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The #definition of COMBINED was done very badly: it was a piece of
platform-dependent code in puzzles.h (ick), which in turn depended on the magic symbol MAC_OS_X being defined by mkfiles.pl itself (yuck). Suddenly realised I can do much better simply by putting it in an OS X makefile extras section in Recipe, and removing both previous hacks. Much nicer. [originally from svn r5191]
This commit is contained in:
5
Recipe
5
Recipe
@ -41,8 +41,11 @@ pattern : [G] WINDOWS COMMON pattern
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# Mac OS X unified application containing all the puzzles.
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# Mac OS X unified application containing all the puzzles.
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Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
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Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
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# For OS X, we must create the online help and include it in the
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# For OS X, we must create the online help and include it in the
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# application bundle.)
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# application bundle.) Also we add -DCOMBINED to the compiler flags
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# so as to inform the code that we're building a single binary for
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# all the puzzles.
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!begin osx
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!begin osx
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CFLAGS += -DCOMBINED
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Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
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Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
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Puzzles.app/Contents/Resources/Help/index.html: \
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Puzzles.app/Contents/Resources/Help/index.html: \
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Puzzles.app/Contents/Resources/Help puzzles.but
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Puzzles.app/Contents/Resources/Help puzzles.but
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@ -1128,7 +1128,7 @@ if (defined $makefiles{'osx'}) {
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print
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print
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"CC = \$(TOOLPATH)gcc\n".
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"CC = \$(TOOLPATH)gcc\n".
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"\n".
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"\n".
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&splitline("CFLAGS = -O2 -Wall -Werror -g -DMAC_OS_X " .
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&splitline("CFLAGS = -O2 -Wall -Werror -g " .
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(join " ", map {"-I$dirpfx$_"} @srcdirs))."\n".
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(join " ", map {"-I$dirpfx$_"} @srcdirs))."\n".
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"LDFLAGS = -framework Cocoa\n".
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"LDFLAGS = -framework Cocoa\n".
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&splitline("all:" . join "", map { " $_" } &progrealnames("MX")) .
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&splitline("all:" . join "", map { " $_" } &progrealnames("MX")) .
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@ -199,14 +199,6 @@ struct game {
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int (*wants_statusbar)(void);
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int (*wants_statusbar)(void);
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};
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};
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/*
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* Here we include the knowledge of which platforms are of which
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* type.
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*/
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#ifdef MAC_OS_X /* this must be defined in the OS X Makefile */
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#define COMBINED
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#endif
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/*
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/*
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* For one-game-at-a-time platforms, there's a single structure
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* For one-game-at-a-time platforms, there's a single structure
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* like the above, under a fixed name. For all-at-once platforms,
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* like the above, under a fixed name. For all-at-once platforms,
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