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New puzzle: `Untangle', cloned (with the addition of random grid
generation) from a simple but rather fun Flash game I saw this morning. Small infrastructure change for this puzzle: while most game backends find the midend's assumption that Solve moves are never animated to be a convenience absolving them of having to handle the special case themselves, this one actually needs Solve to be animated. Rather than break that convenience for the other puzzles, I've introduced a flag bit (which I've shoved in mouse_priorities for the moment, shamefully without changing its name). [originally from svn r6097]
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31
puzzles.but
31
puzzles.but
@ -1243,6 +1243,37 @@ additional challenge for an advanced player. Turning off this option
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can also speed up puzzle generation.
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\C{untangle} \i{Untangle}
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\cfg{winhelp-topic}{games.untangle}
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You are given a number of points, some of which have lines drawn
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between them. You can move the points about arbitrarily; your aim is
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to position the points so that no line crosses another.
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I originally saw this in the form of a Flash game called \i{Planarity}
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\k{Planarity}, written by John Tantalo.
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\B{Planarity} \W{http://home.cwru.edu/~jnt5/Planarity}\cw{http://home.cwru.edu/~jnt5/Planarity}
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\H{untangle-controls} \i{Untangle controls}
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\IM{Untangle controls} controls, for Untangle
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To move a point, click on it with the left mouse button and drag it
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into a new position.
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\H{untangle-parameters} \I{parameters, for Untangle}Untangle parameters
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There is only one parameter available from the \q{Custom...} option
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on the \q{Type} menu:
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\dt \e{Number of points}
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\dd Controls the size of the puzzle, by specifying the number of
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points in the generated graph.
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\A{licence} \I{MIT licence}\ii{Licence}
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This software is \i{copyright} 2004-2005 Simon Tatham.
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