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Rename UI_UPDATE as MOVE_UI_UPDATE
All the other constants named UI_* are special key names that can be passed to midend_process_key(), but UI_UPDATE is a special return value from the back-end interpret_move() function instead. This renaming makes the distinction clear and provides a naming convention for future special return values from interpret_move().
This commit is contained in:
4
net.c
4
net.c
@ -2161,7 +2161,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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if (ui->cur_visible) {
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ui->cur_visible = false;
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nullret = UI_UPDATE;
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nullret = MOVE_UI_UPDATE;
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}
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/*
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@ -2401,7 +2401,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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OFFSET(ui->cur_x, ui->cur_y, ui->cur_x, ui->cur_y, dir, state);
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ui->cur_visible = true;
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}
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return UI_UPDATE;
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return MOVE_UI_UPDATE;
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} else {
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return NULL;
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}
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