mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 16:05:44 -07:00
James Harvey's extensions to Guess: a couple of extra game settings
plus a manual chapter. [originally from svn r5999]
This commit is contained in:
172
guess.c
172
guess.c
@ -15,7 +15,7 @@
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enum {
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enum {
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COL_BACKGROUND,
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COL_BACKGROUND,
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COL_HIGHLIGHT, COL_LOWLIGHT, COL_FRAME, COL_FLASH, COL_HOLD,
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COL_FRAME, COL_CURSOR, COL_FLASH, COL_HOLD,
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COL_EMPTY, /* must be COL_1 - 1 */
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COL_EMPTY, /* must be COL_1 - 1 */
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COL_1, COL_2, COL_3, COL_4, COL_5, COL_6, COL_7, COL_8, COL_9, COL_10,
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COL_1, COL_2, COL_3, COL_4, COL_5, COL_6, COL_7, COL_8, COL_9, COL_10,
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COL_CORRECTPLACE, COL_CORRECTCOLOUR,
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COL_CORRECTPLACE, COL_CORRECTCOLOUR,
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@ -24,6 +24,7 @@ enum {
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struct game_params {
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struct game_params {
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int ncolours, npegs, nguesses;
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int ncolours, npegs, nguesses;
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int allow_blank, allow_multiple;
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};
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};
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#define FEEDBACK_CORRECTPLACE 1
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#define FEEDBACK_CORRECTPLACE 1
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@ -53,6 +54,9 @@ static game_params *default_params(void)
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ret->npegs = 4;
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ret->npegs = 4;
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ret->nguesses = 10;
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ret->nguesses = 10;
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ret->allow_blank = 0;
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ret->allow_multiple = 1;
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return ret;
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return ret;
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}
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}
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@ -97,6 +101,22 @@ static void decode_params(game_params *params, char const *string)
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while (*p && isdigit((unsigned char)*p)) p++;
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while (*p && isdigit((unsigned char)*p)) p++;
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break;
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break;
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case 'b':
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params->allow_blank = 1;
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break;
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case 'B':
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params->allow_blank = 0;
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break;
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case 'm':
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params->allow_multiple = 1;
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break;
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case 'M':
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params->allow_multiple = 0;
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break;
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default:
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default:
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;
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;
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}
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}
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@ -107,7 +127,9 @@ static char *encode_params(game_params *params, int full)
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{
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{
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char data[256];
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char data[256];
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sprintf(data, "c%dp%dg%d", params->ncolours, params->npegs, params->nguesses);
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sprintf(data, "c%dp%dg%d%s%s",
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params->ncolours, params->npegs, params->nguesses,
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params->allow_blank ? "b" : "B", params->allow_multiple ? "m" : "M");
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return dupstr(data);
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return dupstr(data);
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}
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}
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@ -117,30 +139,40 @@ static config_item *game_configure(game_params *params)
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config_item *ret;
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config_item *ret;
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char buf[80];
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char buf[80];
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ret = snewn(4, config_item);
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ret = snewn(6, config_item);
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ret[0].name = "No. of colours";
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ret[0].name = "Colours";
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ret[0].type = C_STRING;
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ret[0].type = C_STRING;
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sprintf(buf, "%d", params->ncolours);
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sprintf(buf, "%d", params->ncolours);
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ret[0].sval = dupstr(buf);
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ret[0].sval = dupstr(buf);
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ret[0].ival = 0;
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ret[0].ival = 0;
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ret[1].name = "No. of pegs per row";
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ret[1].name = "Pegs per guess";
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ret[1].type = C_STRING;
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ret[1].type = C_STRING;
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sprintf(buf, "%d", params->npegs);
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sprintf(buf, "%d", params->npegs);
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ret[1].sval = dupstr(buf);
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ret[1].sval = dupstr(buf);
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ret[1].ival = 0;
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ret[1].ival = 0;
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ret[2].name = "No. of guesses";
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ret[2].name = "Guesses";
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ret[2].type = C_STRING;
