mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 16:05:44 -07:00
js: Quicker keyboard access to menu items
Now pressing "1" to "9" or "0" activate the first ten items of the current menu, to save so much pressing of the arrow keys. There isn't any visible indication of this, so it's a bit of an Easter egg.
This commit is contained in:
45
emccpre.js
45
emccpre.js
@ -476,7 +476,9 @@ function initPuzzle() {
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}
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// Keyboard handlers for the menus.
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function menukey(event) {
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var thisitem = event.target.closest("li");
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var target = event.target;
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var key = event.key;
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var thisitem = target.closest("li");
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var thismenu = thisitem.closest("ul");
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var targetitem = null;
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var parentitem;
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@ -490,19 +492,30 @@ function initPuzzle() {
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}
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if (dlg_dimmer !== null)
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return;
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if (["1", "2", "3", "4", "5", "6", "7", "8", "9", "0"]
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.includes(key)) {
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var shortcutitem = thismenu.querySelectorAll(
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":scope > li:not([role='separator']")[(Number(key) + 9) % 10];
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if (shortcutitem) {
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target = shortcutitem.firstElementChild;
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target.focus();
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thisitem = target.closest("li");
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key = "Enter";
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}
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}
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if (!["ArrowLeft", "ArrowRight", "ArrowUp", "ArrowDown", "Enter",
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"Escape", "Backspace", "SoftRight", "F10"]
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.includes(event.key))
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.includes(key))
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return;
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if (ishorizontal(thismenu)) {
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// Top-level menu bar.
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if (event.key == "ArrowLeft")
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if (key == "ArrowLeft")
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targetitem = prevmenuitem(thisitem) || lastmenuitem(thismenu);
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else if (event.key == "ArrowRight")
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else if (key == "ArrowRight")
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targetitem = nextmenuitem(thisitem) || firstmenuitem(thismenu);
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else if (event.key == "ArrowUp")
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else if (key == "ArrowUp")
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targetitem = lastmenuitem(thisitem.querySelector("ul"));
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else if (event.key == "ArrowDown" || event.key == "Enter")
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else if (key == "ArrowDown" || key == "Enter")
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targetitem = firstmenuitem(thisitem.querySelector("ul"));
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} else {
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// Ordinary vertical menu.
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@ -513,29 +526,29 @@ function initPuzzle() {
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else
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parentitem_sideways = parentitem;
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}
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if (event.key == "ArrowUp")
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if (key == "ArrowUp")
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targetitem = prevmenuitem(thisitem) || parentitem_up ||
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lastmenuitem(thismenu);
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else if (event.key == "ArrowDown")
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else if (key == "ArrowDown")
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targetitem = nextmenuitem(thisitem) || parentitem_up ||
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firstmenuitem(thismenu);
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else if (event.key == "ArrowRight")
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else if (key == "ArrowRight")
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targetitem = thisitem.querySelector("li") ||
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(parentitem_up && nextmenuitem(parentitem_up));
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else if (event.key == "Enter")
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else if (key == "Enter")
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targetitem = thisitem.querySelector("li");
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else if (event.key == "ArrowLeft")
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else if (key == "ArrowLeft")
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targetitem = parentitem_sideways ||
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(parentitem_up && prevmenuitem(parentitem_up));
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else if (event.key == "Backspace")
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else if (key == "Backspace")
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targetitem = parentitem;
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}
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if (targetitem)
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targetitem.firstElementChild.focus();
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else if (event.key == "Enter")
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event.target.click();
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else if (event.key == "Escape" || event.key == "SoftRight" ||
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event.key == "F10" || event.key == "Backspace")
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else if (key == "Enter")
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target.click();
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else if (key == "Escape" || key == "SoftRight" ||
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key == "F10" || key == "Backspace")
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// Leave the menu entirely.
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onscreen_canvas.focus();
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// Prevent default even if we didn't do anything, as long as this
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