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I've decided I didn't like the asymmetry of putting the solution
markers in the top left of the square. [originally from svn r5974]
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11
puzzles.but
11
puzzles.but
@ -1013,12 +1013,11 @@ change when you flip it.
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Left-click in a square to flip it and its associated squares.
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If you use the \q{Solve} function on this game, it will highlight
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some of the squares with red blobs. If you click once in every
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square with a red blob, the game should be solved. (If you click in
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a square \e{without} a red blob, a red blob will appear in it to
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indicate that you will need to reverse that operation to reach the
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solution.)
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If you use the \q{Solve} function on this game, it will mark some of
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the squares in red. If you click once in every square with a red
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mark, the game should be solved. (If you click in a square
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\e{without} a red mark, a red mark will appear in it to indicate
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that you will need to reverse that operation to reach the solution.)
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\H{flip-parameters} \I{parameters, for flip}Flip parameters
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