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ret[2].type = C_STRING;
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sprintf(buf, "%d", params->nguesses);
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sprintf(buf, "%d", params->nguesses);
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ret[2].sval = dupstr(buf);
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ret[2].sval = dupstr(buf);
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ret[2].ival = 0;
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ret[2].ival = 0;
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ret[3].name = NULL;
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ret[3].name = "Allow blanks";
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ret[3].type = C_END;
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ret[3].type = C_BOOLEAN;
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ret[3].sval = NULL;
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ret[3].sval = NULL;
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ret[3].ival = 0;
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ret[3].ival = params->allow_blank;
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ret[4].name = "Allow duplicates";
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ret[4].type = C_BOOLEAN;
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ret[4].sval = NULL;
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ret[4].ival = params->allow_multiple;
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ret[5].name = NULL;
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ret[5].type = C_END;
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ret[5].sval = NULL;
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ret[5].ival = 0;
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return ret;
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return ret;
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}
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}
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@ -153,6 +185,9 @@ static game_params *custom_params(config_item *cfg)
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ret->npegs = atoi(cfg[1].sval);
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ret->npegs = atoi(cfg[1].sval);
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ret->nguesses = atoi(cfg[2].sval);
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ret->nguesses = atoi(cfg[2].sval);
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ret->allow_blank = cfg[3].ival;
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ret->allow_multiple = cfg[4].ival;
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return ret;
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return ret;
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}
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}
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@ -166,6 +201,8 @@ static char *validate_params(game_params *params)
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return "Too many colours";
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return "Too many colours";
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if (params->nguesses < 1)
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if (params->nguesses < 1)
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return "Must have at least one guess";
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return "Must have at least one guess";
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if (!params->allow_multiple && params->ncolours < params->npegs)
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return "Disallowing multiple colours requires at least as many colours as pegs";
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return NULL;
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return NULL;
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}
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}
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@ -213,14 +250,21 @@ static char *new_game_desc(game_params *params, random_state *rs,
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{
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{
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unsigned char *bmp = snewn(params->npegs, unsigned char);
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unsigned char *bmp = snewn(params->npegs, unsigned char);
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char *ret;
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char *ret;
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int i;
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int i, c;
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pegrow colcount = new_pegrow(params->ncolours);
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for (i = 0; i < params->npegs; i++)
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for (i = 0; i < params->npegs; i++) {
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bmp[i] = (unsigned char)(random_upto(rs, params->ncolours)+1);
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newcol:
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c = random_upto(rs, params->ncolours);
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if (!params->allow_multiple && colcount->pegs[c]) goto newcol;
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colcount->pegs[c]++;
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bmp[i] = (unsigned char)(c+1);
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}
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obfuscate_bitmap(bmp, params->npegs*8, FALSE);
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obfuscate_bitmap(bmp, params->npegs*8, FALSE);
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ret = bin2hex(bmp, params->npegs);
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ret = bin2hex(bmp, params->npegs);
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sfree(bmp);
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sfree(bmp);
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free_pegrow(colcount);
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return ret;
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return ret;
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}
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}
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@ -231,10 +275,24 @@ static void game_free_aux_info(game_aux_info *aux)
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static char *validate_desc(game_params *params, char *desc)
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static char *validate_desc(game_params *params, char *desc)
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{
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{
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/* desc is just an (obfuscated) bitmap of the solution; all we
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unsigned char *bmp;
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* care is that it's the correct length. */
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int i;
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/* desc is just an (obfuscated) bitmap of the solution; check that
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* it's the correct length and (when unobfuscated) contains only
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* sensible colours. */
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if (strlen(desc) != params->npegs * 2)
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if (strlen(desc) != params->npegs * 2)
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return "Game description is wrong length";
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return "Game description is wrong length";
