Rename UI_UPDATE as MOVE_UI_UPDATE

All the other constants named UI_* are special key names that can be
passed to midend_process_key(), but UI_UPDATE is a special return value
from the back-end interpret_move() function instead.  This renaming
makes the distinction clear and provides a naming convention for future
special return values from interpret_move().
This commit is contained in:
Ben Harris
2023-06-04 18:42:58 +01:00
parent b08c13f5f4
commit a9af3fda1d
42 changed files with 216 additions and 216 deletions

12
tents.c
View File

@ -1589,7 +1589,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
ui->dsy = ui->dey = y;
ui->drag_ok = true;
ui->cdisp = false;
return UI_UPDATE;
return MOVE_UI_UPDATE;
}
if ((IS_MOUSE_DRAG(button) || IS_MOUSE_RELEASE(button)) &&
@ -1621,14 +1621,14 @@ static char *interpret_move(const game_state *state, game_ui *ui,
}
if (IS_MOUSE_DRAG(button))
return UI_UPDATE;
return MOVE_UI_UPDATE;
/*
* The drag has been released. Enact it.
*/
if (!ui->drag_ok) {
ui->drag_button = -1;
return UI_UPDATE; /* drag was just cancelled */
return MOVE_UI_UPDATE; /* drag was just cancelled */
}
xmin = min(ui->dsx, ui->dex);
@ -1666,7 +1666,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
if (buflen == 0) {
sfree(buf);
return UI_UPDATE; /* drag was terminated */
return MOVE_UI_UPDATE; /* drag was terminated */
} else {
buf[buflen] = '\0';
return buf;
@ -1694,7 +1694,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
if (len) return dupstr(tmpbuf);
} else
move_cursor(button, &ui->cx, &ui->cy, w, h, false);
return UI_UPDATE;
return MOVE_UI_UPDATE;
}
if (ui->cdisp) {
char rep = 0;
@ -1721,7 +1721,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
}
} else if (IS_CURSOR_SELECT(button)) {
ui->cdisp = true;
return UI_UPDATE;
return MOVE_UI_UPDATE;
}
return NULL;