General further development. Sketched out the mid-end, added more

GTK code, rudiments of event passing.

[originally from svn r4141]
This commit is contained in:
Simon Tatham
2004-04-25 20:15:22 +00:00
parent 3663603627
commit a87bb05760
4 changed files with 212 additions and 6 deletions

39
gtk.c
View File

@ -41,6 +41,8 @@ void fatal(char *fmt, ...)
*/ */
struct window_data { struct window_data {
GtkWidget *window; GtkWidget *window;
GtkWidget *area;
midend_data *me;
}; };
static void destroy(GtkWidget *widget, gpointer data) static void destroy(GtkWidget *widget, gpointer data)
@ -48,15 +50,52 @@ static void destroy(GtkWidget *widget, gpointer data)
gtk_main_quit(); gtk_main_quit();
} }
gint key_event(GtkWidget *widget, GdkEventKey *event, gpointer data)
{
struct window_data *wdata = (struct window_data *)data;
IGNORE(wdata);
if (!midend_process_key(wdata->me, 0, 0, event->keyval))
gtk_widget_destroy(wdata->window);
return TRUE;
}
gint button_event(GtkWidget *widget, GdkEventButton *event, gpointer data)
{
struct window_data *wdata = (struct window_data *)data;
IGNORE(wdata);
return TRUE;
}
static struct window_data *new_window(void) static struct window_data *new_window(void)
{ {
struct window_data *wdata; struct window_data *wdata;
int x, y;
wdata = snew(struct window_data); wdata = snew(struct window_data);
wdata->me = midend_new();
midend_new_game(wdata->me, NULL);
wdata->window = gtk_window_new(GTK_WINDOW_TOPLEVEL); wdata->window = gtk_window_new(GTK_WINDOW_TOPLEVEL);
wdata->area = gtk_drawing_area_new();
midend_size(wdata->me, &x, &y);
gtk_drawing_area_size(GTK_DRAWING_AREA(wdata->area), x, y);
gtk_container_add(GTK_CONTAINER(wdata->window), wdata->area);
gtk_widget_show(wdata->area);
gtk_signal_connect(GTK_OBJECT(wdata->window), "destroy", gtk_signal_connect(GTK_OBJECT(wdata->window), "destroy",
GTK_SIGNAL_FUNC(destroy), wdata); GTK_SIGNAL_FUNC(destroy), wdata);
gtk_signal_connect(GTK_OBJECT(wdata->window), "key_press_event",
GTK_SIGNAL_FUNC(key_event), wdata);
gtk_signal_connect(GTK_OBJECT(wdata->area), "button_press_event",
GTK_SIGNAL_FUNC(button_event), wdata);
gtk_widget_show(wdata->window); gtk_widget_show(wdata->window);
return wdata; return wdata;
} }

121
midend.c
View File

@ -4,3 +4,124 @@
* Maintains a move list, takes care of Undo and Redo commands, and * Maintains a move list, takes care of Undo and Redo commands, and
* processes standard keystrokes for undo/redo/new/restart/quit. * processes standard keystrokes for undo/redo/new/restart/quit.
*/ */
#include <stdio.h>
#include <assert.h>
#include "puzzles.h"
struct midend_data {
char *seed;
int nstates, statesize, statepos;
game_params *params;
game_state **states;
};
#define ensure(me) do { \
if ((me)->nstates >= (me)->statesize) { \
(me)->statesize = (me)->nstates + 128; \
(me)->states = sresize((me)->states, (me)->statesize, game_state *); \
} \
} while (0)
midend_data *midend_new(void)
{
midend_data *me = snew(midend_data);
me->nstates = me->statesize = me->statepos = 0;
me->states = NULL;
me->params = default_params();
me->seed = NULL;
return me;
}
void midend_free(midend_data *me)
{
sfree(me->states);
sfree(me->seed);
free_params(me->params);
sfree(me);
}
void midend_size(midend_data *me, int *x, int *y)
{
game_size(me->params, x, y);
}
void midend_set_params(midend_data *me, game_params *params)
{
free_params(me->params);
me->params = params;
}
void midend_new_game(midend_data *me, char *seed)
{
while (me->nstates > 0)
free_game(me->states[--me->nstates]);
assert(me->nstates == 0);
sfree(me->seed);
if (seed)
me->seed = dupstr(seed);
else
me->seed = new_game_seed(me->params);
ensure(me);
me->states[me->nstates++] = new_game(me->params, me->seed);
me->statepos = 1;
}
void midend_restart_game(midend_data *me)
{
while (me->nstates > 1)
free_game(me->states[--me->nstates]);
me->statepos = me->nstates;
}
void midend_undo(midend_data *me)
{
if (me->statepos > 1)
me->statepos--;
}
void midend_redo(midend_data *me)
{
if (me->statepos < me->nstates)
me->statepos++;
}
int midend_process_key(midend_data *me, int x, int y, int button)
{
game_state *s;
if (button == 'n' || button == 'N' || button == '\x0E') {
midend_new_game(me, NULL);
return 1;
} else if (button == 'r' || button == 'R') {
midend_restart_game(me);
return 1;
} else if (button == 'u' || button == 'u' ||
button == '\x1A' || button == '\x1F') {
midend_undo(me);
return 1;
} else if (button == '\x12') {
midend_redo(me);
return 1;
} else if (button == 'q' || button == 'Q' || button == '\x11') {
return 0;
}
s = make_move(me->states[me->statepos-1], x, y, button);
if (s) {
while (me->nstates > me->statepos)
free_game(me->states[--me->nstates]);
ensure(me);
me->states[me->nstates] = s;
me->statepos = ++me->nstates;
}
return 1;
}

