Rename UI_UPDATE as MOVE_UI_UPDATE

All the other constants named UI_* are special key names that can be
passed to midend_process_key(), but UI_UPDATE is a special return value
from the back-end interpret_move() function instead.  This renaming
makes the distinction clear and provides a naming convention for future
special return values from interpret_move().
This commit is contained in:
Ben Harris
2023-06-04 18:42:58 +01:00
parent b08c13f5f4
commit a9af3fda1d
42 changed files with 216 additions and 216 deletions

8
rect.c
View File

@ -2418,7 +2418,7 @@ static char *interpret_move(const game_state *from, game_ui *ui,
move_cursor(button, &ui->cur_x, &ui->cur_y, from->w, from->h, false);
ui->cur_visible = true;
active = true;
if (!ui->cur_dragging) return UI_UPDATE;
if (!ui->cur_dragging) return MOVE_UI_UPDATE;
coord_round((float)ui->cur_x + 0.5F, (float)ui->cur_y + 0.5F, &xc, &yc);
} else if (IS_CURSOR_SELECT(button)) {
if (ui->drag_start_x >= 0 && !ui->cur_dragging) {
@ -2431,7 +2431,7 @@ static char *interpret_move(const game_state *from, game_ui *ui,
if (!ui->cur_visible) {
assert(!ui->cur_dragging);
ui->cur_visible = true;
return UI_UPDATE;
return MOVE_UI_UPDATE;
}
coord_round((float)ui->cur_x + 0.5F, (float)ui->cur_y + 0.5F, &xc, &yc);
erasing = (button == CURSOR_SELECT2);
@ -2452,7 +2452,7 @@ static char *interpret_move(const game_state *from, game_ui *ui,
reset_ui(ui); /* cancel keyboard dragging */
ui->cur_dragging = false;
}
return UI_UPDATE;
return MOVE_UI_UPDATE;
} else if (button != LEFT_DRAG && button != RIGHT_DRAG) {
return NULL;
}
@ -2536,7 +2536,7 @@ static char *interpret_move(const game_state *from, game_ui *ui,
if (ret)
return ret; /* a move has been made */
else if (active)
return UI_UPDATE;
return MOVE_UI_UPDATE;
else
return NULL;
}