mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
Pattern: make part of the game_state shared.
The game_state now includes a pointer to a game_state_common containing all the row and column clues, which is reference-counted and therefore doesn't have to be physically copied in every dup_game.
This commit is contained in:
224
pattern.c
224
pattern.c
@ -45,11 +45,17 @@ struct game_params {
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#define GRID_FULL 1
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#define GRID_EMPTY 0
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struct game_state {
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typedef struct game_state_common {
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/* Parts of the game state that don't change during play. */
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int w, h;
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unsigned char *grid;
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int rowsize;
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int *rowdata, *rowlen;
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int refcount;
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} game_state_common;
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struct game_state {
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game_state_common *common;
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unsigned char *grid;
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int completed, cheated;
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};
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@ -498,8 +504,8 @@ static int solve_puzzle(const game_state *state, unsigned char *grid,
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for (i=0; i<h; i++) {
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int freespace;
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if (state) {
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memcpy(rowdata, state->rowdata + state->rowsize*(w+i), max*sizeof(int));
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rowdata[state->rowlen[w+i]] = 0;
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memcpy(rowdata, state->common->rowdata + state->common->rowsize*(w+i), max*sizeof(int));
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rowdata[state->common->rowlen[w+i]] = 0;
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} else {
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rowdata[compute_rowdata(rowdata, grid+i*w, w, 1)] = 0;
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}
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@ -514,8 +520,8 @@ static int solve_puzzle(const game_state *state, unsigned char *grid,
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for (i=0; i<w; i++) {
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int freespace;
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if (state) {
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memcpy(rowdata, state->rowdata + state->rowsize*i, max*sizeof(int));
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rowdata[state->rowlen[i]] = 0;
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memcpy(rowdata, state->common->rowdata + state->common->rowsize*i, max*sizeof(int));
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rowdata[state->common->rowlen[i]] = 0;
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} else {
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rowdata[compute_rowdata(rowdata, grid+i, h, w)] = 0;
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}
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@ -542,8 +548,8 @@ static int solve_puzzle(const game_state *state, unsigned char *grid,
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for (i=0; i<h; i++) {
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if (changed_h[i] >= max_h) {
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if (state) {
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memcpy(rowdata, state->rowdata + state->rowsize*(w+i), max*sizeof(int));
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rowdata[state->rowlen[w+i]] = 0;
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memcpy(rowdata, state->common->rowdata + state->common->rowsize*(w+i), max*sizeof(int));
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rowdata[state->common->rowlen[w+i]] = 0;
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} else {
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rowdata[compute_rowdata(rowdata, grid+i*w, w, 1)] = 0;
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}
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@ -566,8 +572,8 @@ static int solve_puzzle(const game_state *state, unsigned char *grid,
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for (i=0; i<w; i++) {
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if (changed_w[i] >= max_w) {
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if (state) {
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memcpy(rowdata, state->rowdata + state->rowsize*i, max*sizeof(int));
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rowdata[state->rowlen[i]] = 0;
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memcpy(rowdata, state->common->rowdata + state->common->rowsize*i, max*sizeof(int));
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rowdata[state->common->rowlen[i]] = 0;
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} else {
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rowdata[compute_rowdata(rowdata, grid+i, h, w)] = 0;
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}
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@ -799,25 +805,28 @@ static game_state *new_game(midend *me, const game_params *params,
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const char *p;
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game_state *state = snew(game_state);
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state->w = params->w;
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state->h = params->h;
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state->common = snew(game_state_common);
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state->common->refcount = 1;
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state->grid = snewn(state->w * state->h, unsigned char);
