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Rename UI_UPDATE as MOVE_UI_UPDATE
All the other constants named UI_* are special key names that can be passed to midend_process_key(), but UI_UPDATE is a special return value from the back-end interpret_move() function instead. This renaming makes the distinction clear and provides a naming convention for future special return values from interpret_move().
This commit is contained in:
8
flood.c
8
flood.c
@ -838,19 +838,19 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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} else if (button == CURSOR_LEFT && ui->cx > 0) {
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ui->cx--;
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ui->cursor_visible = true;
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return UI_UPDATE;
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return MOVE_UI_UPDATE;
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} else if (button == CURSOR_RIGHT && ui->cx+1 < w) {
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ui->cx++;
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ui->cursor_visible = true;
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return UI_UPDATE;
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return MOVE_UI_UPDATE;
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} else if (button == CURSOR_UP && ui->cy > 0) {
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ui->cy--;
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ui->cursor_visible = true;
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return UI_UPDATE;
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return MOVE_UI_UPDATE;
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} else if (button == CURSOR_DOWN && ui->cy+1 < h) {
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ui->cy++;
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ui->cursor_visible = true;
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return UI_UPDATE;
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return MOVE_UI_UPDATE;
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} else if (button == CURSOR_SELECT) {
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tx = ui->cx;
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ty = ui->cy;
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