Rename UI_UPDATE as MOVE_UI_UPDATE

All the other constants named UI_* are special key names that can be
passed to midend_process_key(), but UI_UPDATE is a special return value
from the back-end interpret_move() function instead.  This renaming
makes the distinction clear and provides a naming convention for future
special return values from interpret_move().
This commit is contained in:
Ben Harris
2023-06-04 18:42:58 +01:00
parent b08c13f5f4
commit a9af3fda1d
42 changed files with 216 additions and 216 deletions

View File

@ -1405,14 +1405,14 @@ static char *interpret_move(const game_state *state, game_ui *ui,
else if (do_post)
return nfmtstr(40, "W,%d,%d", ui->r, ui->c);
else
return UI_UPDATE;
return MOVE_UI_UPDATE;
} else if (!out_of_bounds(ui->r + dr[i], ui->c + dc[i], w, h)) {
ui->r += dr[i];
ui->c += dc[i];
}
} else ui->cursor_show = true;
return UI_UPDATE;
return MOVE_UI_UPDATE;
}
if (action == hint) {