Rename UI_UPDATE as MOVE_UI_UPDATE

All the other constants named UI_* are special key names that can be
passed to midend_process_key(), but UI_UPDATE is a special return value
from the back-end interpret_move() function instead.  This renaming
makes the distinction clear and provides a naming convention for future
special return values from interpret_move().
This commit is contained in:
Ben Harris
2023-06-04 18:42:58 +01:00
parent b08c13f5f4
commit a9af3fda1d
42 changed files with 216 additions and 216 deletions

View File

@ -1208,12 +1208,12 @@ static char *interpret_move(const game_state *state, game_ui *ui,
if (bestd <= DRAG_THRESHOLD * DRAG_THRESHOLD) {
ui->dragpoint = best;
place_dragged_point(state, ui, ds, x, y);
return UI_UPDATE;
return MOVE_UI_UPDATE;
}
} else if (IS_MOUSE_DRAG(button) && ui->dragpoint >= 0) {
place_dragged_point(state, ui, ds, x, y);
return UI_UPDATE;
return MOVE_UI_UPDATE;
} else if (IS_MOUSE_RELEASE(button) && ui->dragpoint >= 0) {
int p = ui->dragpoint;
char buf[80];
@ -1228,7 +1228,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
ui->newpoint.x >= (long)state->w*ui->newpoint.d ||
ui->newpoint.y < 0 ||
ui->newpoint.y >= (long)state->h*ui->newpoint.d)
return UI_UPDATE;
return MOVE_UI_UPDATE;
/*
* We aren't cancelling the drag. Construct a move string