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bmp = hex2bin(desc, params->npegs);
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obfuscate_bitmap(bmp, params->npegs*8, TRUE);
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for (i = 0; i < params->npegs; i++) {
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if (bmp[i] < 1 || bmp[i] > params->ncolours) {
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sfree(bmp);
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return "Game description is corrupted";
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}
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}
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sfree(bmp);
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return NULL;
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return NULL;
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}
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}
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@ -308,6 +366,7 @@ struct game_ui {
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int display_cur, markable;
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int display_cur, markable;
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int drag_col, drag_x, drag_y; /* x and y are *center* of peg! */
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int drag_col, drag_x, drag_y; /* x and y are *center* of peg! */
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int drag_opeg; /* peg index, if dragged from a peg (from current guess), otherwise -1 */
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};
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};
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static game_ui *new_ui(game_state *state)
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static game_ui *new_ui(game_state *state)
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@ -317,6 +376,7 @@ static game_ui *new_ui(game_state *state)
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ui->curr_pegs = new_pegrow(state->params.npegs);
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ui->curr_pegs = new_pegrow(state->params.npegs);
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ui->holds = snewn(state->params.npegs, int);
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ui->holds = snewn(state->params.npegs, int);
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memset(ui->holds, 0, sizeof(int)*state->params.npegs);
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memset(ui->holds, 0, sizeof(int)*state->params.npegs);
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ui->drag_opeg = -1;
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return ui;
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return ui;
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}
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}
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@ -395,18 +455,36 @@ struct game_drawstate {
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int drag_col, blit_ox, blit_oy;
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int drag_col, blit_ox, blit_oy;
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};
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};
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static void set_peg(game_ui *ui, int peg, int col)
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static int is_markable(game_params *params, pegrow pegs)
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{
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{
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int i;
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int i, nset = 0, nrequired, ret = 0;
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pegrow colcount = new_pegrow(params->ncolours);
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ui->curr_pegs->pegs[peg] = col;
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nrequired = params->allow_blank ? 1 : params->npegs;
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/* set to 'markable' if all of our pegs are filled. */
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for (i = 0; i < params->npegs; i++) {
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for (i = 0; i < ui->curr_pegs->npegs; i++) {
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if (pegs->pegs[i] > 0) {
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if (ui->curr_pegs->pegs[i] == 0) return;
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colcount->pegs[pegs->pegs[i]]++;
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nset++;
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}
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}
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}
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debug(("UI is markable."));
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if (nset < nrequired) goto done;
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ui->markable = 1;
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if (!params->allow_multiple) {
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for (i = 0; i < params->ncolours; i++) {
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if (colcount->pegs[i] > 1) goto done;
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}
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}
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ret = 1;
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done:
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free_pegrow(colcount);
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return ret;
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}
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static void set_peg(game_params *params, game_ui *ui, int peg, int col)
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{
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ui->curr_pegs->pegs[peg] = col;
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ui->markable = is_markable(params, ui->curr_pegs);
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}
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}
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static int mark_pegs(pegrow guess, pegrow solution, int ncols)
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static int mark_pegs(pegrow guess, pegrow solution, int ncols)
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@ -474,11 +552,9 @@ static game_state *mark_move(game_state *from, game_ui *ui)
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}
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}
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if (to->solved) ui->holds[i] = 0;
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if (to->solved) ui->holds[i] = 0;
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}
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}
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if (ncleared) {
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ui->markable = is_markable(&from->params, ui->curr_pegs);
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ui->markable = 0;
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if (!ui->markable && ui->peg_cur == to->solution->npegs)
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if (ui->peg_cur == to->solution->npegs)
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ui->peg_cur--;
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ui->peg_cur--;
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}
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return to;
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return to;
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}
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}
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@ -514,8 +590,8 @@ static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds,
