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Rename UI_UPDATE as MOVE_UI_UPDATE
All the other constants named UI_* are special key names that can be passed to midend_process_key(), but UI_UPDATE is a special return value from the back-end interpret_move() function instead. This renaming makes the distinction clear and provides a naming convention for future special return values from interpret_move().
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@ -993,7 +993,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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ui->x, ui->y, flag, x, y, newflag);
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} else {
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move_cursor(button, &ui->x, &ui->y, w, h, false);
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return UI_UPDATE;
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return MOVE_UI_UPDATE;
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}
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}
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