Tweak Filling greys to better distinguish selected and completed

If you accidentally selected a cell that was part of a completed area,
it was hard to notice that you'd done so.

(cherry picked from Android port, commit
ca08cd832952cefd9a3b545f13785d7054a3e1f6)
This commit is contained in:
Chris Boyle
2015-06-06 19:29:59 +01:00
committed by Ben Harris
parent f1756279d2
commit af2d992af0

View File

@ -1674,9 +1674,9 @@ static float *game_colours(frontend *fe, int *ncolours)
ret[COL_GRID * 3 + 1] = 0.0F; ret[COL_GRID * 3 + 1] = 0.0F;
ret[COL_GRID * 3 + 2] = 0.0F; ret[COL_GRID * 3 + 2] = 0.0F;
ret[COL_HIGHLIGHT * 3 + 0] = 0.85F * ret[COL_BACKGROUND * 3 + 0]; ret[COL_HIGHLIGHT * 3 + 0] = 0.7F * ret[COL_BACKGROUND * 3 + 0];
ret[COL_HIGHLIGHT * 3 + 1] = 0.85F * ret[COL_BACKGROUND * 3 + 1]; ret[COL_HIGHLIGHT * 3 + 1] = 0.7F * ret[COL_BACKGROUND * 3 + 1];
ret[COL_HIGHLIGHT * 3 + 2] = 0.85F * ret[COL_BACKGROUND * 3 + 2]; ret[COL_HIGHLIGHT * 3 + 2] = 0.7F * ret[COL_BACKGROUND * 3 + 2];
ret[COL_CORRECT * 3 + 0] = 0.9F * ret[COL_BACKGROUND * 3 + 0]; ret[COL_CORRECT * 3 + 0] = 0.9F * ret[COL_BACKGROUND * 3 + 0];
ret[COL_CORRECT * 3 + 1] = 0.9F * ret[COL_BACKGROUND * 3 + 1]; ret[COL_CORRECT * 3 + 1] = 0.9F * ret[COL_BACKGROUND * 3 + 1];