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memset(state->grid, GRID_UNKNOWN, state->w * state->h);
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state->common->w = params->w;
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state->common->h = params->h;
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state->rowsize = max(state->w, state->h);
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state->rowdata = snewn(state->rowsize * (state->w + state->h), int);
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state->rowlen = snewn(state->w + state->h, int);
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state->grid = snewn(state->common->w * state->common->h, unsigned char);
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memset(state->grid, GRID_UNKNOWN, state->common->w * state->common->h);
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state->common->rowsize = max(state->common->w, state->common->h);
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state->common->rowdata = snewn(state->common->rowsize * (state->common->w + state->common->h), int);
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state->common->rowlen = snewn(state->common->w + state->common->h, int);
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state->completed = state->cheated = FALSE;
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for (i = 0; i < params->w + params->h; i++) {
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state->rowlen[i] = 0;
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state->common->rowlen[i] = 0;
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if (*desc && isdigit((unsigned char)*desc)) {
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do {
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p = desc;
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while (*desc && isdigit((unsigned char)*desc)) desc++;
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state->rowdata[state->rowsize * i + state->rowlen[i]++] =
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state->common->rowdata[state->common->rowsize * i + state->common->rowlen[i]++] =
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atoi(p);
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} while (*desc++ == '.');
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} else {
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@ -832,19 +841,11 @@ static game_state *dup_game(const game_state *state)
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{
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game_state *ret = snew(game_state);
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ret->w = state->w;
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ret->h = state->h;
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ret->common = state->common;
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ret->common->refcount++;
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ret->grid = snewn(ret->w * ret->h, unsigned char);
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memcpy(ret->grid, state->grid, ret->w * ret->h);
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ret->rowsize = state->rowsize;
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ret->rowdata = snewn(ret->rowsize * (ret->w + ret->h), int);
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ret->rowlen = snewn(ret->w + ret->h, int);
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memcpy(ret->rowdata, state->rowdata,
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ret->rowsize * (ret->w + ret->h) * sizeof(int));
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memcpy(ret->rowlen, state->rowlen,
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(ret->w + ret->h) * sizeof(int));
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ret->grid = snewn(ret->common->w * ret->common->h, unsigned char);
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memcpy(ret->grid, state->grid, ret->common->w * ret->common->h);
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ret->completed = state->completed;
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ret->cheated = state->cheated;
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@ -854,8 +855,11 @@ static game_state *dup_game(const game_state *state)
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static void free_game(game_state *state)
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{
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sfree(state->rowdata);
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sfree(state->rowlen);
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if (--state->common->refcount == 0) {
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sfree(state->common->rowdata);
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sfree(state->common->rowlen);
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sfree(state->common);
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}
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sfree(state->grid);
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sfree(state);
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}
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@ -864,7 +868,7 @@ static char *solve_game(const game_state *state, const game_state *currstate,
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const char *ai, char **error)
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{
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unsigned char *matrix;
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int w = state->w, h = state->h;
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int w = state->common->w, h = state->common->h;
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int i;
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char *ret;
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int max, ok;
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@ -919,24 +923,24 @@ static int game_can_format_as_text_now(const game_params *params)
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static char *game_text_format(const game_state *state)
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{
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int w = state->w, h = state->h, i, j;
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int w = state->common->w, h = state->common->h, i, j;
