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Rename UI_UPDATE as MOVE_UI_UPDATE
All the other constants named UI_* are special key names that can be passed to midend_process_key(), but UI_UPDATE is a special return value from the back-end interpret_move() function instead. This renaming makes the distinction clear and provides a naming convention for future special return values from interpret_move().
This commit is contained in:
4
range.c
4
range.c
@ -1405,14 +1405,14 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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else if (do_post)
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return nfmtstr(40, "W,%d,%d", ui->r, ui->c);
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else
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return UI_UPDATE;
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return MOVE_UI_UPDATE;
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} else if (!out_of_bounds(ui->r + dr[i], ui->c + dc[i], w, h)) {
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ui->r += dr[i];
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ui->c += dc[i];
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}
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} else ui->cursor_show = true;
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return UI_UPDATE;
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return MOVE_UI_UPDATE;
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}
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if (action == hint) {
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