Rename UI_UPDATE as MOVE_UI_UPDATE

All the other constants named UI_* are special key names that can be
passed to midend_process_key(), but UI_UPDATE is a special return value
from the back-end interpret_move() function instead.  This renaming
makes the distinction clear and provides a naming convention for future
special return values from interpret_move().
This commit is contained in:
Ben Harris
2023-06-04 18:42:58 +01:00
parent b08c13f5f4
commit a9af3fda1d
42 changed files with 216 additions and 216 deletions

View File

@ -838,19 +838,19 @@ static char *interpret_move(const game_state *state, game_ui *ui,
} else if (button == CURSOR_LEFT && ui->cx > 0) {
ui->cx--;
ui->cursor_visible = true;
return UI_UPDATE;
return MOVE_UI_UPDATE;
} else if (button == CURSOR_RIGHT && ui->cx+1 < w) {
ui->cx++;
ui->cursor_visible = true;
return UI_UPDATE;
return MOVE_UI_UPDATE;
} else if (button == CURSOR_UP && ui->cy > 0) {
ui->cy--;
ui->cursor_visible = true;
return UI_UPDATE;
return MOVE_UI_UPDATE;
} else if (button == CURSOR_DOWN && ui->cy+1 < h) {
ui->cy++;
ui->cursor_visible = true;
return UI_UPDATE;
return MOVE_UI_UPDATE;
} else if (button == CURSOR_SELECT) {
tx = ui->cx;
ty = ui->cy;