Rename UI_UPDATE as MOVE_UI_UPDATE

All the other constants named UI_* are special key names that can be
passed to midend_process_key(), but UI_UPDATE is a special return value
from the back-end interpret_move() function instead.  This renaming
makes the distinction clear and provides a naming convention for future
special return values from interpret_move().
This commit is contained in:
Ben Harris
2023-06-04 18:42:58 +01:00
parent b08c13f5f4
commit a9af3fda1d
42 changed files with 216 additions and 216 deletions

10
keen.c
View File

@ -1724,7 +1724,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
ui->hpencil = false;
}
ui->hcursor = false;
return UI_UPDATE;
return MOVE_UI_UPDATE;
}
if (button == RIGHT_BUTTON) {
/*
@ -1744,20 +1744,20 @@ static char *interpret_move(const game_state *state, game_ui *ui,
ui->hshow = false;
}
ui->hcursor = false;
return UI_UPDATE;
return MOVE_UI_UPDATE;
}
}
if (IS_CURSOR_MOVE(button)) {
move_cursor(button, &ui->hx, &ui->hy, w, w, false);
ui->hshow = true;
ui->hcursor = true;
return UI_UPDATE;
return MOVE_UI_UPDATE;
}
if (ui->hshow &&
(button == CURSOR_SELECT)) {
ui->hpencil ^= 1;
ui->hcursor = true;
return UI_UPDATE;
return MOVE_UI_UPDATE;
}
if (ui->hshow &&
@ -1783,7 +1783,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
/* ... expect to remove the cursor in mouse mode. */
if (!ui->hcursor) {
ui->hshow = false;
return UI_UPDATE;
return MOVE_UI_UPDATE;
}
return NULL;
}