Rename UI_UPDATE as MOVE_UI_UPDATE

All the other constants named UI_* are special key names that can be
passed to midend_process_key(), but UI_UPDATE is a special return value
from the back-end interpret_move() function instead.  This renaming
makes the distinction clear and provides a naming convention for future
special return values from interpret_move().
This commit is contained in:
Ben Harris
2023-06-04 18:42:58 +01:00
parent b08c13f5f4
commit a9af3fda1d
42 changed files with 216 additions and 216 deletions

4
net.c
View File

@ -2161,7 +2161,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
if (ui->cur_visible) {
ui->cur_visible = false;
nullret = UI_UPDATE;
nullret = MOVE_UI_UPDATE;
}
/*
@ -2401,7 +2401,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
OFFSET(ui->cur_x, ui->cur_y, ui->cur_x, ui->cur_y, dir, state);
ui->cur_visible = true;
}
return UI_UPDATE;
return MOVE_UI_UPDATE;
} else {
return NULL;
}