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Rename UI_UPDATE as MOVE_UI_UPDATE
All the other constants named UI_* are special key names that can be passed to midend_process_key(), but UI_UPDATE is a special return value from the back-end interpret_move() function instead. This renaming makes the distinction clear and provides a naming convention for future special return values from interpret_move().
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4
flip.c
4
flip.c
@ -961,7 +961,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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tx = ui->cx; ty = ui->cy;
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ui->cdraw = true;
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}
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nullret = UI_UPDATE;
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nullret = MOVE_UI_UPDATE;
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if (tx >= 0 && tx < w && ty >= 0 && ty < h) {
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/*
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@ -996,7 +996,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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ui->cx = min(max(ui->cx, 0), state->w - 1);
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ui->cy = min(max(ui->cy, 0), state->h - 1);
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ui->cdraw = true;
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nullret = UI_UPDATE;
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nullret = MOVE_UI_UPDATE;
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}
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return nullret;
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