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int left_gap = 0, top_gap = 0, ch = 2, cw = 1, limit = 1;
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int len, topleft, lw, lh, gw, gh; /* {line,grid}_{width,height} */
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char *board, *buf;
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for (i = 0; i < w; ++i) {
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top_gap = max(top_gap, state->rowlen[i]);
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for (j = 0; j < state->rowlen[i]; ++j)
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while (state->rowdata[i*state->rowsize + j] >= limit) {
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top_gap = max(top_gap, state->common->rowlen[i]);
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for (j = 0; j < state->common->rowlen[i]; ++j)
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while (state->common->rowdata[i*state->common->rowsize + j] >= limit) {
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++cw;
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limit *= 10;
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}
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}
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for (i = 0; i < h; ++i) {
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int rowlen = 0, predecessors = FALSE;
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for (j = 0; j < state->rowlen[i+w]; ++j) {
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int copy = state->rowdata[(i+w)*state->rowsize + j];
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for (j = 0; j < state->common->rowlen[i+w]; ++j) {
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int copy = state->common->rowdata[(i+w)*state->common->rowsize + j];
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rowlen += predecessors;
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predecessors = TRUE;
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do ++rowlen; while (copy /= 10);
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@ -963,10 +967,10 @@ static char *game_text_format(const game_state *state)
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}
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for (i = 0; i < w; ++i) {
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for (j = 0; j < state->rowlen[i]; ++j) {
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int cell = topleft + i*cw + 1 + lw*(j - state->rowlen[i]);
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for (j = 0; j < state->common->rowlen[i]; ++j) {
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int cell = topleft + i*cw + 1 + lw*(j - state->common->rowlen[i]);
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int nch = sprintf(board + cell, "%*d", cw - 1,
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state->rowdata[i*state->rowsize + j]);
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state->common->rowdata[i*state->common->rowsize + j]);
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board[cell + nch] = ' '; /* de-NUL-ify */
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}
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}
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@ -974,9 +978,9 @@ static char *game_text_format(const game_state *state)
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buf = snewn(left_gap, char);
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for (i = 0; i < h; ++i) {
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char *p = buf, *start = board + top_gap*lw + left_gap + (i*ch+1)*lw;
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for (j = 0; j < state->rowlen[i+w]; ++j) {
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for (j = 0; j < state->common->rowlen[i+w]; ++j) {
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if (p > buf) *p++ = ' ';
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p += sprintf(p, "%d", state->rowdata[(i+w)*state->rowsize + j]);
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p += sprintf(p, "%d", state->common->rowdata[(i+w)*state->common->rowsize + j]);
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}
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memcpy(start - (p - buf), buf, p - buf);
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}
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@ -1059,14 +1063,14 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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int control = button & MOD_CTRL, shift = button & MOD_SHFT;
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button &= ~MOD_MASK;
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x = FROMCOORD(state->w, x);
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y = FROMCOORD(state->h, y);
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x = FROMCOORD(state->common->w, x);
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y = FROMCOORD(state->common->h, y);
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if (x >= 0 && x < state->w && y >= 0 && y < state->h &&
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if (x >= 0 && x < state->common->w && y >= 0 && y < state->common->h &&
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(button == LEFT_BUTTON || button == RIGHT_BUTTON ||
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button == MIDDLE_BUTTON)) {
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#ifdef STYLUS_BASED
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int currstate = state->grid[y * state->w + x];
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int currstate = state->grid[y * state->common->w + x];
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#endif
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ui->dragging = TRUE;
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@ -1120,8 +1124,8 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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if (x < 0) x = 0;
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if (y < 0) y = 0;
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if (x >= state->w) x = state->w - 1;
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if (y >= state->h) y = state->h - 1;
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if (x >= state->common->w) x = state->common->w - 1;
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if (y >= state->common->h) y = state->common->h - 1;
