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Rename UI_UPDATE as MOVE_UI_UPDATE
All the other constants named UI_* are special key names that can be passed to midend_process_key(), but UI_UPDATE is a special return value from the back-end interpret_move() function instead. This renaming makes the distinction clear and provides a naming convention for future special return values from interpret_move().
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@ -2834,7 +2834,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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move_cursor(button, &ui->cur_x, &ui->cur_y, 2*w-1, 2*h-1, false);
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return UI_UPDATE;
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return MOVE_UI_UPDATE;
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} else if (IS_CURSOR_SELECT(button)) {
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int d1, d2;
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@ -2867,7 +2867,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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} else {
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return NULL;
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}
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return UI_UPDATE;
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return MOVE_UI_UPDATE;
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}
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return NULL;
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