ? JOptionPane.INFORMATION_MESSAGE : JOptionPane.ERROR_MESSAGE);
@ -432,10 +464,11 @@ public class PuzzleApplet extends JApplet implements Runtime.CallJavaCB {
dlg = null;
return 0;
case 13: // tick a menu item
if (arg1 < 0) arg1 = typeMenu.getItemCount() - 1;
for (int i = 0; i < typeMenu.getItemCount(); i++) {
if (typeMenu.getMenuComponent(i) instanceof JCheckBoxMenuItem) {
((JCheckBoxMenuItem)typeMenu.getMenuComponent(i)).setSelected(arg1 == i);
if (arg1 < 0) arg1 = customMenuItemIndex;
for (int i = 0; i < typeMenuItems.length; i++) {
if (typeMenuItems[i] instanceof JCheckBoxMenuItem) {
((JCheckBoxMenuItem)typeMenuItems[i]).setSelected
(arg1 == i);
}
}
return 0;