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New puzzle: `Untangle', cloned (with the addition of random grid
generation) from a simple but rather fun Flash game I saw this morning. Small infrastructure change for this puzzle: while most game backends find the midend's assumption that Solve moves are never animated to be a convenience absolving them of having to handle the special case themselves, this one actually needs Solve to be animated. Rather than break that convenience for the other puzzles, I've introduced a flag bit (which I've shoved in mouse_priorities for the moment, shamefully without changing its name). [originally from svn r6097]
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2
list.c
2
list.c
@ -32,6 +32,7 @@ extern const game samegame;
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extern const game sixteen;
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extern const game solo;
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extern const game twiddle;
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extern const game untangle;
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const game *gamelist[] = {
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&cube,
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@ -49,6 +50,7 @@ const game *gamelist[] = {
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&sixteen,
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&solo,
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&twiddle,
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&untangle,
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};
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const int gamecount = lenof(gamelist);
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