mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-22 16:32:13 -07:00
The Windows RNG turns out to only give about 16 bits at a time. This
is (a) pretty feeble, and (b) means that although Net seeds transfer between platforms and still generate the same game, there's a suspicious discrepancy in the typical seed _generated_ by each platform. I have a better RNG kicking around in this code base already, so I'll just use it. Each midend has its own random_state, which it passes to new_game_seed() as required. A handy consequence of this is that initial seed data is now passed to midend_new(), which means that new platform implementors are unlikely to forget to seed the RNG because failure to do so causes a compile error! [originally from svn r4187]
This commit is contained in:
@ -151,7 +151,7 @@ int perm_parity(int *perm, int n)
|
||||
return ret;
|
||||
}
|
||||
|
||||
char *new_game_seed(game_params *params)
|
||||
char *new_game_seed(game_params *params, random_state *rs)
|
||||
{
|
||||
int stop, n, i, x;
|
||||
int x1, x2, p1, p2;
|
||||
@ -181,7 +181,7 @@ char *new_game_seed(game_params *params)
|
||||
* Place everything except (possibly) the last two tiles.
|
||||
*/
|
||||
for (x = 0, i = n; i > stop; i--) {
|
||||
int k = i > 1 ? rand_upto(i) : 0;
|
||||
int k = i > 1 ? random_upto(rs, i) : 0;
|
||||
int j;
|
||||
|
||||
for (j = 0; j < n; j++)
|
||||
|
Reference in New Issue
Block a user