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over_past_guess_x = (x - guess_ox) / PEGOFF;
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over_past_guess_x = (x - guess_ox) / PEGOFF;
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}
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}
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debug(("make_move: over_col %d, over_guess %d, over_hint %d,"
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debug(("make_move: over_col %d, over_guess %d, over_hint %d,"
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" over_past_guess %d", over_col, over_guess, over_hint,
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" over_past_guess (%d,%d)", over_col, over_guess, over_hint,
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over_past_guess));
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over_past_guess_x, over_past_guess_y));
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|
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assert(ds->blit_peg);
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assert(ds->blit_peg);
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|
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@ -523,11 +599,13 @@ static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds,
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if (button == LEFT_BUTTON) {
|
if (button == LEFT_BUTTON) {
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if (over_col > 0) {
|
if (over_col > 0) {
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ui->drag_col = over_col;
|
ui->drag_col = over_col;
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|
ui->drag_opeg = -1;
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debug(("Start dragging from colours"));
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debug(("Start dragging from colours"));
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} else if (over_guess > -1) {
|
} else if (over_guess > -1) {
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int col = ui->curr_pegs->pegs[over_guess];
|
int col = ui->curr_pegs->pegs[over_guess];
|
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if (col) {
|
if (col) {
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ui->drag_col = col;
|
ui->drag_col = col;
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|
ui->drag_opeg = over_guess;
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debug(("Start dragging from a guess"));
|
debug(("Start dragging from a guess"));
|
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}
|
}
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} else if (over_past_guess_y > -1) {
|
} else if (over_past_guess_y > -1) {
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@ -535,6 +613,7 @@ static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds,
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from->guesses[over_past_guess_y]->pegs[over_past_guess_x];
|
from->guesses[over_past_guess_y]->pegs[over_past_guess_x];
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if (col) {
|
if (col) {
|
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ui->drag_col = col;
|
ui->drag_col = col;
|
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|
ui->drag_opeg = -1;
|
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debug(("Start dragging from a past guess"));
|
debug(("Start dragging from a past guess"));
|
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}
|
}
|
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}
|
}
|
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@ -554,9 +633,16 @@ static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds,
|
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if (over_guess > -1) {
|
if (over_guess > -1) {
|
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debug(("Dropping colour %d onto guess peg %d",
|
debug(("Dropping colour %d onto guess peg %d",
|
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ui->drag_col, over_guess));
|
ui->drag_col, over_guess));
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set_peg(ui, over_guess, ui->drag_col);
|
set_peg(&from->params, ui, over_guess, ui->drag_col);
|
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|
} else {
|
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|
if (ui->drag_opeg > -1) {
|
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|
debug(("Removing colour %d from peg %d",
|
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|
ui->drag_col, ui->drag_opeg));
|
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|
set_peg(&from->params, ui, ui->drag_opeg, 0);
|
||||||
|
}
|
||||||
}
|
}
|
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ui->drag_col = 0;
|
ui->drag_col = 0;
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|
ui->drag_opeg = -1;
|
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debug(("Stop dragging."));
|
debug(("Stop dragging."));
|
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ret = from;
|
ret = from;
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} else if (button == RIGHT_BUTTON) {
|
} else if (button == RIGHT_BUTTON) {
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@ -595,7 +681,7 @@ static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds,
|
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if (ui->peg_cur == from->params.npegs) {
|
if (ui->peg_cur == from->params.npegs) {
|
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ret = mark_move(from, ui);
|
ret = mark_move(from, ui);
|
||||||
} else {
|
} else {
|
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set_peg(ui, ui->peg_cur, ui->colour_cur+1);
|
set_peg(&from->params, ui, ui->peg_cur, ui->colour_cur+1);
|
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ret = from;
|
ret = from;
|
||||||
}
|
}
|
||||||
}
|
}
|
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@ -734,13 +820,9 @@ static float *game_colours(frontend *fe, game_state *state, int *ncolours)
|
|||||||
ret[COL_FRAME * 3 + 1] = 0.0F;
|
ret[COL_FRAME * 3 + 1] = 0.0F;
|
||||||
ret[COL_FRAME * 3 + 2] = 0.0F;
|
ret[COL_FRAME * 3 + 2] = 0.0F;
|
||||||
|
|
||||||
ret[COL_HIGHLIGHT * 3 + 0] = 1.0F;
|
ret[COL_CURSOR * 3 + 0] = 0.0F;
|
||||||
ret[COL_HIGHLIGHT * 3 + 1] = 1.0F;
|
ret[COL_CURSOR * 3 + 1] = 0.0F;
|
||||||
ret[COL_HIGHLIGHT * 3 + 2] = 1.0F;
|
ret[COL_CURSOR * 3 + 2] = 0.0F;
|
||||||
|
|
||||||
ret[COL_LOWLIGHT * 3 + 0] = ret[COL_BACKGROUND * 3 + 0] * 2.0 / 3.0;
|
|
||||||
ret[COL_LOWLIGHT * 3 + 1] = ret[COL_BACKGROUND * 3 + 1] * 2.0 / 3.0;
|
|
||||||
ret[COL_LOWLIGHT * 3 + 2] = ret[COL_BACKGROUND * 3 + 2] * 2.0 / 3.0;
|
|
||||||
|
|
||||||
ret[COL_FLASH * 3 + 0] = 0.5F;
|
ret[COL_FLASH * 3 + 0] = 0.5F;
|
||||||
ret[COL_FLASH * 3 + 1] = 1.0F;
|
ret[COL_FLASH * 3 + 1] = 1.0F;
|
||||||
@ -924,19 +1006,11 @@ static void cur_redraw(frontend *fe, game_drawstate *ds,
|
|||||||
int x, int y, int erase)
|
int x, int y, int erase)
|
||||||
{
|
{
|
||||||
int cgap = ds->gapsz / 2;
|
int cgap = ds->gapsz / 2;
|
||||||
int x1, y1, x2, y2, hi, lo;
|
|
||||||
|
|
||||||
x1 = x-cgap; x2 = x+PEGSZ+cgap;
|
draw_circle(fe, x+PEGRAD, y+PEGRAD, PEGRAD+cgap, 0,
|
||||||
y1 = y-cgap; y2 = y+PEGSZ+cgap;
|
erase ? COL_BACKGROUND : COL_CURSOR);
|
||||||
hi = erase ? COL_BACKGROUND : COL_HIGHLIGHT;
|
|
||||||
lo = erase ? COL_BACKGROUND : COL_LOWLIGHT;
|
|
||||||
|
|
||||||
draw_line(fe, x1, y1, x2, y1, hi);
|
draw_update(fe, x-cgap, y-cgap, x+PEGSZ+cgap, y+PEGSZ+cgap);
|
||||||
draw_line(fe, x2, y1, x2, y2, lo);
|
|
||||||
draw_line(fe, x2, y2, x1, y2, lo);
|
|
||||||
draw_line(fe, x1, y2, x1, y1, hi);
|
|
||||||
|
|
||||||
draw_update(fe, x1, y1, x2, y2);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
|
static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
|
||||||
|
74
puzzles.but
74
puzzles.but
@ -1038,6 +1038,80 @@ causes every square to flip itself and its four immediate neighbours
|
|||||||
the game is different every time.
