Rename UI_UPDATE as MOVE_UI_UPDATE

All the other constants named UI_* are special key names that can be
passed to midend_process_key(), but UI_UPDATE is a special return value
from the back-end interpret_move() function instead.  This renaming
makes the distinction clear and provides a naming convention for future
special return values from interpret_move().
This commit is contained in:
Ben Harris
2023-06-04 18:42:58 +01:00
parent b08c13f5f4
commit a9af3fda1d
42 changed files with 216 additions and 216 deletions

View File

@ -1345,7 +1345,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
* And that's it. Update the display to reflect the start
* of a drag.
*/
return UI_UPDATE;
return MOVE_UI_UPDATE;
} else if (button == LEFT_DRAG && ui->dragging) {
int dist, distlimit, dx, dy, s, px, py;
@ -1372,7 +1372,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
if (px >= 0 && px < w && py >= 0 && py < h &&
ui->reachable[py*w+px]) {
ui->drag_currpos = py*w+px;
return UI_UPDATE;
return MOVE_UI_UPDATE;
}
}
}
@ -1389,7 +1389,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
sprintf(data, "M%d-%d", ui->drag_anchor, ui->drag_currpos);
str = dupstr(data);
} else
str = UI_UPDATE;
str = MOVE_UI_UPDATE;
ui->dragging = false;
ui->drag_anchor = ui->drag_currpos = -1;