If you paste in a random seed with different ephemeral parameters

from the currently configured ones, and then bring the Random Seed
box back up, the wrong parameters get shown, and the resulting
random seed is incorrect for the current game.

At least, it was, until this checkin.

[originally from svn r5808]
This commit is contained in:
Simon Tatham
2005-05-18 17:41:53 +00:00
parent 4670313f6f
commit b1c0d665bd

View File

@ -34,7 +34,7 @@ struct midend_data {
char **preset_names;
int npresets, presetsize;
game_params *params, *tmpparams;
game_params *params, *curparams;
struct midend_state_entry *states;
game_drawstate *drawstate;
game_state *oldstate;
@ -68,7 +68,7 @@ midend_data *midend_new(frontend *fe, const game *ourgame)
me->nstates = me->statesize = me->statepos = 0;
me->states = NULL;
me->params = ourgame->default_params();
me->tmpparams = NULL;
me->curparams = NULL;
me->desc = NULL;
me->seedstr = NULL;
me->aux_info = NULL;
@ -98,8 +98,8 @@ void midend_free(midend_data *me)
if (me->aux_info)
me->ourgame->free_aux_info(me->aux_info);
me->ourgame->free_params(me->params);
if (me->tmpparams)
me->ourgame->free_params(me->tmpparams);
if (me->curparams)
me->ourgame->free_params(me->curparams);
sfree(me);
}
@ -143,6 +143,10 @@ void midend_new_game(midend_data *me)
newseed[i] = '0' + random_upto(me->random, 10);
sfree(me->seedstr);
me->seedstr = dupstr(newseed);
if (me->curparams)
me->ourgame->free_params(me->curparams);
me->curparams = me->ourgame->dup_params(me->params);
}
sfree(me->desc);
@ -151,14 +155,8 @@ void midend_new_game(midend_data *me)
me->aux_info = NULL;
rs = random_init(me->seedstr, strlen(me->seedstr));
me->desc = me->ourgame->new_desc
(me->tmpparams ? me->tmpparams : me->params, rs, &me->aux_info);
me->desc = me->ourgame->new_desc(me->curparams, rs, &me->aux_info);
random_free(rs);
if (me->tmpparams) {
me->ourgame->free_params(me->tmpparams);
me->tmpparams = NULL;
}
}
ensure(me);
@ -657,7 +655,7 @@ config_item *midend_get_config(midend_data *me, int which, char **wintitle)
* the former is likely to persist across many code
* changes).
*/
parstr = me->ourgame->encode_params(me->params, which == CFG_SEED);
parstr = me->ourgame->encode_params(me->curparams, which == CFG_SEED);
if (which == CFG_DESC) {
ret[0].sval = snewn(strlen(parstr) + strlen(me->desc) + 2, char);
sprintf(ret[0].sval, "%s:%s", parstr, me->desc);
@ -737,9 +735,9 @@ static char *midend_game_id_int(midend_data *me, char *id, int defmode)
me->ourgame->free_params(tmpparams);
return error;
}
if (me->tmpparams)
me->ourgame->free_params(me->tmpparams);
me->tmpparams = tmpparams;
if (me->curparams)
me->ourgame->free_params(me->curparams);
me->curparams = tmpparams;
/*
* Now filter only the persistent parts of this state into