|
the game is different every time.
|
||||||
|
|
||||||
|
|
||||||
|
\C{guess} \i{Guess}
|
||||||
|
|
||||||
|
\cfg{winhelp-topic}{games.guess}
|
||||||
|
|
||||||
|
You have a set of coloured pegs, and have to reproduce a
|
||||||
|
predetermined sequence of them (chosen by the computer) within a
|
||||||
|
certain number of guesses.
|
||||||
|
|
||||||
|
Each guess gets marked with the number of correctly-coloured pegs
|
||||||
|
in the correct places (in red), and also the number of
|
||||||
|
correctly-coloured pegs in the wrong places.
|
||||||
|
|
||||||
|
This game is also known (and marketed, by Hasbro, mainly) as
|
||||||
|
a board game `Mastermind', with 6 colours, 4 pegs per row, and 10 guesses.
|
||||||
|
However, this version allows custom settings of number of colours
|
||||||
|
(up to 10), number of pegs per row, and number of guesses.
|
||||||
|
|
||||||
|
\H{guess-controls} \i{Guess controls}
|
||||||
|
|
||||||
|
\IM{Guess controls} controls, for Guess
|
||||||
|
\IM{Guess controls} keys, for Guess
|
||||||
|
\IM{Guess controls} shortcuts (keyboard), for Guess
|
||||||
|
|
||||||
|
Drag a peg from the tray on the left-hand side to its required
|
||||||
|
position in the current guess; pegs may also be dragged from the
|
||||||
|
current guess to copy them elsewhere.
|
||||||
|
|
||||||
|
Right-clicking in the current guess adds a 'hold' marker; pegs
|
||||||
|
that have hold markers will be automatically added to the next guess
|
||||||
|
after marking.
|
||||||
|
|
||||||
|
When the guess is complete, the feedback pegs will be highlighted;
|
||||||
|
clicking on these will mark the current guess, copy any held pegs
|
||||||
|
to the next guess, and move the 'current guess' marker.
|
||||||
|
|
||||||
|
If you correctly position all the pegs the solution will be displayed
|
||||||
|
below; if you run out of guesses (or select 'Solve...') the solution
|
||||||
|
will also be revealed.
|
||||||
|
|
||||||
|
\H{guess-parameters} \I{parameters, for guess}Guess parameters
|
||||||
|
|
||||||
|
These parameters are available from the \q{Custom...} option on the
|
||||||
|
\q{Type} menu. The default game matches the parameters for the
|
||||||
|
board game 'Mastermind'.
|
||||||
|
|
||||||
|
\dt \e{Colours}
|
||||||
|
|
||||||
|
\dd Number of colours the solution is chosen from; from 2 to 10
|
||||||
|
(more is harder).
|
||||||
|
|
||||||
|
\dt \e{Pegs per guess}
|
||||||
|
|
||||||
|
\dd Number of pegs per guess (more is harder).
|
||||||
|
|
||||||
|
\dt \e{Guesses}
|
||||||
|
|
||||||
|
\dd Number of guesses you have to find the solution in (fewer is harder).
|
||||||
|
|
||||||
|
\dt \e{Allow blanks}
|
||||||
|
|
||||||
|
\dd Allows blank pegs to be given as part of a guess (makes it easier, because
|
||||||
|
you know that those will never be counted as part of the solution). This
|
||||||
|
is turned off by default.
|
||||||
|
|
||||||
|
Note that this doesn't allow blank pegs in the solution; if you really wanted
|
||||||
|
that, use one extra colour.
|
||||||
|
|
||||||
|
\dt \e{Allow duplicates}
|
||||||
|
|
||||||
|
\dd Allows the solution (and the guesses) to contain colours more than once;
|
||||||
|
this increases the search space (making things harder), and is turned on by
|
||||||
|
default.
|
||||||
|
|
||||||
|
|
||||||
\A{licence} \I{MIT licence}\ii{Licence}
|
\A{licence} \I{MIT licence}\ii{Licence}
|
||||||
|
|
||||||
This software is \i{copyright} 2004-2005 Simon Tatham.
|
This software is \i{copyright} 2004-2005 Simon Tatham.
|
||||||
|
Reference in New Issue
Block a user