30
net.c
View File

@ -89,6 +89,26 @@ static struct xyd *new_xyd(int x, int y, int direction)
return xyd; return xyd;
} }
/* ----------------------------------------------------------------------
* Manage game parameters.
*/
game_params *default_params(void)
{
game_params *ret = snew(game_params);
ret->width = 5;
ret->height = 5;
ret->wrapping = FALSE;
ret->barrier_probability = 0.0;
return ret;
}
void free_params(game_params *params)
{
sfree(params);
}
/* ---------------------------------------------------------------------- /* ----------------------------------------------------------------------
* Randomly select a new game seed. * Randomly select a new game seed.
*/ */
@ -511,8 +531,8 @@ game_state *make_move(game_state *state, int x, int y, int button)
/* /*
* The button must have been clicked on a valid tile. * The button must have been clicked on a valid tile.
*/ */
x -= WINDOW_OFFSET; x -= WINDOW_OFFSET + TILE_BORDER;
y -= WINDOW_OFFSET; y -= WINDOW_OFFSET + TILE_BORDER;
if (x < 0 || y < 0) if (x < 0 || y < 0)
return NULL; return NULL;
tx = x / TILE_SIZE; tx = x / TILE_SIZE;
@ -586,6 +606,12 @@ game_state *make_move(game_state *state, int x, int y, int button)
* Routines for drawing the game position on the screen. * Routines for drawing the game position on the screen.
*/ */
void game_size(game_params *params, int *x, int *y)
{
*x = WINDOW_OFFSET * 2 + TILE_SIZE * params->width + TILE_BORDER;
*y = WINDOW_OFFSET * 2 + TILE_SIZE * params->height + TILE_BORDER;
}
/* ---------------------------------------------------------------------- /* ----------------------------------------------------------------------
* Test code. * Test code.
*/ */

View File

@ -20,11 +20,31 @@ enum {
RIGHT_BUTTON RIGHT_BUTTON
}; };
#define IGNORE(x) ( (x) = (x) )
typedef struct midend_data midend_data;
typedef struct random_state random_state;
typedef struct game_params game_params;
typedef struct game_state game_state;
/* /*
* Platform routines * Platform routines
*/ */
void fatal(char *fmt, ...); void fatal(char *fmt, ...);
/*
* midend.c
*/
midend_data *midend_new(void);
void midend_free(midend_data *me);
void midend_set_params(midend_data *me, game_params *params);
void midend_size(midend_data *me, int *x, int *y);
void midend_new_game(midend_data *me, char *seed);
void midend_restart_game(midend_data *me);
void midend_undo(midend_data *me);
void midend_redo(midend_data *me);
int midend_process_key(midend_data *me, int x, int y, int button);
/* /*
* malloc.c * malloc.c
*/ */
@ -37,12 +57,11 @@ char *dupstr(char *s);
#define snewn(number, type) \ #define snewn(number, type) \
( (type *) smalloc ((number) * sizeof (type)) ) ( (type *) smalloc ((number) * sizeof (type)) )
#define sresize(array, number, type) \ #define sresize(array, number, type) \
( (type *) srealloc ((array), (len) * sizeof (type)) ) ( (type *) srealloc ((array), (number) * sizeof (type)) )
/* /*
* random.c * random.c
*/ */
typedef struct random_state random_state;
random_state *random_init(char *seed, int len); random_state *random_init(char *seed, int len);
unsigned long random_upto(random_state *state, unsigned long limit); unsigned long random_upto(random_state *state, unsigned long limit);
void random_free(random_state *state); void random_free(random_state *state);
@ -50,12 +69,13 @@ void random_free(random_state *state);
/* /*
* Game-specific routines * Game-specific routines
*/ */
typedef struct game_params game_params; game_params *default_params(void);
typedef struct game_state game_state; void free_params(game_params *params);
char *new_game_seed(game_params *params); char *new_game_seed(game_params *params);
game_state *new_game(game_params *params, char *seed); game_state *new_game(game_params *params, char *seed);
game_state *dup_game(game_state *state); game_state *dup_game(game_state *state);
void free_game(game_state *state); void free_game(game_state *state);
game_state *make_move(game_state *from, int x, int y, int button); game_state *make_move(game_state *from, int x, int y, int button);
void game_size(game_params *params, int *x, int *y);
#endif /* PUZZLES_PUZZLES_H */ #endif /* PUZZLES_PUZZLES_H */