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Patch from James H to make new-Loopy port more easily.
[originally from svn r8174]
This commit is contained in:
31
loopy.c
31
loopy.c
@ -236,7 +236,7 @@ static void check_caches(const solver_state* sstate);
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static char const *const gridnames[] = { GRIDLIST(GRID_NAME) };
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#define GRID_CONFIGS GRIDLIST(GRID_CONFIG)
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static grid * (*(grid_fns[]))(int w, int h) = { GRIDLIST(GRID_FN) };
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static const int NUM_GRID_TYPES = sizeof(grid_fns) / sizeof(grid_fns[0]);
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#define NUM_GRID_TYPES (sizeof(grid_fns) / sizeof(grid_fns[0]))
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/* Generates a (dynamically allocated) new grid, according to the
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* type and size requested in params. Does nothing if the grid is already
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@ -464,6 +464,18 @@ static game_params *dup_params(game_params *params)
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}
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static const game_params presets[] = {
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#ifdef SMALL_SCREEN
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{ 7, 7, DIFF_EASY, 0, NULL },
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{ 7, 7, DIFF_NORMAL, 0, NULL },
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{ 7, 7, DIFF_HARD, 0, NULL },
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{ 7, 7, DIFF_HARD, 1, NULL },
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{ 7, 7, DIFF_HARD, 2, NULL },
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{ 5, 5, DIFF_HARD, 3, NULL },
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{ 7, 7, DIFF_HARD, 4, NULL },
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{ 5, 4, DIFF_HARD, 5, NULL },
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{ 5, 5, DIFF_HARD, 6, NULL },
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{ 5, 5, DIFF_HARD, 7, NULL },
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#else
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{ 7, 7, DIFF_EASY, 0, NULL },
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{ 10, 10, DIFF_EASY, 0, NULL },
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{ 7, 7, DIFF_NORMAL, 0, NULL },
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@ -477,6 +489,7 @@ static const game_params presets[] = {
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{ 5, 4, DIFF_HARD, 5, NULL },
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{ 7, 7, DIFF_HARD, 6, NULL },
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{ 5, 5, DIFF_HARD, 7, NULL },
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#endif
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};
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static int game_fetch_preset(int i, char **name, game_params **params)
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@ -3291,14 +3304,14 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
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dx = (dx * ds->tilesize) / thickness;
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dy = (dy * ds->tilesize) / thickness;
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points[0] = x1 + dy;
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points[1] = y1 - dx;
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points[2] = x1 - dy;
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points[3] = y1 + dx;
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points[4] = x2 - dy;
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points[5] = y2 + dx;
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points[6] = x2 + dy;
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points[7] = y2 - dx;
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points[0] = x1 + (int)dy;
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points[1] = y1 - (int)dx;
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points[2] = x1 - (int)dy;
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points[3] = y1 + (int)dx;
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points[4] = x2 - (int)dy;
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points[5] = y2 + (int)dx;
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points[6] = x2 + (int)dy;
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points[7] = y2 - (int)dx;
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draw_polygon(dr, points, 4, ink, ink);
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}
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else
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