Fix various departures from C found by `gcc -ansi -pedantic'. I

haven't checked in Makefile changes to enable this, but I'll at
least fix the specific problems it found when enabled as a one-off.

[originally from svn r5902]
This commit is contained in:
Simon Tatham
2005-06-02 08:14:14 +00:00
parent 09c396b8a8
commit ad2ec32e1c
5 changed files with 28 additions and 26 deletions

14
mines.c
View File

@ -1291,7 +1291,7 @@ static int minesolve(int w, int h, int n, signed char *grid,
*/
struct minectx {
signed char *grid;
char *grid;
int w, h;
int sx, sy;
int allow_big_perturbs;
@ -1786,7 +1786,7 @@ static char *minegen(int w, int h, int n, int x, int y, int unique,
* We bypass this bit if we're not after a unique grid.
*/
if (unique) {
signed char *solvegrid = snewn(w*h, char);
signed char *solvegrid = snewn(w*h, signed char);
struct minectx actx, *ctx = &actx;
int solveret, prevret = -2;
@ -1933,7 +1933,7 @@ static void obfuscate_bitmap(unsigned char *bmp, int bits, int decode)
static char *new_mine_layout(int w, int h, int n, int x, int y, int unique,
random_state *rs, char **game_desc)
{
signed char *grid, *ret, *p;
char *grid, *ret, *p;
unsigned char *bmp;
int i, area;
@ -2060,7 +2060,7 @@ static char *new_game_desc(game_params *params, random_state *rs,
/*
* For batch-generated grids, pre-open one square.
*/
signed char *grid;
char *grid;
char *desc;
grid = new_mine_layout(params->w, params->h, params->n,
@ -2262,7 +2262,7 @@ static game_state *new_game(midend_data *me, game_params *params, char *desc)
memset(state->layout, 0, sizeof(struct mine_layout));
state->layout->refcount = 1;
state->grid = snewn(wh, char);
state->grid = snewn(wh, signed char);
memset(state->grid, -2, wh);
if (*desc == 'r') {
@ -2355,7 +2355,7 @@ static game_state *dup_game(game_state *state)
ret->just_used_solve = state->just_used_solve;
ret->layout = state->layout;
ret->layout->refcount++;
ret->grid = snewn(ret->w * ret->h, char);
ret->grid = snewn(ret->w * ret->h, signed char);
memcpy(ret->grid, state->grid, ret->w * ret->h);
return ret;
@ -2689,7 +2689,7 @@ static game_drawstate *game_new_drawstate(game_state *state)
ds->w = state->w;
ds->h = state->h;
ds->started = FALSE;
ds->grid = snewn(ds->w * ds->h, char);
ds->grid = snewn(ds->w * ds->h, signed char);
memset(ds->grid, -99, ds->w * ds->h);