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Rename UI_UPDATE as MOVE_UI_UPDATE
All the other constants named UI_* are special key names that can be passed to midend_process_key(), but UI_UPDATE is a special return value from the back-end interpret_move() function instead. This renaming makes the distinction clear and provides a naming convention for future special return values from interpret_move().
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@ -1285,7 +1285,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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int x, int y, int button)
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{
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int tx, ty;
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char *ret = UI_UPDATE;
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char *ret = MOVE_UI_UPDATE;
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ui->displaysel = false;
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