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synced 2025-04-20 23:51:29 -07:00
Rename UI_UPDATE as MOVE_UI_UPDATE
All the other constants named UI_* are special key names that can be passed to midend_process_key(), but UI_UPDATE is a special return value from the back-end interpret_move() function instead. This renaming makes the distinction clear and provides a naming convention for future special return values from interpret_move().
This commit is contained in:
20
pegs.c
20
pegs.c
@ -896,7 +896,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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ui->dy = y;
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ui->cur_visible = false;
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ui->cur_jumping = false;
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return UI_UPDATE;
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return MOVE_UI_UPDATE;
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}
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} else if (button == LEFT_DRAG && ui->dragging) {
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/*
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@ -904,7 +904,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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*/
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ui->dx = x;
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ui->dy = y;
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return UI_UPDATE;
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return MOVE_UI_UPDATE;
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} else if (button == LEFT_RELEASE && ui->dragging) {
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int tx, ty, dx, dy;
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@ -916,18 +916,18 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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tx = FROMCOORD(x);
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ty = FROMCOORD(y);
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if (tx < 0 || tx >= w || ty < 0 || ty >= h)
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return UI_UPDATE; /* target out of range */
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return MOVE_UI_UPDATE; /* target out of range */
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dx = tx - ui->sx;
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dy = ty - ui->sy;
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if (max(abs(dx),abs(dy)) != 2 || min(abs(dx),abs(dy)) != 0)
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return UI_UPDATE; /* move length was wrong */
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return MOVE_UI_UPDATE; /* move length was wrong */
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dx /= 2;
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dy /= 2;
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if (state->grid[ty*w+tx] != GRID_HOLE ||
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state->grid[(ty-dy)*w+(tx-dx)] != GRID_PEG ||
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state->grid[ui->sy*w+ui->sx] != GRID_PEG)
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return UI_UPDATE; /* grid contents were invalid */
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return MOVE_UI_UPDATE; /* grid contents were invalid */
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/*
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* We have a valid move. Encode it simply as source and
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@ -947,7 +947,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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ui->cur_x = cx;
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ui->cur_y = cy;
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}
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return UI_UPDATE;
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return MOVE_UI_UPDATE;
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} else {
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int dx, dy, mx, my, jx, jy;
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@ -970,21 +970,21 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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ui->cur_x = jx; ui->cur_y = jy;
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return dupstr(buf);
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}
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return UI_UPDATE;
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return MOVE_UI_UPDATE;
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}
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} else if (IS_CURSOR_SELECT(button)) {
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if (!ui->cur_visible) {
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ui->cur_visible = true;
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return UI_UPDATE;
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return MOVE_UI_UPDATE;
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}
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if (ui->cur_jumping) {
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ui->cur_jumping = false;
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return UI_UPDATE;
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return MOVE_UI_UPDATE;
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}
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if (state->grid[ui->cur_y*w+ui->cur_x] == GRID_PEG) {
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/* cursor is on peg: next arrow-move wil jump. */
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ui->cur_jumping = true;
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return UI_UPDATE;
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return MOVE_UI_UPDATE;
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}
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return NULL;
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}
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