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ui->drag_end_x = x;
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ui->drag_end_y = y;
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@ -1140,7 +1144,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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for (yy = y1; yy <= y2; yy++)
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for (xx = x1; xx <= x2; xx++)
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if (state->grid[yy * state->w + xx] != ui->state)
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if (state->grid[yy * state->common->w + xx] != ui->state)
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move_needed = TRUE;
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ui->dragging = FALSE;
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@ -1159,13 +1163,13 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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if (IS_CURSOR_MOVE(button)) {
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int x = ui->cur_x, y = ui->cur_y, newstate;
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char buf[80];
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move_cursor(button, &ui->cur_x, &ui->cur_y, state->w, state->h, 0);
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move_cursor(button, &ui->cur_x, &ui->cur_y, state->common->w, state->common->h, 0);
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ui->cur_visible = 1;
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if (!control && !shift) return "";
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newstate = control ? shift ? GRID_UNKNOWN : GRID_FULL : GRID_EMPTY;
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if (state->grid[y * state->w + x] == newstate &&
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state->grid[ui->cur_y * state->w + ui->cur_x] == newstate)
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if (state->grid[y * state->common->w + x] == newstate &&
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state->grid[ui->cur_y * state->common->w + ui->cur_x] == newstate)
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return "";
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sprintf(buf, "%c%d,%d,%d,%d", control ? shift ? 'U' : 'F' : 'E',
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@ -1175,7 +1179,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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}
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if (IS_CURSOR_SELECT(button)) {
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int currstate = state->grid[ui->cur_y * state->w + ui->cur_x];
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int currstate = state->grid[ui->cur_y * state->common->w + ui->cur_x];
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int newstate;
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char buf[80];
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@ -1207,12 +1211,13 @@ static game_state *execute_move(const game_state *from, const char *move)
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int x1, x2, y1, y2, xx, yy;
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int val;
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if (move[0] == 'S' && strlen(move) == from->w * from->h + 1) {
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if (move[0] == 'S' &&
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strlen(move) == from->common->w * from->common->h + 1) {
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int i;
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ret = dup_game(from);
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for (i = 0; i < ret->w * ret->h; i++)
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for (i = 0; i < ret->common->w * ret->common->h; i++)
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ret->grid[i] = (move[i+1] == '1' ? GRID_FULL : GRID_EMPTY);
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ret->completed = ret->cheated = TRUE;
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@ -1220,8 +1225,8 @@ static game_state *execute_move(const game_state *from, const char *move)
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return ret;
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} else if ((move[0] == 'F' || move[0] == 'E' || move[0] == 'U') &&
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sscanf(move+1, "%d,%d,%d,%d", &x1, &y1, &x2, &y2) == 4 &&
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x1 >= 0 && x2 >= 0 && x1+x2 <= from->w &&
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y1 >= 0 && y2 >= 0 && y1+y2 <= from->h) {
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x1 >= 0 && x2 >= 0 && x1+x2 <= from->common->w &&
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y1 >= 0 && y2 >= 0 && y1+y2 <= from->common->h) {
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x2 += x1;
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y2 += y1;
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@ -1231,34 +1236,35 @@ static game_state *execute_move(const game_state *from, const char *move)
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ret = dup_game(from);
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for (yy = y1; yy < y2; yy++)
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for (xx = x1; xx < x2; xx++)
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ret->grid[yy * ret->w + xx] = val;
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ret->grid[yy * ret->common->w + xx] = val;
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/*
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* An actual change, so check to see if we've completed the
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* game.
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*/
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if (!ret->completed) {
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int *rowdata = snewn(ret->rowsize, int);
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int *rowdata = snewn(ret->common->rowsize, int);
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int i, len;
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ret->completed = TRUE;
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for (i=0; i<ret->w; i++) {
