tracks: Make error clue background white

This makes them stand out more.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
This commit is contained in:
Ian Jackson
2017-09-30 19:50:48 +01:00
committed by Simon Tatham
parent b98d93ac55
commit aafb1b4983

View File

@ -2140,7 +2140,7 @@ enum {
COL_GRID, COL_CLUE, COL_CURSOR, COL_GRID, COL_CLUE, COL_CURSOR,
COL_TRACK, COL_TRACK_CLUE, COL_SLEEPER, COL_TRACK, COL_TRACK_CLUE, COL_SLEEPER,
COL_DRAGON, COL_DRAGOFF, COL_DRAGON, COL_DRAGOFF,
COL_ERROR, COL_FLASH, COL_ERROR, COL_FLASH, COL_ERROR_BACKGROUND,
NCOLOURS NCOLOURS
}; };
@ -2157,6 +2157,7 @@ static float *game_colours(frontend *fe, int *ncolours)
ret[COL_CLUE * 3 + i] = 0.0F; ret[COL_CLUE * 3 + i] = 0.0F;
ret[COL_GRID * 3 + i] = 0.75F; ret[COL_GRID * 3 + i] = 0.75F;
ret[COL_CURSOR * 3 + i] = 0.6F; ret[COL_CURSOR * 3 + i] = 0.6F;
ret[COL_ERROR_BACKGROUND * 3 + i] = 1.0F;
} }
ret[COL_SLEEPER * 3 + 0] = 0.5F; ret[COL_SLEEPER * 3 + 0] = 0.5F;
@ -2519,7 +2520,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds, const game_state *oldst
ds->num_errors[i] = state->num_errors[i]; ds->num_errors[i] = state->num_errors[i];
draw_clue(dr, ds, w, state->numbers->numbers[i], i, draw_clue(dr, ds, w, state->numbers->numbers[i], i,
ds->num_errors[i] ? COL_ERROR : COL_CLUE, ds->num_errors[i] ? COL_ERROR : COL_CLUE,
COL_BACKGROUND); ds->num_errors[i] ? COL_ERROR_BACKGROUND : COL_BACKGROUND);
} }
} }