Rename UI_UPDATE as MOVE_UI_UPDATE

All the other constants named UI_* are special key names that can be
passed to midend_process_key(), but UI_UPDATE is a special return value
from the back-end interpret_move() function instead.  This renaming
makes the distinction clear and provides a naming convention for future
special return values from interpret_move().
This commit is contained in:
Ben Harris
2023-06-04 18:42:58 +01:00
parent b08c13f5f4
commit a9af3fda1d
42 changed files with 216 additions and 216 deletions

View File

@ -1531,7 +1531,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
ui->hshow = true;
}
ui->hcursor = false;
return UI_UPDATE;
return MOVE_UI_UPDATE;
}
if (button == RIGHT_BUTTON) {
/* pencil highlighting for non-filled squares */
@ -1545,7 +1545,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
ui->hshow = true;
}
ui->hcursor = false;
return UI_UPDATE;
return MOVE_UI_UPDATE;
}
}
@ -1561,12 +1561,12 @@ static char *interpret_move(const game_state *state, game_ui *ui,
ny != ui->hy + adjthan[i].dy); ++i);
if (i == 4)
return UI_UPDATE; /* invalid direction, i.e. out of
return MOVE_UI_UPDATE; /* invalid direction, i.e. out of
* the board */
if (!(GRID(state, flags, ui->hx, ui->hy) & adjthan[i].f ||
GRID(state, flags, nx, ny ) & adjthan[i].fo))
return UI_UPDATE; /* no clue to toggle */
return MOVE_UI_UPDATE; /* no clue to toggle */
if (state->mode == MODE_ADJACENT)
self = (adjthan[i].dx >= 0 && adjthan[i].dy >= 0);
@ -1585,13 +1585,13 @@ static char *interpret_move(const game_state *state, game_ui *ui,
move_cursor(button, &ui->hx, &ui->hy, ds->order, ds->order, false);
ui->hshow = true;
ui->hcursor = true;
return UI_UPDATE;
return MOVE_UI_UPDATE;
}
}
if (ui->hshow && IS_CURSOR_SELECT(button)) {
ui->hpencil = !ui->hpencil;
ui->hcursor = true;
return UI_UPDATE;
return MOVE_UI_UPDATE;
}
n = c2n(button, state->order);
@ -1622,7 +1622,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
/* ... expect to remove the cursor in mouse mode. */
if (!ui->hcursor) {
ui->hshow = false;
return UI_UPDATE;
return MOVE_UI_UPDATE;
}
return NULL;
}