Rename UI_UPDATE as MOVE_UI_UPDATE

All the other constants named UI_* are special key names that can be
passed to midend_process_key(), but UI_UPDATE is a special return value
from the back-end interpret_move() function instead.  This renaming
makes the distinction clear and provides a naming convention for future
special return values from interpret_move().
This commit is contained in:
Ben Harris
2023-06-04 18:42:58 +01:00
parent b08c13f5f4
commit a9af3fda1d
42 changed files with 216 additions and 216 deletions

View File

@ -1519,13 +1519,13 @@ static char *interpret_move(const game_state *state, game_ui *ui,
ui->drag |= 4; /* some movement has happened */
if (tcoord >= 0 && tcoord < w) {
ui->dragpos = tcoord;
return UI_UPDATE;
return MOVE_UI_UPDATE;
}
} else if (IS_MOUSE_RELEASE(button)) {
if (ui->drag & 4) {
ui->drag = 0; /* end drag */
if (state->sequence[ui->dragpos] == ui->dragnum)
return UI_UPDATE; /* drag was a no-op overall */
return MOVE_UI_UPDATE; /* drag was a no-op overall */
sprintf(buf, "D%d,%d", ui->dragnum, ui->dragpos);
return dupstr(buf);
} else {
@ -1536,7 +1536,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
state->sequence[ui->edgepos]);
return dupstr(buf);
} else
return UI_UPDATE; /* no-op */
return MOVE_UI_UPDATE; /* no-op */
}
}
} else if (IS_MOUSE_DOWN(button)) {
@ -1559,7 +1559,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
ui->hpencil = false;
}
ui->hcursor = false;
return UI_UPDATE;
return MOVE_UI_UPDATE;
}
if (button == RIGHT_BUTTON) {
/*
@ -1583,20 +1583,20 @@ static char *interpret_move(const game_state *state, game_ui *ui,
ui->hshow = false;
}
ui->hcursor = false;
return UI_UPDATE;
return MOVE_UI_UPDATE;
}
} else if (tx >= 0 && tx < w && ty == -1) {
ui->drag = 2;
ui->dragnum = state->sequence[tx];
ui->dragpos = tx;
ui->edgepos = FROMCOORD(x + TILESIZE/2);
return UI_UPDATE;
return MOVE_UI_UPDATE;
} else if (ty >= 0 && ty < w && tx == -1) {
ui->drag = 1;
ui->dragnum = state->sequence[ty];
ui->dragpos = ty;
ui->edgepos = FROMCOORD(y + TILESIZE/2);
return UI_UPDATE;
return MOVE_UI_UPDATE;
}
} else if (IS_MOUSE_DRAG(button)) {
if (!ui->hpencil &&
@ -1609,7 +1609,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
ui->odx = ui->ody = 0;
ui->odn = 1;
}
return UI_UPDATE;
return MOVE_UI_UPDATE;
}
if (IS_CURSOR_MOVE(button)) {
@ -1620,13 +1620,13 @@ static char *interpret_move(const game_state *state, game_ui *ui,
ui->hy = state->sequence[cy];
ui->hshow = true;
ui->hcursor = true;
return UI_UPDATE;
return MOVE_UI_UPDATE;
}
if (ui->hshow &&
(button == CURSOR_SELECT)) {
ui->hpencil = !ui->hpencil;
ui->hcursor = true;
return UI_UPDATE;
return MOVE_UI_UPDATE;
}
if (ui->hshow &&