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Rename UI_UPDATE as MOVE_UI_UPDATE
All the other constants named UI_* are special key names that can be passed to midend_process_key(), but UI_UPDATE is a special return value from the back-end interpret_move() function instead. This renaming makes the distinction clear and provides a naming convention for future special return values from interpret_move().
This commit is contained in:
10
keen.c
10
keen.c
@ -1724,7 +1724,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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ui->hpencil = false;
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}
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ui->hcursor = false;
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return UI_UPDATE;
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return MOVE_UI_UPDATE;
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}
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if (button == RIGHT_BUTTON) {
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/*
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@ -1744,20 +1744,20 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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ui->hshow = false;
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}
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ui->hcursor = false;
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return UI_UPDATE;
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return MOVE_UI_UPDATE;
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}
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}
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if (IS_CURSOR_MOVE(button)) {
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move_cursor(button, &ui->hx, &ui->hy, w, w, false);
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ui->hshow = true;
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ui->hcursor = true;
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return UI_UPDATE;
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return MOVE_UI_UPDATE;
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}
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if (ui->hshow &&
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(button == CURSOR_SELECT)) {
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ui->hpencil ^= 1;
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ui->hcursor = true;
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return UI_UPDATE;
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return MOVE_UI_UPDATE;
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}
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if (ui->hshow &&
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@ -1783,7 +1783,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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/* ... expect to remove the cursor in mouse mode. */
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if (!ui->hcursor) {
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ui->hshow = false;
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return UI_UPDATE;
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return MOVE_UI_UPDATE;
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}
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return NULL;
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}
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