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I've decided I didn't like the asymmetry of putting the solution
markers in the top left of the square. [originally from svn r5974]
This commit is contained in:
14
flip.c
14
flip.c
@ -1053,11 +1053,19 @@ static void draw_tile(frontend *fe, game_drawstate *ds,
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}
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/*
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* Draw a hint blob if required.
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* Draw a hint rectangle if required.
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*/
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if (tile & 2) {
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draw_rect(fe, bx + TILE_SIZE/20, by + TILE_SIZE / 20,
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TILE_SIZE / 6, TILE_SIZE / 6, COL_HINT);
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int x1 = bx + TILE_SIZE / 20, x2 = bx + TILE_SIZE - TILE_SIZE / 20;
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int y1 = by + TILE_SIZE / 20, y2 = by + TILE_SIZE - TILE_SIZE / 20;
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int i = 3;
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while (i--) {
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draw_line(fe, x1, y1, x2, y1, COL_HINT);
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draw_line(fe, x1, y2, x2, y2, COL_HINT);
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draw_line(fe, x1, y1, x1, y2, COL_HINT);
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draw_line(fe, x2, y1, x2, y2, COL_HINT);
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x1++, y1++, x2--, y2--;
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}
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}
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unclip(fe);
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