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General further development. Sketched out the mid-end, added more
GTK code, rudiments of event passing. [originally from svn r4141]
This commit is contained in:
121
midend.c
121
midend.c
@ -4,3 +4,124 @@
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* Maintains a move list, takes care of Undo and Redo commands, and
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* processes standard keystrokes for undo/redo/new/restart/quit.
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*/
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#include <stdio.h>
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#include <assert.h>
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#include "puzzles.h"
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struct midend_data {
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char *seed;
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int nstates, statesize, statepos;
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game_params *params;
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game_state **states;
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};
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#define ensure(me) do { \
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if ((me)->nstates >= (me)->statesize) { \
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(me)->statesize = (me)->nstates + 128; \
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(me)->states = sresize((me)->states, (me)->statesize, game_state *); \
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} \
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} while (0)
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midend_data *midend_new(void)
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{
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midend_data *me = snew(midend_data);
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me->nstates = me->statesize = me->statepos = 0;
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me->states = NULL;
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me->params = default_params();
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me->seed = NULL;
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return me;
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}
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void midend_free(midend_data *me)
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{
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sfree(me->states);
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sfree(me->seed);
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free_params(me->params);
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sfree(me);
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}
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void midend_size(midend_data *me, int *x, int *y)
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{
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game_size(me->params, x, y);
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}
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void midend_set_params(midend_data *me, game_params *params)
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{
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free_params(me->params);
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me->params = params;
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}
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void midend_new_game(midend_data *me, char *seed)
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{
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while (me->nstates > 0)
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free_game(me->states[--me->nstates]);
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assert(me->nstates == 0);
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sfree(me->seed);
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if (seed)
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me->seed = dupstr(seed);
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else
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me->seed = new_game_seed(me->params);
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ensure(me);
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me->states[me->nstates++] = new_game(me->params, me->seed);
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me->statepos = 1;
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}
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void midend_restart_game(midend_data *me)
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{
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while (me->nstates > 1)
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free_game(me->states[--me->nstates]);
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me->statepos = me->nstates;
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}
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void midend_undo(midend_data *me)
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{
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if (me->statepos > 1)
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me->statepos--;
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}
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void midend_redo(midend_data *me)
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{
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if (me->statepos < me->nstates)
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me->statepos++;
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}
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int midend_process_key(midend_data *me, int x, int y, int button)
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{
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game_state *s;
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if (button == 'n' || button == 'N' || button == '\x0E') {
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midend_new_game(me, NULL);
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return 1;
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} else if (button == 'r' || button == 'R') {
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midend_restart_game(me);
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return 1;
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} else if (button == 'u' || button == 'u' ||
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button == '\x1A' || button == '\x1F') {
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midend_undo(me);
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return 1;
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} else if (button == '\x12') {
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midend_redo(me);
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return 1;
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} else if (button == 'q' || button == 'Q' || button == '\x11') {
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return 0;
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}
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s = make_move(me->states[me->statepos-1], x, y, button);
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if (s) {
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while (me->nstates > me->statepos)
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free_game(me->states[--me->nstates]);
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ensure(me);
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me->states[me->nstates] = s;
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me->statepos = ++me->nstates;
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}
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return 1;
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}
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