I've decided I didn't like the asymmetry of putting the solution

markers in the top left of the square.

[originally from svn r5974]
This commit is contained in:
Simon Tatham
2005-06-18 08:46:33 +00:00
parent d74d3f26d8
commit b0df75952b
2 changed files with 16 additions and 9 deletions

14
flip.c
View File

@ -1053,11 +1053,19 @@ static void draw_tile(frontend *fe, game_drawstate *ds,
}
/*
* Draw a hint blob if required.
* Draw a hint rectangle if required.
*/
if (tile & 2) {
draw_rect(fe, bx + TILE_SIZE/20, by + TILE_SIZE / 20,
TILE_SIZE / 6, TILE_SIZE / 6, COL_HINT);
int x1 = bx + TILE_SIZE / 20, x2 = bx + TILE_SIZE - TILE_SIZE / 20;
int y1 = by + TILE_SIZE / 20, y2 = by + TILE_SIZE - TILE_SIZE / 20;
int i = 3;
while (i--) {
draw_line(fe, x1, y1, x2, y1, COL_HINT);
draw_line(fe, x1, y2, x2, y2, COL_HINT);
draw_line(fe, x1, y1, x1, y2, COL_HINT);
draw_line(fe, x2, y1, x2, y2, COL_HINT);
x1++, y1++, x2--, y2--;
}
}
unclip(fe);

View File

@ -1013,12 +1013,11 @@ change when you flip it.
Left-click in a square to flip it and its associated squares.
If you use the \q{Solve} function on this game, it will highlight
some of the squares with red blobs. If you click once in every
square with a red blob, the game should be solved. (If you click in
a square \e{without} a red blob, a red blob will appear in it to
indicate that you will need to reverse that operation to reach the
solution.)
If you use the \q{Solve} function on this game, it will mark some of
the squares in red. If you click once in every square with a red
mark, the game should be solved. (If you click in a square
\e{without} a red mark, a red mark will appear in it to indicate
that you will need to reverse that operation to reach the solution.)
\H{flip-parameters} \I{parameters, for flip}Flip parameters