Rename UI_UPDATE as MOVE_UI_UPDATE

All the other constants named UI_* are special key names that can be
passed to midend_process_key(), but UI_UPDATE is a special return value
from the back-end interpret_move() function instead.  This renaming
makes the distinction clear and provides a naming convention for future
special return values from interpret_move().
This commit is contained in:
Ben Harris
2023-06-04 18:42:58 +01:00
parent b08c13f5f4
commit a9af3fda1d
42 changed files with 216 additions and 216 deletions

View File

@ -676,7 +676,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
if (button == CURSOR_DOWN && (ui->cur_y+n) < (h))
ui->cur_y++;
ui->cur_visible = true;
return UI_UPDATE;
return MOVE_UI_UPDATE;
}
if (button == LEFT_BUTTON || button == RIGHT_BUTTON) {
@ -700,7 +700,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
dir = (button == CURSOR_SELECT2) ? -1 : +1;
} else {
ui->cur_visible = true;
return UI_UPDATE;
return MOVE_UI_UPDATE;
}
} else if (button == 'a' || button == 'A' || button==MOD_NUM_KEYPAD+'7') {
x = y = 0;