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New puzzle: `Untangle', cloned (with the addition of random grid
generation) from a simple but rather fun Flash game I saw this morning. Small infrastructure change for this puzzle: while most game backends find the midend's assumption that Solve moves are never animated to be a convenience absolving them of having to handle the special case themselves, this one actually needs Solve to be animated. Rather than break that convenience for the other puzzles, I've introduced a flag bit (which I've shoved in mouse_priorities for the moment, shamefully without changing its name). [originally from svn r6097]
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7
Recipe
7
Recipe
@ -20,9 +20,10 @@ NETSLIDE = netslide tree234
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MINES = mines tree234
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FLIP = flip tree234
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PEGS = pegs tree234
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UNTANGLE = untangle tree234
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ALL = list NET NETSLIDE cube fifteen sixteen rect pattern solo twiddle
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+ MINES samegame FLIP guess PEGS dominosa
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+ MINES samegame FLIP guess PEGS dominosa UNTANGLE
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net : [X] gtk COMMON NET
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netslide : [X] gtk COMMON NETSLIDE
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@ -39,6 +40,7 @@ flip : [X] gtk COMMON FLIP
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guess : [X] gtk COMMON guess
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pegs : [X] gtk COMMON PEGS
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dominosa : [X] gtk COMMON dominosa
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untangle : [X] gtk COMMON UNTANGLE
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# Auxiliary command-line programs.
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solosolver : [U] solo[STANDALONE_SOLVER] malloc
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@ -66,6 +68,7 @@ flip : [G] WINDOWS COMMON FLIP
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guess : [G] WINDOWS COMMON guess
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pegs : [G] WINDOWS COMMON PEGS
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dominosa : [G] WINDOWS COMMON dominosa
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untangle : [G] WINDOWS COMMON UNTANGLE
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# Mac OS X unified application containing all the puzzles.
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Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
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@ -157,7 +160,7 @@ FORCE:
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install:
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for i in cube net netslide fifteen sixteen twiddle \
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pattern rect solo mines samegame flip guess \
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pegs dominosa; do \
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pegs dominosa untangle; do \
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$(INSTALL_PROGRAM) -m 755 $$i $(DESTDIR)$(gamesdir)/$$i; \
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done
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!end
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