Rename UI_UPDATE as MOVE_UI_UPDATE

All the other constants named UI_* are special key names that can be
passed to midend_process_key(), but UI_UPDATE is a special return value
from the back-end interpret_move() function instead.  This renaming
makes the distinction clear and provides a naming convention for future
special return values from interpret_move().
This commit is contained in:
Ben Harris
2023-06-04 18:42:58 +01:00
parent b08c13f5f4
commit a9af3fda1d
42 changed files with 216 additions and 216 deletions

View File

@ -1027,7 +1027,7 @@ static bool midend_really_process_key(midend *me, int x, int y, int button,
goto done;
} else {
*handled = true;
if (movestr == UI_UPDATE)
if (movestr == MOVE_UI_UPDATE)
s = me->states[me->statepos-1].state;
else {
assert_printable_ascii(movestr);
@ -2039,7 +2039,7 @@ const char *midend_solve(midend *me)
movestr = me->ourgame->solve(me->states[0].state,
me->states[me->statepos-1].state,
me->aux_info, &msg);
assert(movestr != UI_UPDATE);
assert(movestr != MOVE_UI_UPDATE);
if (!movestr) {
if (!msg)
msg = "Solve operation failed"; /* _shouldn't_ happen, but can */