Updates for OS X port (including updating copyright statements).

[originally from svn r5201]
This commit is contained in:
Simon Tatham
2005-01-24 15:45:37 +00:00
parent 0f323c585f
commit a88d1a459c
3 changed files with 26 additions and 16 deletions

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@ -1,4 +1,4 @@
This software is copyright (c) 2004 Simon Tatham. This software is copyright (c) 2004-2005 Simon Tatham.
Portions copyright Richard Boulton. Portions copyright Richard Boulton.

15
README
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@ -14,7 +14,12 @@ You should find several Makefiles in the source code:
tweaks and setting of TOOLPATH, it should work for both compiling tweaks and setting of TOOLPATH, it should work for both compiling
on Windows and cross-compiling on Unix. on Windows and cross-compiling on Unix.
Each of these Makefiles builds a program called `nullgame' in - `Makefile.osx' should work under Mac OS X, provided the Xcode
tools are installed. It builds a single monolithic OS X
application capable of running any of the puzzles, or even more
than one of them at a time.
Many of these Makefiles build a program called `nullgame' in
addition to the actual game binaries. This program doesn't do addition to the actual game binaries. This program doesn't do
anything; it's just a template for people to start from when adding anything; it's just a template for people to start from when adding
a new game to the collection, and it's compiled every time to ensure a new game to the collection, and it's compiled every time to ensure
@ -29,8 +34,10 @@ the Perl script `mkfiles.pl' from the file `Recipe'. If you need to
change the makefiles as part of a patch, you should change Recipe change the makefiles as part of a patch, you should change Recipe
and/or mkfiles.pl. and/or mkfiles.pl.
The manual, provided in Windows Help and text formats, is generated The manual is provided in Windows Help format for the Windows build;
from a Halibut source file (puzzles.but), which is the preferred form in text format for anyone who needs it; and in HTML for the Mac OS X
for modification. To generate the manual in other formats, rebuild it, application and for the web site. It is generated from a Halibut
source file (puzzles.but), which is the preferred form for
modification. To generate the manual in other formats, rebuild it,
or learn about Halibut, visit the Halibut website at or learn about Halibut, visit the Halibut website at
<http://www.chiark.greenend.org.uk/~sgtatham/halibut/>. <http://www.chiark.greenend.org.uk/~sgtatham/halibut/>.

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@ -33,16 +33,17 @@ See \k{licence} for the licence text in full.
I wrote this collection because I thought there should be more small I wrote this collection because I thought there should be more small
desktop toys available: little games you can pop up in a window and desktop toys available: little games you can pop up in a window and
play for two or three minutes while you take a break from whatever play for two or three minutes while you take a break from whatever
else you were doing. And I was also annoyed that every time I found a else you were doing. And I was also annoyed that every time I found
good game on (say) \i{Unix}, it wasn't available the next time I was a good game on (say) \i{Unix}, it wasn't available the next time I
sitting at a \i{Windows} machine, or vice versa; so I arranged that was sitting at a \i{Windows} machine, or vice versa; so I arranged
everything in my personal puzzle collection will happily run on both. that everything in my personal puzzle collection will happily run on
When I find (or perhaps invent) further puzzle games that I like, both, and have more recently done a port to Mac OS X as well. When I
they'll be added to this collection and will immediately be available find (or perhaps invent) further puzzle games that I like, they'll
on both platforms. And if anyone feels like writing any other front be added to this collection and will immediately be available on
ends - Mac OS, PocketPC, or whatever it might be - then all the games both platforms. And if anyone feels like writing any other front
in this framework will immediately become available on another ends - PocketPC, Mac OS pre-10, or whatever it might be - then all
platform as well. the games in this framework will immediately become available on
another platform as well.
The actual games in this collection were mostly not my invention; I The actual games in this collection were mostly not my invention; I
saw them elsewhere, and rewrote them in a form that was more saw them elsewhere, and rewrote them in a form that was more
@ -134,6 +135,8 @@ are specific to each game and are described in the following sections.
\H{common-cmdline} Specifying game parameters on the \i{command line} \H{common-cmdline} Specifying game parameters on the \i{command line}
(This section does not apply to the Mac OS X version.)
The games in this collection deliberately do not ever save The games in this collection deliberately do not ever save
information on to the computer they run on: they have no high score information on to the computer they run on: they have no high score
tables and no saved preferences. (This is because I expect at least tables and no saved preferences. (This is because I expect at least
@ -527,7 +530,7 @@ menu are \e{Width} and \e{Height}, which are self-explanatory.
\A{licence} \I{MIT licence}\ii{Licence} \A{licence} \I{MIT licence}\ii{Licence}
This software is \i{copyright} 2004 Simon Tatham. This software is \i{copyright} 2004-2005 Simon Tatham.
Portions copyright Richard Boulton. Portions copyright Richard Boulton.