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len = compute_rowdata(rowdata,
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ret->grid+i, ret->h, ret->w);
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if (len != ret->rowlen[i] ||
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memcmp(ret->rowdata+i*ret->rowsize, rowdata,
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len * sizeof(int))) {
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for (i=0; i<ret->common->w; i++) {
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len = compute_rowdata(rowdata, ret->grid+i,
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ret->common->h, ret->common->w);
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if (len != ret->common->rowlen[i] ||
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memcmp(ret->common->rowdata+i*ret->common->rowsize,
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rowdata, len * sizeof(int))) {
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ret->completed = FALSE;
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break;
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}
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}
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for (i=0; i<ret->h; i++) {
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len = compute_rowdata(rowdata,
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ret->grid+i*ret->w, ret->w, 1);
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if (len != ret->rowlen[i+ret->w] ||
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memcmp(ret->rowdata+(i+ret->w)*ret->rowsize, rowdata,
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len * sizeof(int))) {
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for (i=0; i<ret->common->h; i++) {
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len = compute_rowdata(rowdata, ret->grid+i*ret->common->w,
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ret->common->w, 1);
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if (len != ret->common->rowlen[i+ret->common->w] ||
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memcmp(ret->common->rowdata +
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(i+ret->common->w)*ret->common->rowsize,
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rowdata, len * sizeof(int))) {
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ret->completed = FALSE;
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break;
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}
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@ -1384,20 +1390,20 @@ static int check_errors(const game_state *state, int i)
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int val, runlen;
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struct errcheck_state aes, *es = &aes;
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es->rowlen = state->rowlen[i];
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es->rowdata = state->rowdata + state->rowsize * i;
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es->rowlen = state->common->rowlen[i];
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es->rowdata = state->common->rowdata + state->common->rowsize * i;
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/* Pretend that we've already encountered the initial zero run */
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es->ncontig = 1;
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es->rowpos = 0;
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if (i < state->w) {
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if (i < state->common->w) {
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start = i;
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step = state->w;
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end = start + step * state->h;
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step = state->common->w;
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end = start + step * state->common->h;
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} else {
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start = (i - state->w) * state->w;
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start = (i - state->common->w) * state->common->w;
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step = 1;
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end = start + step * state->w;
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end = start + step * state->common->w;
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}
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runlen = -1;
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@ -1482,8 +1488,8 @@ static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
|
||||
struct game_drawstate *ds = snew(struct game_drawstate);
|
||||
|
||||
ds->started = FALSE;
|
||||
ds->w = state->w;
|
||||
ds->h = state->h;
|
||||
ds->w = state->common->w;
|
||||
ds->h = state->common->h;
|
||||
ds->visible = snewn(ds->w * ds->h, unsigned char);
|
||||
ds->tilesize = 0; /* not decided yet */
|
||||
memset(ds->visible, 255, ds->w * ds->h);
|
||||
@ -1536,19 +1542,19 @@ static void grid_square(drawing *dr, game_drawstate *ds,
|
||||
static void draw_numbers(drawing *dr, game_drawstate *ds,
|
||||
const game_state *state, int i, int erase, int colour)
|
||||
{
|
||||
int rowlen = state->rowlen[i];
|
||||
int *rowdata = state->rowdata + state->rowsize * i;
|
||||
int rowlen = state->common->rowlen[i];
|
||||
int *rowdata = state->common->rowdata + state->common->rowsize * i;
|
||||
int nfit;
|
||||
int j;
|
||||
|
||||
if (erase) {
|
||||
if (i < state->w) {
|
||||
draw_rect(dr, TOCOORD(state->w, i), 0,
|
||||
TILE_SIZE, BORDER + TLBORDER(state->h) * TILE_SIZE,
|
||||
if (i < state->common->w) {
|
||||
draw_rect(dr, TOCOORD(state->common->w, i), 0,
|
||||
TILE_SIZE, BORDER + TLBORDER(state->common->h) * TILE_SIZE,
|
||||
COL_BACKGROUND);
|
||||
} else {
|
||||
draw_rect(dr, 0, TOCOORD(state->h, i - state->w),
|
||||
BORDER + TLBORDER(state->w) * TILE_SIZE, TILE_SIZE,
|
||||
draw_rect(dr, 0, TOCOORD(state->common->h, i - state->common->w),
|
||||
BORDER + TLBORDER(state->common->w) * TILE_SIZE, TILE_SIZE,
|
||||
COL_BACKGROUND);
|
||||
}
|
||||
}
|
||||
@ -1558,10 +1564,10 @@ static void draw_numbers(drawing *dr, game_drawstate *ds,
|
||||
* tile size. However, if there are more numbers than available
|
||||
* spaces, I have to squash them up a bit.
