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synced 2025-04-20 23:51:29 -07:00
Rename UI_UPDATE as MOVE_UI_UPDATE
All the other constants named UI_* are special key names that can be passed to midend_process_key(), but UI_UPDATE is a special return value from the back-end interpret_move() function instead. This renaming makes the distinction clear and provides a naming convention for future special return values from interpret_move().
This commit is contained in:
24
signpost.c
24
signpost.c
@ -1517,20 +1517,20 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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ui->dx = COORD(ui->cx) + TILE_SIZE/2;
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ui->dy = COORD(ui->cy) + TILE_SIZE/2;
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}
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return UI_UPDATE;
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return MOVE_UI_UPDATE;
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} else if (IS_CURSOR_SELECT(button)) {
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if (!ui->cshow)
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ui->cshow = true;
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else if (ui->dragging) {
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ui->dragging = false;
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if (ui->sx == ui->cx && ui->sy == ui->cy) return UI_UPDATE;
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if (ui->sx == ui->cx && ui->sy == ui->cy) return MOVE_UI_UPDATE;
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if (ui->drag_is_from) {
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if (!isvalidmove(state, false, ui->sx, ui->sy, ui->cx, ui->cy))
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return UI_UPDATE;
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return MOVE_UI_UPDATE;
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sprintf(buf, "L%d,%d-%d,%d", ui->sx, ui->sy, ui->cx, ui->cy);
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} else {
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if (!isvalidmove(state, false, ui->cx, ui->cy, ui->sx, ui->sy))
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return UI_UPDATE;
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return MOVE_UI_UPDATE;
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sprintf(buf, "L%d,%d-%d,%d", ui->cx, ui->cy, ui->sx, ui->sy);
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}
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return dupstr(buf);
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@ -1542,7 +1542,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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ui->dy = COORD(ui->cy) + TILE_SIZE/2;
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ui->drag_is_from = (button == CURSOR_SELECT);
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}
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return UI_UPDATE;
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return MOVE_UI_UPDATE;
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}
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if (IS_MOUSE_DOWN(button)) {
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if (ui->cshow) {
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@ -1571,19 +1571,19 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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ui->dx = mx;
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ui->dy = my;
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ui->cshow = false;
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return UI_UPDATE;
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return MOVE_UI_UPDATE;
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} else if (IS_MOUSE_DRAG(button) && ui->dragging) {
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ui->dx = mx;
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ui->dy = my;
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return UI_UPDATE;
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return MOVE_UI_UPDATE;
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} else if (IS_MOUSE_RELEASE(button) && ui->dragging) {
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ui->dragging = false;
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if (ui->sx == x && ui->sy == y) return UI_UPDATE; /* single click */
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if (ui->sx == x && ui->sy == y) return MOVE_UI_UPDATE; /* single click */
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if (!INGRID(state, x, y)) {
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int si = ui->sy*w+ui->sx;
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if (state->prev[si] == -1 && state->next[si] == -1)
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return UI_UPDATE;
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return MOVE_UI_UPDATE;
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sprintf(buf, "%c%d,%d",
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(int)(ui->drag_is_from ? 'C' : 'X'), ui->sx, ui->sy);
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return dupstr(buf);
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@ -1591,11 +1591,11 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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if (ui->drag_is_from) {
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if (!isvalidmove(state, false, ui->sx, ui->sy, x, y))
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return UI_UPDATE;
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return MOVE_UI_UPDATE;
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sprintf(buf, "L%d,%d-%d,%d", ui->sx, ui->sy, x, y);
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} else {
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if (!isvalidmove(state, false, x, y, ui->sx, ui->sy))
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return UI_UPDATE;
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return MOVE_UI_UPDATE;
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sprintf(buf, "L%d,%d-%d,%d", x, y, ui->sx, ui->sy);
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}
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return dupstr(buf);
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@ -1604,7 +1604,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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else if ((button == 'x' || button == 'X') && ui->cshow) {
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int si = ui->cy*w + ui->cx;
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if (state->prev[si] == -1 && state->next[si] == -1)
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return UI_UPDATE;
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return MOVE_UI_UPDATE;
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sprintf(buf, "%c%d,%d",
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(int)((button == 'x') ? 'C' : 'X'), ui->cx, ui->cy);
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return dupstr(buf);
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