New puzzle: `Untangle', cloned (with the addition of random grid

generation) from a simple but rather fun Flash game I saw this
morning.

Small infrastructure change for this puzzle: while most game
backends find the midend's assumption that Solve moves are never
animated to be a convenience absolving them of having to handle the
special case themselves, this one actually needs Solve to be
animated. Rather than break that convenience for the other puzzles,
I've introduced a flag bit (which I've shoved in mouse_priorities
for the moment, shamefully without changing its name).

[originally from svn r6097]
This commit is contained in:
Simon Tatham
2005-07-16 19:51:53 +00:00
parent c5edffdd2c
commit a8a903db47
6 changed files with 1207 additions and 10 deletions

View File

@ -1243,6 +1243,37 @@ additional challenge for an advanced player. Turning off this option
can also speed up puzzle generation.
\C{untangle} \i{Untangle}
\cfg{winhelp-topic}{games.untangle}
You are given a number of points, some of which have lines drawn
between them. You can move the points about arbitrarily; your aim is
to position the points so that no line crosses another.
I originally saw this in the form of a Flash game called \i{Planarity}
\k{Planarity}, written by John Tantalo.
\B{Planarity} \W{http://home.cwru.edu/~jnt5/Planarity}\cw{http://home.cwru.edu/~jnt5/Planarity}
\H{untangle-controls} \i{Untangle controls}
\IM{Untangle controls} controls, for Untangle
To move a point, click on it with the left mouse button and drag it
into a new position.
\H{untangle-parameters} \I{parameters, for Untangle}Untangle parameters
There is only one parameter available from the \q{Custom...} option
on the \q{Type} menu:
\dt \e{Number of points}
\dd Controls the size of the puzzle, by specifying the number of
points in the generated graph.
\A{licence} \I{MIT licence}\ii{Licence}
This software is \i{copyright} 2004-2005 Simon Tatham.