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Rename UI_UPDATE as MOVE_UI_UPDATE
All the other constants named UI_* are special key names that can be passed to midend_process_key(), but UI_UPDATE is a special return value from the back-end interpret_move() function instead. This renaming makes the distinction clear and provides a naming convention for future special return values from interpret_move().
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@ -805,7 +805,7 @@ extern const game thegame;
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* appended to the undo chain. Must be declared as a non-const char,
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* but should never actually be modified by anyone.
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*/
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extern char UI_UPDATE[];
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extern char MOVE_UI_UPDATE[];
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/* A little bit of help to lazy developers */
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#define DEFAULT_STATUSBAR_TEXT "Use status_bar() to fill this in."
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