mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
The Windows RNG turns out to only give about 16 bits at a time. This
is (a) pretty feeble, and (b) means that although Net seeds transfer between platforms and still generate the same game, there's a suspicious discrepancy in the typical seed _generated_ by each platform. I have a better RNG kicking around in this code base already, so I'll just use it. Each midend has its own random_state, which it passes to new_game_seed() as required. A handy consequence of this is that initial seed data is now passed to midend_new(), which means that new platform implementors are unlikely to forget to seed the RNG because failure to do so causes a compile error! [originally from svn r4187]
This commit is contained in:
4
net.c
4
net.c
@ -254,7 +254,7 @@ char *validate_params(game_params *params)
|
||||
* Randomly select a new game seed.
|
||||
*/
|
||||
|
||||
char *new_game_seed(game_params *params)
|
||||
char *new_game_seed(game_params *params, random_state *rs)
|
||||
{
|
||||
/*
|
||||
* The full description of a Net game is far too large to
|
||||
@ -268,7 +268,7 @@ char *new_game_seed(game_params *params)
|
||||
* understand it and do something completely different.)
|
||||
*/
|
||||
char buf[40];
|
||||
sprintf(buf, "%d", rand());
|
||||
sprintf(buf, "%lu", random_bits(rs, 32));
|
||||
return dupstr(buf);
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user