Rename UI_UPDATE as MOVE_UI_UPDATE

All the other constants named UI_* are special key names that can be
passed to midend_process_key(), but UI_UPDATE is a special return value
from the back-end interpret_move() function instead.  This renaming
makes the distinction clear and provides a naming convention for future
special return values from interpret_move().
This commit is contained in:
Ben Harris
2023-06-04 18:42:58 +01:00
parent b08c13f5f4
commit a9af3fda1d
42 changed files with 216 additions and 216 deletions

12
mines.c
View File

@ -2425,14 +2425,14 @@ static char *interpret_move(const game_state *from, game_ui *ui,
if (IS_CURSOR_MOVE(button)) {
move_cursor(button, &ui->cur_x, &ui->cur_y, from->w, from->h, false);
ui->cur_visible = true;
return UI_UPDATE;
return MOVE_UI_UPDATE;
}
if (IS_CURSOR_SELECT(button)) {
int v = from->grid[ui->cur_y * from->w + ui->cur_x];
if (!ui->cur_visible) {
ui->cur_visible = true;
return UI_UPDATE;
return MOVE_UI_UPDATE;
}
if (button == CURSOR_SELECT2) {
/* As for RIGHT_BUTTON; only works on covered square. */
@ -2472,7 +2472,7 @@ static char *interpret_move(const game_state *from, game_ui *ui,
else if (button == MIDDLE_BUTTON)
ui->validradius = 1;
ui->cur_visible = false;
return UI_UPDATE;
return MOVE_UI_UPDATE;
}
if (button == RIGHT_BUTTON) {
@ -2500,10 +2500,10 @@ static char *interpret_move(const game_state *from, game_ui *ui,
/*
* At this stage we must never return NULL: we have adjusted
* the ui, so at worst we return UI_UPDATE.
* the ui, so at worst we return MOVE_UI_UPDATE.
*/
if (cx < 0 || cx >= from->w || cy < 0 || cy >= from->h)
return UI_UPDATE;
return MOVE_UI_UPDATE;
/*
* Left-clicking on a covered square opens a tile. Not
@ -2581,7 +2581,7 @@ uncover:
}
}
return UI_UPDATE;
return MOVE_UI_UPDATE;
}
}