|
||||
*/
|
||||
if (i < state->w)
|
||||
nfit = TLBORDER(state->h);
|
||||
if (i < state->common->w)
|
||||
nfit = TLBORDER(state->common->h);
|
||||
else
|
||||
nfit = TLBORDER(state->w);
|
||||
nfit = TLBORDER(state->common->w);
|
||||
nfit = max(rowlen, nfit) - 1;
|
||||
assert(nfit > 0);
|
||||
|
||||
@ -1569,14 +1575,14 @@ static void draw_numbers(drawing *dr, game_drawstate *ds,
|
||||
int x, y;
|
||||
char str[80];
|
||||
|
||||
if (i < state->w) {
|
||||
x = TOCOORD(state->w, i);
|
||||
y = BORDER + TILE_SIZE * (TLBORDER(state->h)-1);
|
||||
y -= ((rowlen-j-1)*TILE_SIZE) * (TLBORDER(state->h)-1) / nfit;
|
||||
if (i < state->common->w) {
|
||||
x = TOCOORD(state->common->w, i);
|
||||
y = BORDER + TILE_SIZE * (TLBORDER(state->common->h)-1);
|
||||
y -= ((rowlen-j-1)*TILE_SIZE) * (TLBORDER(state->common->h)-1) / nfit;
|
||||
} else {
|
||||
y = TOCOORD(state->h, i - state->w);
|
||||
x = BORDER + TILE_SIZE * (TLBORDER(state->w)-1);
|
||||
x -= ((rowlen-j-1)*TILE_SIZE) * (TLBORDER(state->w)-1) / nfit;
|
||||
y = TOCOORD(state->common->h, i - state->common->w);
|
||||
x = BORDER + TILE_SIZE * (TLBORDER(state->common->w)-1);
|
||||
x -= ((rowlen-j-1)*TILE_SIZE) * (TLBORDER(state->common->w)-1) / nfit;
|
||||
}
|
||||
|
||||
sprintf(str, "%d", rowdata[j]);
|
||||
@ -1584,12 +1590,12 @@ static void draw_numbers(drawing *dr, game_drawstate *ds,
|
||||
TILE_SIZE/2, ALIGN_HCENTRE | ALIGN_VCENTRE, colour, str);
|
||||
}
|
||||
|
||||
if (i < state->w) {
|
||||
draw_update(dr, TOCOORD(state->w, i), 0,
|
||||
TILE_SIZE, BORDER + TLBORDER(state->h) * TILE_SIZE);
|
||||
if (i < state->common->w) {
|
||||
draw_update(dr, TOCOORD(state->common->w, i), 0,
|
||||
TILE_SIZE, BORDER + TLBORDER(state->common->h) * TILE_SIZE);
|
||||
} else {
|
||||
draw_update(dr, 0, TOCOORD(state->h, i - state->w),
|
||||
BORDER + TLBORDER(state->w) * TILE_SIZE, TILE_SIZE);
|
||||
draw_update(dr, 0, TOCOORD(state->common->h, i - state->common->w),
|
||||
BORDER + TLBORDER(state->common->w) * TILE_SIZE, TILE_SIZE);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1654,7 +1660,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
||||
if (ui->dragging && x1 <= j && j <= x2 && y1 <= i && i <= y2)
|
||||
val = ui->state;
|
||||
else
|
||||
val = state->grid[i * state->w + j];
|
||||
val = state->grid[i * state->common->w + j];
|
||||
|
||||
if (cmoved) {
|
||||
/* the cursor has moved; if we were the old or
|
||||
@ -1685,7 +1691,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
||||
* Redraw any numbers which have changed their colour due to error
|
||||
* indication.
|
||||
*/
|
||||
for (i = 0; i < state->w + state->h; i++) {
|
||||
for (i = 0; i < state->common->w + state->common->h; i++) {
|
||||
int colour = check_errors(state, i) ? COL_ERROR : COL_TEXT;
|
||||
if (ds->numcolours[i] != colour) {
|
||||
draw_numbers(dr, ds, state, i, TRUE, colour);
|
||||
@ -1733,7 +1739,7 @@ static void game_print_size(const game_params *params, float *x, float *y)
|
||||
|
||||
static void game_print(drawing *dr, const game_state *state, int tilesize)
|
||||
{
|
||||
int w = state->w, h = state->h;
|
||||
int w = state->common->w, h = state->common->h;
|
||||
int ink = print_mono_colour(dr, 0);
|
||||
int x, y, i;
|
||||
|
||||
@ -1765,7 +1771,7 @@ static void game_print(drawing *dr, const game_state *state, int tilesize)
|
||||
/*
|
||||
* Clues.
|
||||
*/
|
||||
for (i = 0; i < state->w + state->h; i++)
|
||||
for (i = 0; i < state->common->w + state->common->h; i++)
|
||||
draw_numbers(dr, ds, state, i, FALSE, ink);
|
||||
|
||||
/*
|
||||
|
Reference in New Issue
Block a user