Rename UI_UPDATE as MOVE_UI_UPDATE

All the other constants named UI_* are special key names that can be
passed to midend_process_key(), but UI_UPDATE is a special return value
from the back-end interpret_move() function instead.  This renaming
makes the distinction clear and provides a naming convention for future
special return values from interpret_move().
This commit is contained in:
Ben Harris
2023-06-04 18:42:58 +01:00
parent b08c13f5f4
commit a9af3fda1d
42 changed files with 216 additions and 216 deletions

4
flip.c
View File

@ -961,7 +961,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
tx = ui->cx; ty = ui->cy;
ui->cdraw = true;
}
nullret = UI_UPDATE;
nullret = MOVE_UI_UPDATE;
if (tx >= 0 && tx < w && ty >= 0 && ty < h) {
/*
@ -996,7 +996,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
ui->cx = min(max(ui->cx, 0), state->w - 1);
ui->cy = min(max(ui->cy, 0), state->h - 1);
ui->cdraw = true;
nullret = UI_UPDATE;
nullret = MOVE_UI_UPDATE;
}
return nullret;