Rename UI_UPDATE as MOVE_UI_UPDATE

All the other constants named UI_* are special key names that can be
passed to midend_process_key(), but UI_UPDATE is a special return value
from the back-end interpret_move() function instead.  This renaming
makes the distinction clear and provides a naming convention for future
special return values from interpret_move().
This commit is contained in:
Ben Harris
2023-06-04 18:42:58 +01:00
parent b08c13f5f4
commit a9af3fda1d
42 changed files with 216 additions and 216 deletions

View File

@ -1336,7 +1336,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
ui->drag_start_y = ui->drag_end_y = y;
ui->cur_visible = false;
return UI_UPDATE;
return MOVE_UI_UPDATE;
}
if (ui->dragging && button == ui->drag) {
@ -1365,7 +1365,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
ui->drag_end_x = x;
ui->drag_end_y = y;
return UI_UPDATE;
return MOVE_UI_UPDATE;
}
if (ui->dragging && button == ui->release) {
@ -1393,7 +1393,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
x1, y1, x2-x1+1, y2-y1+1);
return dupstr(buf);
} else
return UI_UPDATE;
return MOVE_UI_UPDATE;
}
if (IS_CURSOR_MOVE(button)) {
@ -1401,12 +1401,12 @@ static char *interpret_move(const game_state *state, game_ui *ui,
char buf[80];
move_cursor(button, &ui->cur_x, &ui->cur_y, state->common->w, state->common->h, false);
ui->cur_visible = true;
if (!control && !shift) return UI_UPDATE;
if (!control && !shift) return MOVE_UI_UPDATE;
newstate = control ? shift ? GRID_UNKNOWN : GRID_FULL : GRID_EMPTY;
if (state->grid[y * state->common->w + x] == newstate &&
state->grid[ui->cur_y * state->common->w + ui->cur_x] == newstate)
return UI_UPDATE;
return MOVE_UI_UPDATE;
sprintf(buf, "%c%d,%d,%d,%d", control ? shift ? 'U' : 'F' : 'E',
min(x, ui->cur_x), min(y, ui->cur_y),
@ -1421,7 +1421,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
if (!ui->cur_visible) {
ui->cur_visible = true;
return UI_UPDATE;
return MOVE_UI_UPDATE;
}
if (button == CURSOR_SELECT2)